[Mod] UFO wreck [ufowreck]
- Irremann
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- GitHub: Irremann
- Location: Russia, Pereslavl-Zalesskiy
[Mod] UFO wreck [ufowreck]
Minetest UFO wreck Mod by Irremann
Based on "scifi_nodes" and "amcaw" mods. Warning: there may be conflicts, do not use them together.
Depends: technic, mobs.
This mod creates a fleet of 4-6 UFOs when generating a map. Although UFOs are damaged during landing, you can find alien artifacts and plants inside them. ( Our researchers are not sure about plants, perhaps they are animals).
But be careful! Somewhere in the hull is hidden a cloning unit that creates armed crew members. They call themselves "floob" and attack all living things around them without hesitation.
Our researchers also report that electrical devices from UFOs operate at high voltage. This can be useful!
Known errors:
1. Teleport pad sometimes loses its coordinates.
2. Electrical devices write "Has No Network", but work as needed.
3. Eye tree sticks out through the hull of the UFO. And not a very pretty picture of the eye when landing.
Github:
Code: https://github.com/Irremann/ufowreck
Download Zip: https://github.com/Irremann/ufowreck/archive/master.zip
- FreeGamers
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Re: [Mod] UFO wreck [ufowreck]
Looks very fun. I will may try using this. Its uses schematics based world gen to randomly place them? I will have to test this in world gen and tweak their rarity to suit my survival game.
FreeGamers.org has moved to MeseCraft.net | FreeGamers on this forum is now MeseCraft
- Irremann
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Re: [Mod] UFO wreck [ufowreck]
Update:
Fix random generate UFOs. More random!
Fix teleport messages.
New tools: heater and freezer.
Fix random generate UFOs. More random!
Fix teleport messages.
New tools: heater and freezer.
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- Irremann
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Re: [Mod] UFO wreck [ufowreck]
I'm use minetest.register_decoration. You need to find fill_ratio = 0.0000000000000001. You can try to put the value even less.FreeGamers wrote:Looks very fun. I will may try using this. Its uses schematics based world gen to randomly place them? I will have to test this in world gen and tweak their rarity to suit my survival game.
- Irremann
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Re: [Mod] UFO wreck [ufowreck]
Added craftable miniufo. Сharging in LV MV HV Battery Box.
Based on UFOs [ufos] from Zeg9. Thanks universales for support.
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Re: [Mod] UFO wreck [ufowreck]
Nice idea. Somehow ufos (especially those that crash-landed) fit a lot better into MT than any fantasy elements. Perhaps the ufos where looking for MESE...
A list of my mods can be found here.
- Irremann
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Re: [Mod] UFO wreck [ufowreck]
Added an underwater base:
All alien devices currently known:
Alien Engine - gives 5kEU of energy.
Alien Lighter - generates multiple light sources above itself and illuminates about 50 square meters.
Alien Charger - heal you.
All alien devices currently known:
Alien Engine - gives 5kEU of energy.
Alien Lighter - generates multiple light sources above itself and illuminates about 50 square meters.
Alien Charger - heal you.
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Re: [Mod] UFO wreck [ufowreck]
ha, this is awesome to play around with.
some of the items seem to have a dependency on tubelib which isn't called out in depends.txt
some of the items seem to have a dependency on tubelib which isn't called out in depends.txt
- Irremann
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Re: [Mod] UFO wreck [ufowreck]
А technic mod includes a tubelib, isn't it?
Re: [Mod] UFO wreck [ufowreck]
Hi,
thanks for this mod....
I would like to use the spaceship to travel to other planets (which are other layers at much higher altitudes)
thanks again
thanks for this mod....
I would like to use the spaceship to travel to other planets (which are other layers at much higher altitudes)
thanks again
- Irremann
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Re: [Mod] UFO wreck [ufowreck]
For create your own miniUFO you need to find materials from fallen UFO. Good luck in the search for evil aliens =).
Re: [Mod] UFO wreck [ufowreck]
Thanks! also for your support!
- Irremann
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Re: [Mod] UFO wreck [ufowreck]
Added anti-gravity device generating 100m beam.
And teleport pad now send 1000m in a random direction.
And teleport pad now send 1000m in a random direction.
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Re: [Mod] UFO wreck [ufowreck]
HOLY CRAP THIS IS AWESOME, you should upload this to Content DB
You know the rules and so do I, SAY GOODBYE
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Re: [Mod] UFO wreck [ufowreck]
could you add space travel and techage support (make alien tech use techage instead of technic if techage is installed and not technic) and space travel place ufo remains on the moon perhabs if space travel mod is installed
this is a signature not a place to post messages also if i could change my username i would change it to sell_her_on55
- Irremann
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Re: [Mod] UFO wreck [ufowreck]
Add teleport gun, based on mod Point Teleporter [1.3] [teletool] by Wuzzy.
Fixed freezer and heater logic. Now they are working in the area. May be useful for terraforming.
Re: [Mod] UFO wreck [ufowreck]
Looks very nice and may be hilarious fun. I very much like the intriguing statements from your research department.
However, the required mod.conf is missing and no license indicated in the code. Would you consider an official release to ContenDB after developement is reaching maturity?
However, the required mod.conf is missing and no license indicated in the code. Would you consider an official release to ContenDB after developement is reaching maturity?
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