[MOD] Aquaz (aquaz) (v1.3)
[MOD] Aquaz (aquaz) (v1.3)
A simple mod from my game that adds some deco to the oceans.
It includes:
- 6 corals.
- 1 kelp
- 1 coral kelp.
- 3 alga remains for shores (eatable).
- 1 wrecked ancient column,
## Licenses
- Code: GPLv3
- Textures/Media: CC BY-SA 4.0 (by runs)
Download
Source Code
- Attachments
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- items.png (112.94 KiB) Viewed 706 times
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- aquaz.png (1018.71 KiB) Viewed 706 times
Last edited by runs on Wed Dec 08, 2021 16:40, edited 15 times in total.
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- Member
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- Joined: Sun Sep 09, 2012 17:31
- GitHub: Sokomine
- IRC: Sokomine
- In-game: Sokomine
Re: [MOD] Aquaz Deco (aquaz)
Looks very nice! Do the ocean plants survive digging? Would be a shame if they didn't. And is there a way to multiply them?
A list of my mods can be found here.
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- Member
- Posts: 204
- Joined: Sun Jul 10, 2016 05:00
- Location: Under Le' Sea
Re: [MOD] Aquaz Deco (aquaz)
That can answer the renewability question, as both Default kelp and coral are non-renewable interestingly enough.
Btw, those are some really nice block and coral textures.
Look at that, a signiture box! To bad I have nothing to put in i-... Wait...
Re: [MOD] Aquaz Deco (aquaz)
Ah, but I checked and they survive digging.
I did it in 1 hour. I've perfected a trick for making textures quickly (10 min) and easily. I'll probably show it on a video.
I did it in 1 hour. I've perfected a trick for making textures quickly (10 min) and easily. I'll probably show it on a video.
Re: [MOD] Aquaz Deco (aquaz)
+1
thanks by my kids!
thanks by my kids!
Re: [MOD] Aquaz Deco (aquaz) (v1.1)
v1.1
- Added a wrecked ancient column (very rare spawn).
It is a pity that the deco algae is not possible in Minetets right now (bubles). So I've added them to the shores, over the sand, as eatable alga remains (rare).
- Attachments
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- Captura de pantalla de 2020-05-09 02-00-29.png (417.49 KiB) Viewed 706 times
Re: [MOD] Aquaz (aquaz) (v1.1)
V1.2
- Added 2 new corals.
- Added 2 new corals.
- Attachments
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- Captura de pantalla de 2020-05-09 05-12-43.png (360.51 KiB) Viewed 706 times
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- Member
- Posts: 204
- Joined: Sun Jul 10, 2016 05:00
- Location: Under Le' Sea
Re: [MOD] Aquaz (aquaz) (v1.2)
Greetings, I'd like to give a suggestion for the renewability of coral.
If you'd like renewability with the corals, you could add a chance of getting coral larvae (kind of like coral "seeds") for mining their respective coral, like how you sometimes get seeds for mining tall grass, and then placing the coral larvae in an appropriate area could place down of new coral of its respective type.
If you'd like renewability with the corals, you could add a chance of getting coral larvae (kind of like coral "seeds") for mining their respective coral, like how you sometimes get seeds for mining tall grass, and then placing the coral larvae in an appropriate area could place down of new coral of its respective type.
Look at that, a signiture box! To bad I have nothing to put in i-... Wait...
Re: [MOD] Aquaz (aquaz) (v1.2)
Cool idea, but not mob larvae, static larvae.BlueTangs Rock wrote: ↑Mon May 25, 2020 08:47Greetings, I'd like to give a suggestion for the renewability of coral.
If you'd like renewability with the corals, you could add a chance of getting coral larvae (kind of like coral "seeds") for mining their respective coral, like how you sometimes get seeds for mining tall grass, and then placing the coral larvae in an appropriate area could place down of new coral of its respective type.
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- Member
- Posts: 204
- Joined: Sun Jul 10, 2016 05:00
- Location: Under Le' Sea
Re: [MOD] Aquaz (aquaz) (v1.2)
Thanks! I was thinking about a item textured as a coral larvae which you could click on certain blocks to place a coral, so no entities are required.runs wrote: ↑Tue May 26, 2020 14:02Cool idea, but not mob larvae, static larvae.BlueTangs Rock wrote: ↑Mon May 25, 2020 08:47Greetings, I'd like to give a suggestion for the renewability of coral.
If you'd like renewability with the corals, you could add a chance of getting coral larvae (kind of like coral "seeds") for mining their respective coral, like how you sometimes get seeds for mining tall grass, and then placing the coral larvae in an appropriate area could place down of new coral of its respective type.
Look at that, a signiture box! To bad I have nothing to put in i-... Wait...
Re: [MOD] Aquaz (aquaz) (v1.2)
v1.3
- New items: aquatic grasses, sea cucumbres, anemons..
- New items: aquatic grasses, sea cucumbres, anemons..
- Attachments
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- coralz_new.png (770.76 KiB) Viewed 706 times
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