[Mod] Tech Age [techage]
- joe7575
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Re: [Mod] Tech Age [techage]
It has to be natural water on level 0, like in this picture:
Yes, the water pump is replaced by the water inlet, but the requirements keep the same.
I will update the mod pack in CDB these days...
Yes, the water pump is replaced by the water inlet, but the requirements keep the same.
I will update the mod pack in CDB these days...
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Re: [Mod] Tech Age [techage]
Oh well it work now... I'm pretty sure I have tested at level 0 before but anyway all is fine and that's what count. Thank you !
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Re: [Mod] Tech Age [techage]
Is there some way to you could add support for ways to store or generate electricity from water? I am not sure what a good setup fr this would be, but I think a pumping plant and reservoir would be really nice, it is used to store much energy like at the Edersee.
My English is not so good, because I am german
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Re: [Mod] Tech Age [techage]
Water in Minetest is difficult. It's endlessly renewable. A reservoir would only be imaginable with special water, where the water level can fall and rise. But yes, something like that is still missing...
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Re: [Mod] Tech Age [techage]
hmmm or maibe it can just generate a steady flow of ku if its connected to a river to simplify things a bit (like 20 ku per generator multiblock structure but always gives ku at any time )
and the reservoir would need to be large making it expensive as it would otherwhise be a quite OP source of ku
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Re: [Mod] Tech Age [techage]
Such generator would require regular polling of surrounding area for water, so having server utilisation in mind, a limit of these blocks per user and/or area (similar to max number of forceload nodes) would be highly advisable. That would eliminate exploitation and instead promote cooperation between players.
Ideally, minetest engine itself could provide and dynamically update a 'pressure-like' node property for still water with an efficient API for querying for lakes and other reservoirs. Maybe we see something like that one day.
Cheers
Micu
Ideally, minetest engine itself could provide and dynamically update a 'pressure-like' node property for still water with an efficient API for querying for lakes and other reservoirs. Maybe we see something like that one day.
Cheers
Micu
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Re: [Mod] Tech Age [techage]
my idea is to replace the water in the reservoir with some kind of 3d animation that you can "swim" on (or be teleportet and velocity reset whenever youre going down faster that a certain speed ) which rivers could fill up slowly
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Re: [Mod] Tech Age [techage]
Techage Modpack Update available!
Techage was updated to v1 with the following changes:
This is how the TA2 storage system looks like:
Reminds me of a grandfather clock, but works the same way :)
Techage was updated to v1 with the following changes:
- Add TA2 storage system
- Add TA4 Isolation Transformer
- Add TA4 Electric Meter
- Add new power terminal
- Add concentrator tubes
- Add ta4 cable wall entry
- Add new door controller
- Add laser beam nodes for energy transfer
- Add TA4 recycle machine
- Change the way, power distribution works (see in-game construction board)
- Many improvements and bug fixes
This is how the TA2 storage system looks like:
Reminds me of a grandfather clock, but works the same way :)
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Last edited by joe7575 on Mon Jan 03, 2022 11:57, edited 1 time in total.
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Re: [Mod] Tech Age [techage]
That was really unexpected in singleplayer. Maybe you should make it configurable?techage/iron_age/recipes.lua wrote:[Bucket] Lava can only be placed below sea level!
BTW. I played TA with dynamic_liquid and found that I cannot make basalt. That mod overrides lava cooling and I didn't find any easy way to override it back.
Nobody understands me... — вРН БШ ЯЙЮГЮКХ?
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Re: [Mod] Tech Age [techage]
Thanks for the hint. I changed it so that is is not active in singleplayer mode.That was really unexpected in singleplayer. Maybe you should make it configurable?
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Re: [Mod] Tech Age [techage]
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Last edited by joe7575 on Mon Jan 03, 2022 11:54, edited 2 times in total.
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Re: [Mod] Tech Age [techage]
anscheinend hat mein bach nicht genug craft ein wasserad anzu treiben
die coords sind im screenshot ich war uebrigens auf den techage survival server als das passirt ist habe ich etwas falsch gemacht ???
die coords sind im screenshot ich war uebrigens auf den techage survival server als das passirt ist habe ich etwas falsch gemacht ???
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Re: [Mod] Tech Age [techage]
Die Schleuse muss direkt am Teich sitzen. Das sieht auf dem Bild nicht so aus.
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Re: [Mod] Tech Age [techage]
danke fuer den rat
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Re: [Mod] Tech Age [techage]
I changed the mod. Ordinary flowing water is now sufficient to drive the wheel. A pond is no longer needed. But the sluice can still be used to control the water flow in the millrace.
BTW: Techage v1.1 (as techage modpack) including the watermill is available on CDB
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Re: [Mod] Tech Age [techage]
Here is a YouTube Playlist with several short videos to techage and techage modpack.
Unfortunately the videos are all without a speaker or in German language. My English is too bad.
If someone here could perhaps do "how to" videos in English, I would be very happy.
But: Techage is a very big mod, that certainly results in a whole series of videos ...
Unfortunately the videos are all without a speaker or in German language. My English is too bad.
If someone here could perhaps do "how to" videos in English, I would be very happy.
But: Techage is a very big mod, that certainly results in a whole series of videos ...
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Re: [Mod] Tech Age [techage]
Techage v1.02 has support for coloured cables
Thanks to Thomas-S for adding this feature.
Thanks to Thomas-S for adding this feature.
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Last edited by joe7575 on Mon Jan 03, 2022 11:54, edited 1 time in total.
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Re: [Mod] Tech Age [techage]
Nice and colred junction?
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Re: [Mod] Tech Age [techage]
lol, typical ...
I thought more about next step to real wiring:
* Phase (L1, even if L2 and L3) in brown
* Neutral, N in blue
* and Safety in yellow/green ?
3-wired electric, hihi
and then a securing fuse ... haha
Last edited by Festus1965 on Sun Sep 19, 2021 09:14, edited 1 time in total.
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Re: [Mod] Tech Age [techage]
ok
📖 Deutsches Modding Book 👽 My Mod 🔌 TechAge Extension (WIP)
2147483 is the new world border.
⛏ Proxima Survival(WIP) ⚔️ Minigames A.E.S(WIP)
🌐 My Website
2147483 is the new world border.
⛏ Proxima Survival(WIP) ⚔️ Minigames A.E.S(WIP)
🌐 My Website
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Re: [Mod] Tech Age [techage]
Short video to TA4 sequencer and move controller: YouTube
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Last edited by joe7575 on Mon Jan 03, 2022 11:55, edited 1 time in total.
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Re: [Mod] Tech Age [techage]
Hi, Ich hab mal eine Frage: Kann ich deaktivieren das techage dafür sorgt das der default ofen keine erze wie eisen mehr verarbeitet? Ich möchte techage gerne auf meinen Server bringen aber das dadurch einige standart funktionen von mt nicht mehr funktionieren ist sehr störend. Auserdem was wird durch techage alles am worldgen geändert?
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Re: [Mod] Tech Age [techage]
Nein, das geht nicht, zumindest nicht per Konfiguration. Du müsstest schon den Code ändern.
Ich muss zugeben, dass du nicht der erste bist, der danach fragt. Allerdings verstehe ich dies nicht.
Es erinnert mich ein bisschen an "Wasch mir den Pelz, aber mach mich nicht nass"
Wer bereits an dieser Hürde scheitert, wird an techage sowieso keinen Spass haben!
Es werden folgende Erze hinzugefügt:
- Baborium
- Bauxit
Mehr dazu unter: https://github.com/joe7575/techage/blob ... mineralien
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Re: [Mod] Tech Age [techage]
Ja, da geb ich recht. Aber du kannst alternativ um nicht bei jeden Update von techage alles neu rauslöschen zu müssen auch code hinzufügen, der das wieder rückgängig macht. Coden kann man hier lernen: https://rubenwardy.com/minetest_modding ... index.htmljoe7575 wrote: ↑Thu Nov 04, 2021 17:36Nein, das geht nicht, zumindest nicht per Konfiguration. Du müsstest schon den Code ändern.
Ich muss zugeben, dass du nicht der erste bist, der danach fragt. Allerdings verstehe ich dies nicht.
Es erinnert mich ein bisschen an "Wasch mir den Pelz, aber mach mich nicht nass"
Wer bereits an dieser Hürde scheitert, wird an techage sowieso keinen Spass haben!
📖 Deutsches Modding Book 👽 My Mod 🔌 TechAge Extension (WIP)
2147483 is the new world border.
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2147483 is the new world border.
⛏ Proxima Survival(WIP) ⚔️ Minigames A.E.S(WIP)
🌐 My Website
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Re: [Mod] Tech Age [techage]
Nochmal genauer: Ich möchte techage auf meinem Server laufen lassen allerdings möchte ich nicht das jeder dauerhaft techage nutzen muss da es Spieler gibt die einfach nur bauen wollen und weniger am technischen intereseirt sind. Coden kann ich en bissl, hab jetzt auch schon ein paar Jahre erfahrung.
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