[MOD] Aquaz (aquaz) (v1.3)

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runs
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[MOD] Aquaz (aquaz) (v1.3)

by runs » Post

Image
Image

A simple mod from my game that adds some deco to the oceans.

It includes:
- 6 corals.
- 1 kelp
- 1 coral kelp.
- 3 alga remains for shores (eatable).
- 1 wrecked ancient column,

## Licenses
- Code: GPLv3
- Textures/Media: CC BY-SA 4.0 (by runs)

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items.png
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aquaz.png
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Last edited by runs on Wed Dec 08, 2021 16:40, edited 15 times in total.

Sokomine
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Re: [MOD] Aquaz Deco (aquaz)

by Sokomine » Post

Looks very nice! Do the ocean plants survive digging? Would be a shame if they didn't. And is there a way to multiply them?
A list of my mods can be found here.

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runs
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Re: [MOD] Aquaz Deco (aquaz)

by runs » Post

Sokomine wrote:
Thu May 07, 2020 19:08
Looks very nice! Do the ocean plants survive digging? Would be a shame if they didn't. And is there a way to multiply them?
The response is: I don't know, I copy the coral and kelp code of MTG :-D

BlueTangs Rock
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Re: [MOD] Aquaz Deco (aquaz)

by BlueTangs Rock » Post

runs wrote:
Thu May 07, 2020 22:57
Sokomine wrote:
Thu May 07, 2020 19:08
Looks very nice! Do the ocean plants survive digging? Would be a shame if they didn't. And is there a way to multiply them?
The response is: I don't know, I copy the coral and kelp code of MTG :-D
That can answer the renewability question, as both Default kelp and coral are non-renewable interestingly enough.

Btw, those are some really nice block and coral textures.
Look at that, a signiture box! To bad I have nothing to put in i-... Wait...

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runs
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Re: [MOD] Aquaz Deco (aquaz)

by runs » Post

Ah, but I checked and they survive digging.

I did it in 1 hour. I've perfected a trick for making textures quickly (10 min) and easily. I'll probably show it on a video.

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Codesound
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Re: [MOD] Aquaz Deco (aquaz)

by Codesound » Post

+1
thanks by my kids!

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runs
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Re: [MOD] Aquaz Deco (aquaz) (v1.1)

by runs » Post

Image

v1.1
- Added a wrecked ancient column (very rare spawn).

It is a pity that the deco algae is not possible in Minetets right now (bubles). So I've added them to the shores, over the sand, as eatable alga remains (rare).
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runs
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Re: [MOD] Aquaz (aquaz) (v1.1)

by runs » Post

V1.2

- Added 2 new corals.

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Captura de pantalla de 2020-05-09 05-12-43.png
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BlueTangs Rock
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Re: [MOD] Aquaz (aquaz) (v1.2)

by BlueTangs Rock » Post

Greetings, I'd like to give a suggestion for the renewability of coral.

If you'd like renewability with the corals, you could add a chance of getting coral larvae (kind of like coral "seeds") for mining their respective coral, like how you sometimes get seeds for mining tall grass, and then placing the coral larvae in an appropriate area could place down of new coral of its respective type.
Look at that, a signiture box! To bad I have nothing to put in i-... Wait...

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runs
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Re: [MOD] Aquaz (aquaz) (v1.2)

by runs » Post

BlueTangs Rock wrote:
Mon May 25, 2020 08:47
Greetings, I'd like to give a suggestion for the renewability of coral.

If you'd like renewability with the corals, you could add a chance of getting coral larvae (kind of like coral "seeds") for mining their respective coral, like how you sometimes get seeds for mining tall grass, and then placing the coral larvae in an appropriate area could place down of new coral of its respective type.
Cool idea, but not mob larvae, static larvae.

BlueTangs Rock
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Re: [MOD] Aquaz (aquaz) (v1.2)

by BlueTangs Rock » Post

runs wrote:
Tue May 26, 2020 14:02
BlueTangs Rock wrote:
Mon May 25, 2020 08:47
Greetings, I'd like to give a suggestion for the renewability of coral.

If you'd like renewability with the corals, you could add a chance of getting coral larvae (kind of like coral "seeds") for mining their respective coral, like how you sometimes get seeds for mining tall grass, and then placing the coral larvae in an appropriate area could place down of new coral of its respective type.
Cool idea, but not mob larvae, static larvae.
Thanks! I was thinking about a item textured as a coral larvae which you could click on certain blocks to place a coral, so no entities are required.
Look at that, a signiture box! To bad I have nothing to put in i-... Wait...

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runs
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Re: [MOD] Aquaz (aquaz) (v1.2)

by runs » Post

v1.3

- New items: aquatic grasses, sea cucumbres, anemons..

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