[Mod] Tech Age [techage]

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Festus1965
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Re: [Mod] Tech Age [techage]

by Festus1965 » Post

Nik09 wrote:
Thu Nov 04, 2021 16:39
Kann ich deaktivieren das techage dafür sorgt das der default ofen keine erze wie eisen mehr verarbeitet?
Hey Nik09,
ich meine eher das es keine Deaktivierung ist, sondern ein Problem der Rezepte, da gerade Eisen aB 4 Kammern erwartet. Ich habe TechAge neben dem alten Technic aktivieren wollen und stehe vor dem gleichem Problem, und meine es auf den Punkt herunter verifiziert zu haben.
Suche also mal die Rezepte, die noch gehen und nicht gehen und vergleiche deren nicht mehr funktionierenden speziellen Rezeptkonfiguration dann in speziell TechAge, dann solltest Du es erkennen.
Ich mache meinen Server eh zu, bzw. ganz sicher nicht mehr Aktualisieren, daher habe ich an dem Punkt aufgehört.

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Re: [Mod] Tech Age [techage]

by joe7575 » Post

Nik09 wrote:
Sat Nov 06, 2021 00:28
Nochmal genauer: Ich möchte techage auf meinem Server laufen lassen allerdings möchte ich nicht das jeder dauerhaft techage nutzen muss da es Spieler gibt die einfach nur bauen wollen und weniger am technischen intereseirt sind. Coden kann ich en bissl, hab jetzt auch schon ein paar Jahre erfahrung.
Ich habe da meine Zweifel, ob das funktionieren wird.

Techage ist mehr als nur eine Technik-Mod. Techage mit seinen 4 Entwicklungsstufen ist eigentlich ein Game. Zusammen mit den Erweiterungs-Mods, die alle an techage angepasste Rezepte nutzen, tut sich da eine ganz neue Welt auf. Einem Spieler, der da nicht einsteigt, wird vieles verwehrt bleiben.

Hier ein Beispiel einer Tankstelle auf Basis der Mods autobahn, ts_vehicles, ta4_addons und weitere, die voll auf techage setzen und auch techage-angepasste Rezepte nutzen.

Aber da mich das Ergebnis interessiert (ob techage als optionale Technik-Mod funktioniert) bin ich gerne bereit, dich hier zu unterstützen.
Es gibt einen Konfigurationsparameter techage_modified_recipes_enabled, damit lassen sich die original Rezepte wieder aktivieren. Das wäre zumindest der erste Schritt...
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Re: [Mod] Tech Age [techage]

by Nik09 » Post

Die Funktion

Code: Select all

techage_modified_recipes_enabled
hat schon alles geändert was mich gestört hatte :) Öfen gehen wieder normal und crafting rezepte sind auch wieder normal, wie siehts denn aus mit dem lag? (So im vergleich zu pipeworksund technic) , und nebenbei Techage ist echt ne nice Sache

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Re: [Mod] Tech Age [techage]

by joe7575 » Post

Nik09 wrote:
Sun Nov 21, 2021 15:41
Die Funktion

Code: Select all

techage_modified_recipes_enabled
hat schon alles geändert was mich gestört hatte :) Öfen gehen wieder normal und crafting rezepte sind auch wieder normal, wie siehts denn aus mit dem lag? (So im vergleich zu pipeworksund technic) , und nebenbei Techage ist echt ne nice Sache
Techage spielt da meiner Meinung nach in einer eigenen Liga. Es ist nochmals deutlich effizienter als TechPack und das war schon gut.
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Re: [Mod] Tech Age [techage]

by Nik09 » Post

Du empfiehlst auf GitHub lsqlite3 zu nutzen, ich gehe davon aus das dies ein Datenbank System basierend auf sqlite 3 ist, wie sieht es den mit PostgreSQL aus?

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Re: [Mod] Tech Age [techage]

by joe7575 » Post

Nik09 wrote:
Sun Nov 21, 2021 20:52
Du empfiehlst auf GitHub lsqlite3 zu nutzen, ich gehe davon aus das dies ein Datenbank System basierend auf sqlite 3 ist, wie sieht es den mit PostgreSQL aus?
PostgreSQL wird bisher nicht unterstützt.
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Re: [Mod] Tech Age [techage]

by Nik09 » Post

Das heißt ich kann kein Postgre nutzen?! Das ist schlecht.

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Re: [Mod] Tech Age [techage]

by Nik09 » Post

Ich habe ein problem, die TA4 Move Controller speichern öfters die daten der ausgewählten blöcke nicht.
(Techage mit allen abhängigkeiten, neuste version von GitHub)

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Re: [Mod] Tech Age [techage]

by joe7575 » Post

Dieser Fehler ist mir neu. Aber insgesamt bin ich mit den Move Controllern auch noch nicht zufrieden. Ich muss da die Tage nochmal ran...
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Re: [Mod] Tech Age [techage]

by joe7575 » Post

Techage Modpack Update available

With TA5, techage now has a new future age. So far it supports:
  • Transport chests/tanks for Hyperloop tracks
  • Teleport chests/tanks for item/liquid transport without tubes/pipes
  • Move/fly controllers
  • There's more to come...
Update "2022-01-03" is on CDB


The gate to TA5 is the Techage Collider (particle accelerator), with is used to collect "experience points".

Image

Image

Image

(Images are from anju64 from the Tech Age Survival Server)
Last edited by joe7575 on Tue Jan 04, 2022 19:15, edited 1 time in total.
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Re: [Mod] Tech Age [techage]

by joe7575 » Post

Another update "2022-01-04" is available on CDB. I had to fix some bugs and made some manual improvements.
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Re: [Mod] Tech Age [techage]

by joe7575 » Post

Update: TA5 Fusion Reactor

The new fusion reactor provides 400 ku of power, but requires 60 experience points to operate.
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Re: [Mod] Tech Age [techage]

by joe7575 » Post

...400 ku doesn't seem to be enough. Some players build whole clusters of fusion reactors.
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Re: [Mod] Tech Age [techage]

by debiankaios » Post

Zentrifugen würde ich cool finden. Ich wollte es in meine akw-mod eh einfügen aber eine einzige sache, Uran zu zentrifugieren reicht nicht aus. Man sollte in eine Zentrifuge Flüssigstoffe, Gase oder Pulver reinpumpen können die getrennt werden. Auserdem sollte das vermischen von Isobutan und Propan möglich sein welche sich für Gaslampen eigenen würden und durch die Zentrifuge wieder getrennt werden können. Rohöl soll mit der Zentrifuge zu Erdöl und Erdgas getrennt werden.

For the english visitors, a translation:
I would find centrifuges cool. I wanted to add it to my atomic power plant-mod anyway but one single thing, centrifuging uranium is not enough. You should be able to pump liquids, gases or powders into a centrifuge to separate them. It should also be possible to mix isobutane and propane, which would be suitable for gas lamps and can be separated by the centrifuge. Crude oil should be separated with the centrifuge to crude oil and natural gas.

Translated with www.DeepL.com/Translator (free version)

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Re: [Mod] Tech Age [techage]

by joe7575 » Post

piorunek wrote:
Fri Feb 18, 2022 17:23
This modpack is very powerful. Thank you!
You're welcome
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Re: [Mod] Tech Age [techage]

by Chem871 » Post

This modpack just keeps getting better and better, nice work!
What is SCP-055?

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Re: [Mod] Tech Age [techage]

by joe7575 » Post

Thanks Chem871 :)
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Re: [Mod] Tech Age [techage]

by debiankaios » Post

ta4 concentrator don't connect with distributor:
screenshot_20220326_214340.png
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Re: [Mod] Tech Age [techage]

by joe7575 » Post

debiankaios wrote:
Sat Mar 26, 2022 20:45
ta4 concentrator don't connect with distributor:
I know, but that's not a bug. The concentrator only connects to other tubes. The concentrator is a "networks.junction" block. Like other junctions, it will not connect to "secondary" blocks like the distributor.
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Re: [Mod] Tech Age [techage]

by debiankaios » Post

joe7575 wrote:
Sat Mar 26, 2022 22:52
debiankaios wrote:
Sat Mar 26, 2022 20:45
ta4 concentrator don't connect with distributor:
I know, but that's not a bug. The concentrator only connects to other tubes. The concentrator is a "networks.junction" block. Like other junctions, it will not connect to "secondary" blocks like the distributor.
Oh but how should i connect the distributors, with another?

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Re: [Mod] Tech Age [techage]

by Festus1965 » Post

debiankaios wrote:
Sun Mar 27, 2022 06:22
Oh but how should i connect the distributors, with another?
via a normal tube between ?
from your pick you might have to move the distributors one away, and place a tube then ...from both distributor left and right to the concentrate center ?

Yes, it works - just tested it in my base there.
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Re: [Mod] Tech Age [techage]

by debiankaios » Post

Festus1965 wrote:
Sun Mar 27, 2022 06:35
debiankaios wrote:
Sun Mar 27, 2022 06:22
Oh but how should i connect the distributors, with another?
via a normal tube between ?
from your pick you might have to move the distributors one away, and place a tube then ...from both distributor left and right to the concentrate center ?

Yes, it works - just tested it in my base there.
but i have not the space for it. but if it must be

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Re: [Mod] Tech Age [techage]

by Festus1965 » Post

debiankaios wrote:
Sun Mar 27, 2022 09:17
but i have not the space for it. but if it must be
as of photo take the yellow exit from distributor left and right for tube and build concentrate more forward
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Re: [Mod] Tech Age [techage]

by debiankaios » Post

ok

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Re: [Mod] Tech Age [techage]

by THomer » Post

Hi there

I'm currently playing through techage and (might) have found some bugs.

1) Wind Turbine
The wind turbine says "No nacelle attached" ("Gondel nicht angeschlossen"), even if it is attached. I tried different orientations, but my first guess was right: The parts with the big dark circle go together. I just left the plant as is (with error and no blades) for later inspection, but as I returned later the blade were moving. - so the error message was wrong. My assembly was correct.

2)
Tank carts
It is hard to get the oil from the digsite 500/200 away from my base back there. The tank carts stop at about 100 to 200 m away. How to bridge this? -- But the error occur, when there is not enough room for a cart to stop. Only 3 carts can stop at the same end of the track. If a 4th cart arrives, it bounces back. If I try to stop it at a "new" end by just deleting the track in front of it, it begins to move straight, slow, but unstoppable. Without tracks, through walls, etc. (at least I think that causes the problem. I get my cart back, as soon as the track had enough space to hold the cart).

3)
chemical reactor
It would be nice, if there were a hint, just more obvious, that the outputs can both be liquid and/or powder. Depending on the recipe the silo and tank can swap places. But the recipe doesn't say that. One have to guess.

4)
Refilling water
Right now I try to automatically refill water in the TA3 power station. Nothing worked so far. Any hints?

Thank you - for your really cool and complex mod - and for your answer.

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