[MOD] Indy JoneZ [jonez] (v3.4)

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runs
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[MOD] Indy JoneZ [jonez] (v3.4)

by runs » Post

Image
Image
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This mod includes:
- Ancient Marble Ore. Also brick block, stairs and slab.
- Ancient Polished Marble. Also brick block, stairs and slab. To get it punch a marble block with the chisel.
- 14 awesome sets of temples.
- 1 chisel for marble.
- 8 pavements.
- 3 walls.
- 2 glass panels.
- 4 vines (only availables in creative).
- 1 lattice.
- 1 censer.

How to get all the styles?
Image
- There are 14 architectural styles: Greek, Roman, Tuscan, Germanic, Artdeco, Romanic, Nabataean, Minoan, Attic, Versailles, Gothic, Corinthian, Carthaginian, and Medieval.
- Each set is composed of 4 architectural elements: base, shaft, capital and architrave.
- Craft any element of the Greek Set with Ancient Marble.
- Punch the node (left-click) with the Chisel to rotate thru the other styles.
- Punch with Sneak + left-click to reverse the cycle.
- Copy a style with: Sneak + right-click.
- Paste a style on right-click.

Depends
- default, stairs, xpanes.

License

See here

Download

Get the MOD

Source Code
Attachments
items.png
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indy_jonez.png
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Sin nombre 2.png
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Last edited by runs on Tue Jul 25, 2023 08:09, edited 51 times in total.

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The32bitguy
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Re: [MOD] Samantha Jonez [jonez] (v1.0)

by The32bitguy » Post

Looks nice. Why Samantha though?

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runs
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Re: [MOD] Samantha Jonez [jonez] (v1.0)

by runs » Post

The32bitguy wrote:
Sat May 16, 2020 23:09
Looks nice. Why Samantha though?
I don't know. It's funny, Samantha, I mean. And cos people here were bitter. I've come to bring light and joy. Good thing.

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apercy
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Re: [MOD] Samantha Jonez [jonez] (v1.0)

by apercy » Post

So, without the bride, lets do some black magic rituals at this temple 3:)

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Codesound
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Re: [MOD] Samantha Jonez [jonez] (v1.0)

by Codesound » Post

I'm getting ready for the wedding ..... ;-)

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Re: [MOD] Samantha Jonez [jonez] (v1.0)

by runs » Post

Yes, but I would like, not better I demand :-D that you show the world here your constructions with this mod, if you make them.

I want to see them, and Samantha ha, ha, ha.

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runs
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Re: [MOD] Samantha Jonez [jonez] (v1.0)

by runs » Post

And if no bugs I will put on ContentDB so everyone can enjoy this wonderful mod.

If it is successful I will create more, like Samantha's beach set (umbrella, towel, radio, etc), or Samantha's cottage, where she becomes a farmer (almost a redneck).

Welcome, everyone, to Samantha's world!!!

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Codesound
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Re: [MOD] Samantha Jonez [jonez] (v1.0)

by Codesound » Post

Hi!

another beautiful work!!! my kids are excited about it! Thanks Thanks Thanks!!!


Thanks again!

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Re: [MOD] Samantha Jonez [jonez] (v1.0)

by runs » Post

Codesound wrote:
Sun May 17, 2020 15:48
Hi!

another beautiful work!!! my kids are excited about it! Thanks Thanks Thanks!!!


Thanks again!
Of course! My mods are certified 100% for children as it could not be less.

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Re: [MOD] Samantha Jonez [jonez] (v1.0)

by runs » Post

v1.1
- Fixed some things reported by luacheck. My commitment to quality is indisputable.

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Re: [MOD] Samantha Jonez [jonez] (v1.1)

by twoelk » Post

and the wedding ring?
why doesn't this include the ring?

hmm ... ,
flowers to sprinkle on the floor?
rice to throw?
empty cans to bind on their coach?

/me walks off to build temples

... sometimelater ...
hmm ...
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actually quite decorative
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maybe adding:

Code: Select all

		paramtype2 = "facedir",
to the post-and-lintel type stones might give some more possibilities
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might go well with the facade and artdeco mods
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runs
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Re: [MOD] Samantha Jonez [jonez] (v1.1)

by runs » Post

Code: Select all

paramtype2 = "facedir",
But what value?

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runs
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Re: [MOD] Samantha Jonez [jonez] (v1.1)

by runs » Post

v1.2

- New Nabataean Style (Petra-Jordan)

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Re: [MOD] Samantha Jonez [jonez] (v1.2)

by runs » Post

twoelk, you've given me an idea, to do the art-deco style, very suitable for the 1920s porches of mansions :-)

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Re: [MOD] Samantha Jonez [jonez] (v1.3)

by runs » Post

v1.3

- Added the Art Deco style.

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Re: [MOD] Samantha Jonez [jonez] (v1.3)

by twoelk » Post

fooling around and comparing possibilities
Spoiler
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besides the seven node styles of the Jonez mod on the left, this picture also shows blocks in three styles from the ArtDeco and one from the Facade mod on the right side. On the far right regular mtg nodes (plus one from moreblocks iirc)

I'm not sure I like the color hues being different for each style as that makes costum combinations not so optically pleasing.

As to the "screwdriver enabling line", I just added that right befor the sound definition, don't think it needs anything more.
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Re: [MOD] Samantha Jonez [jonez] (v1.3)

by runs » Post

I'm not sure I like the color hues being different for each style as that makes costum combinations not so optically pleasing.
Color is always a compromise. I've made them color compatibles, all the styles, but only with the Ancient Marble stuff (neutral gray/camel tone).

Anyway in the Gimp it is very easy to change the bright/color/tones... from the "Colors" menu options. That was my method to adjust it.

I will create some more walls and floors to being compatible with the styles to being more complete.
As to the "screwdriver enabling line", I just added that right befor the sound definition, don't think it needs anything more.
Tell me that line to I add it too.

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SB66
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Re: [MOD] Samantha Jonez [jonez] (v1.3)

by SB66 » Post

runs wrote:
Sun May 17, 2020 12:46
Yes, but I would like, not better I demand :-D that you show the world here your constructions with this mod, if you make them.

I want to see them, and Samantha ha, ha, ha.


My try.......
Needs a bit polishing, not suitable fo a standard wedding party
placed a little bit outside of the next town


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Image

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Last edited by SB66 on Wed May 20, 2020 16:18, edited 2 times in total.

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Re: [MOD] Samantha Jonez [jonez] (v1.3)

by SB66 » Post

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Re: [MOD] Samantha Jonez [jonez] (v1.3)

by sirrobzeroone » Post

Really like the look of these blocks and the extra design options it gives. Also like the humors spin you put on all your mods when releasing them :)

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Re: [MOD] Samantha Jonez [jonez] (v1.3)

by runs » Post

sirrobzeroone wrote:
Fri May 22, 2020 03:07
Really like the look of these blocks and the extra design options it gives. Also lik

.e the humors spin you put on all your mods when releasing them :)
Thankz. You said it, HUMOUR

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Re: [MOD] Samantha Jonez [jonez] (v1.3)

by BlueTangs Rock » Post

This may be a random thing to talk about, though I looked at the mod description and I had a question, why would the vines be creative only? They could look quite nice in the jungle-type biomes or prehaps could occasionally generate in the forests to add a bit of variety to the natural plant life.
Look at that, a signiture box! To bad I have nothing to put in i-... Wait...

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runs
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Re: [MOD] Samantha Jonez [jonez] (v1.3)

by runs » Post

BlueTangs Rock wrote:
Sat May 23, 2020 09:07
This may be a random thing to talk about, though I looked at the mod description and I had a question, why would the vines be creative only? They could look quite nice in the jungle-type biomes or prehaps could occasionally generate in the forests to add a bit of variety to the natural plant life.
Difficult to implement, and specific biome related.

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runs
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Re: [MOD] Samantha Jonez [jonez] (v1.3)

by runs » Post

v1.4

- New blocks and pavements that fit almost all the styles. Punch a marble block with the chisel to obtain a Polished Marble Block.

Image
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SB66
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Re: [MOD] Samantha Jonez [jonez] (v1.4)

by SB66 » Post

.... another example

combined with "facade","moreblocks","Castle_mansory"

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Image

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btw: Building started as a simple Warehouse......
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