[Mod] 24hr Clock [24hr_clock]

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kestral
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GitHub: kestral246

[Mod] 24hr Clock [24hr_clock]

by kestral » Post

Due to popular demand, I have created a standalone clock mod, based on my hud_compass and realcompass mods.

Image

Only one hand, which shows the hours. Noon is straight up and midnight is straight down.

Get it at https://github.com/kestral246/24hr_clock

For reference: Special thanks to texmex for his awesome ccompass textures, from which all these textures were derived.

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FreeGamers
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Re: [Mod] 24hr Clock [24hr_clock]

by FreeGamers » Post

Thanks for creating this. I was hoping this would come out eventually :) nice mod.

I could only make the craft recipe work by changing craft output line to

Code: Select all

			output = '24hr_clock:clock11',
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kestral
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Posts: 96
Joined: Mon Mar 27, 2017 21:56
GitHub: kestral246

Re: [Mod] 24hr Clock [24hr_clock]

by kestral » Post

I tried three different versions of Minetest, but wasn't able to duplicate your problem with crafting.

If anyone else has any ideas on how to debug this, I'd appreciate hearing them.

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Re: [Mod] 24hr Clock [24hr_clock]

by FreeGamers » Post

I omitted some information in my report. My report refers to the recipe listed in the craftguide mod. The only way I could get the recipe to register with that system was to change the output to the lines above. I did not try to craft the clock until it was registered inside of that mod because that sort of serves as an index of all the recipes in my server/game. I remember I had a similar issue with realcompass as well. I've had to alter both of those recipes to get them registered in there.
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kestral
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Joined: Mon Mar 27, 2017 21:56
GitHub: kestral246

Re: [Mod] 24hr Clock [24hr_clock]

by kestral » Post

Thanks for the info. I updated both 24hr_clock and realcompass to work with the craftguide mod.

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