[Modpack] more (adv)trains [moretrains] [WIP]
Re: [Modpack] more (adv)trains [moretrains] [WIP]
Yeah i know, but i see that all the diesel locomotives are for freight trains, i ask if is possible to create a diesel locomotive for passengers like the P40 amtrak and the passengers wagon of the mod is for old trains but btw really nice work
+1
+1
Re: [Modpack] more (adv)trains [moretrains] [WIP]
and then someone can say to me other mods for minetest that regards trains? (obviosly advtrains, jre e231, tflms7 and moretrains i have it)
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Re: [Modpack] more (adv)trains [moretrains] [WIP]
Hi, i see the new update of moretrains: really good job but there is a bag: when i go into the driver's cab of the silberling, i go on the roof of the train and it doesn't move
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Re: [Modpack] more (adv)trains [moretrains] [WIP]
The PR by gpcf (commit 2ac602865b) disabled this for some reason. You can change "is_locomotive=false" to true to fix this. Can someone create an issue? I don't have a Notabug.org account
Re: [Modpack] more (adv)trains [moretrains] [WIP]
Ok, thanks
Maverick2797 wrote: ↑Thu Dec 10, 2020 23:07<font style="vertical-align: inherit;"><font style="vertical-align: inherit;">[quote = W3RQ01 post_id = 385661 time = 1607620526 user_id = 28590] </font></font>
<font style="vertical-align: inherit;"><font style="vertical-align: inherit;">Salve, vedo il nuovo aggiornamento di moretrains: ottimo lavoro ma c'è una borsa: quando entro nella cabina di guida della silberling, vado sul tetto della il treno e non si muove </font></font>
<font style="vertical-align: inherit;"><font style="vertical-align: inherit;">[/ quote] </font></font>
<font style="vertical-align: inherit;"><font style="vertical-align: inherit;">Il PR di gpcf (commit 2ac602865b) lo ha disabilitato per qualche motivo. </font><font style="vertical-align: inherit;">Puoi cambiare "is_locomotive = false" in true per risolvere il problema. </font><font style="vertical-align: inherit;">Qualcuno può creare un problema? </font><font style="vertical-align: inherit;">Non ho un account Notabug.org</font></font>
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Re: [Modpack] more (adv)trains [moretrains] [WIP]
Clarification: I spoke to gpcf a few days ago who clarified that the Silberling doesn't actually have a locomotive, rather an unpowered control car. The driver's HUD is only for aesthetics and not actually useable.Maverick2797 wrote: ↑Thu Dec 10, 2020 23:07The PR by gpcf (commit 2ac602865b) disabled this for some reason. You can change "is_locomotive=false" to true to fix this. Can someone create an issue? I don't have a Notabug.org account
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Re: [Modpack] more (adv)trains [moretrains] [WIP]
Slightly offtopic: ok which moron registered a Maverick2797 account the day I mentioned I didn't have a notabug account. Not cool.
Edit: <-- this moron completely blanked out registering an account. False alarm. Go on with your day :P
Edit: <-- this moron completely blanked out registering an account. False alarm. Go on with your day :P
Re: [Modpack] more (adv)trains [moretrains] [WIP]
ok, so what i have to change in the files of the mod? because i want that the driver's cab of silberling can be a "locomotive"Maverick2797 wrote: ↑Thu Dec 17, 2020 03:09Clarification: I spoke to gpcf a few days ago who clarified that the Silberling doesn't actually have a locomotive, rather an unpowered control car. The driver's HUD is only for aesthetics and not actually useable.Maverick2797 wrote: ↑Thu Dec 10, 2020 23:07The PR by gpcf (commit 2ac602865b) disabled this for some reason. You can change "is_locomotive=false" to true to fix this. Can someone create an issue? I don't have a Notabug.org account
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Re: [Modpack] more (adv)trains [moretrains] [WIP]
moretrains_basic/init.lua:251-->change to is_locomotive=true,
Re: [Modpack] more (adv)trains [moretrains] [WIP]
Hi, a question:
When new trains will be released, is possible to add the possibility to change the livery with the bike painter like in the jre e231?
When new trains will be released, is possible to add the possibility to change the livery with the bike painter like in the jre e231?
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Re: [Modpack] more (adv)trains [moretrains] [WIP]
AFAIK the livery feature is still in development and is experimental. Hopefully in the future there will be a built-in tool or track section that does what the bike painter is currently being used to do, removing the need for a semi-unrelated mod. Applying and changing the livery requires a few functions not yet incorporated into the main advtrains mod, being exclusive to the JRE E231 mod. Of course these could also be ported into other trains too, it just takes a bit more coding to set it up.
Re: [Modpack] more (adv)trains [moretrains] [WIP]

I'm working on dynamic textures for the gondola cars, depending on their contents.
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
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Re: [Modpack] more (adv)trains [moretrains] [WIP]
One thing to remember is that the textures can't be changed while the wagon is in a loaded area. If you leave the area for a few seconds to give the wagon time to become unloaded it will change texture to the item in the first inv slot if that is a full block item (eg cobble, gravel, dirt, bricks.)
Really good work gpcf! Makes a busy yard look lively.
Really good work gpcf! Makes a busy yard look lively.
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