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- Posts: 355
- Joined: Mon Aug 18, 2014 19:48
- GitHub: daviddoesminetest
- In-game: DavidDoesMinetest
- Location: Lithuania
The goal of this mod is to add as much non-fictional gemstones and mine-able minerals from periodic table of elements, as possible, while keeping them with somewhat realistic properties and not making them overpowered, in case I or someone else decides to make a mod that adds some items that could be made of any of those minerals, without having to add any new ores with that mod.
for now there's 12 new ores in total.
6 gemstones: Amethyst, Spinel, Topaz, Emerald, Ruby, Sapphire
6 metals: Titanium, Cobalt, Nickel, Osmium, Aluminum, Platinum
And each ore comes with a set of items:
*Tools (pickaxe, axe, sword, shovel)
*Armor set, for 3d_armor mod
*nugget(for metals) or fragment(for gems)
Since this mod is meant to be somewhat realistic, strong ores might not be the rarest, while the rarest orems might not be the strongest.
For example, titanium is more common than diamonds and even more common than osmium and while titanium has 1 point of attack damage less and slightly lower digging speed than diamonds, it is far more durable than diamonds and has higher attack speed, but osmium is even less durable than steel and so heavy, that you can barely move with a full set of osmium armor.
Tested on: mt v5.0.0
Depends: Default, 3d_armor(optional)
License: Creative Commons
https://github.com/daviddoesminetest/Mi ... l_pack.zip
https://github.com/daviddoesminetest/Mi ... neral-Pack
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