[MOD] Indy JoneZ [jonez] (v3.4)

BlueTangs Rock
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Re: [MOD] Samantha Jonez [jonez] (v1.3)

by BlueTangs Rock » Post

runs wrote:
Sun May 24, 2020 13:46
BlueTangs Rock wrote:
Sat May 23, 2020 09:07
This may be a random thing to talk about, though I looked at the mod description and I had a question, why would the vines be creative only? They could look quite nice in the jungle-type biomes or prehaps could occasionally generate in the forests to add a bit of variety to the natural plant life.
Difficult to implement, and specific biome related.
Ah, Ok.
Look at that, a signiture box! To bad I have nothing to put in i-... Wait...

BlueTangs Rock
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Re: [MOD] Samantha Jonez [jonez] (v1.3)

by BlueTangs Rock » Post

runs wrote:
Sun May 24, 2020 13:46
BlueTangs Rock wrote:
Sat May 23, 2020 09:07
This may be a random thing to talk about, though I looked at the mod description and I had a question, why would the vines be creative only? They could look quite nice in the jungle-type biomes or prehaps could occasionally generate in the forests to add a bit of variety to the natural plant life.
Difficult to implement, and specific biome related.
Ah, Ok.
Edit: My apologies, the site lagged out for a moment, and I accidentally sent the same post twice.
Look at that, a signiture box! To bad I have nothing to put in i-... Wait...

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runs
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Re: [MOD] Indy Jonez [jonez] (v1.4)

by runs » Post

- I changed the name and logo.
- Soon in ContentDB !!!

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runs
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Re: [MOD] Indy Jonez [jonez] (v1.4)

by runs » Post

- v1.5

Added new Minoan Style.

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Last edited by runs on Mon Aug 31, 2020 02:08, edited 1 time in total.

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SB66
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Re: [MOD] Indy Jonez [jonez] (v1.4)

by SB66 » Post

runs wrote:
Sun Jun 21, 2020 15:07
- v1.5

Added new Minoan Style.

Image
Thanks!


Now we need a Minotaurus in "petz"...... :p

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runs
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Re: [MOD] Indy Jonez [jonez] (v1.4)

by runs » Post

SB66 wrote:
Sat Jun 27, 2020 21:38
runs wrote:
Sun Jun 21, 2020 15:07
- v1.5

Added new Minoan Style.

Image
Thanks!


Now we need a Minotaurus in "petz"...... :p
It is in my todo-list really, a minotaur and a centaur. But no time at this moment.

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runs
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Re: [MOD] Indy Jonez [jonez] (v1.5)

by runs » Post

v1.6
- Attic Style plus a lattice and a peebled wall (maybe cool for balconies).

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Re: [MOD] Indy Jonez [jonez] (v1.6)

by runs » Post

I have a Versailles Style with a garden too, I never finished for the Nature Discord Event (lack of time), I am thinking on liberate here or in a separated mod, hmmm...

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Re: [MOD] Indy Jonez [jonez] (v1.6)

by runs » Post

v1.7

- Added Versailles style, plus a window and 2 tiles/pavements.

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twoelk
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Re: [MOD] Indy Jonez [jonez] (v1.7)

by twoelk » Post

not sure where in Versailles to look for this style but nice looking as always.

just need more minetest time to check out all the new nodes.

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SB66
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Re: [MOD] Indy Jonez [jonez] (v1.7)

by SB66 » Post

Maybe , something is lurking in the dark............

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runs
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Re: [MOD] Indy Jonez [jonez] (v1.7)

by runs » Post

v1.8
- Fix: Stairs and slabs in the choppy group,

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runs
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Re: [MOD] Indy Jonez [jonez] (v1.7)

by runs » Post

v1.9

- New medieval style and pavement. Maybe suitable for a cathedral.

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Re: [MOD] Indy Jonez [jonez] (v1.9)

by runs » Post

v1.10

- New "Gothic" style.

It includes also a new peebled pavement and a wall.

Maybe cool to build some castles.

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runs
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Re: [MOD] Indy Jonez [jonez] (v1.10)

by runs » Post

v1.11

- luacheck cleaning.

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Re: [MOD] Indy Jonez [jonez] (v1.10)

by twoelk » Post

drool

need more time to play,
I just need more time for minetest again

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runs
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Re: [MOD] Indy Jonez [jonez] (v1.10)

by runs » Post

...
Last edited by runs on Mon Aug 10, 2020 12:53, edited 3 times in total.

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Re: [MOD] Indy Jonez [jonez] (v1.11)

by runs » Post

...

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Re: [MOD] Indy Jonez [jonez] (v1.10)

by runs » Post

v1.12

- New Pompeiian Style. Also it includes a new wall, pavement, path and an altar.

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Re: [MOD] Indy Jonez [jonez] (v1.12)

by TenPlus1 » Post

Lookin' good :)

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runs
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Re: [MOD] Indy Jonez [jonez] (v1.12)

by runs » Post

TenPlus1 wrote:
Tue Aug 11, 2020 06:27
Lookin' good :)
Thankx.

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runs
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Re: [MOD] Indy Jonez [jonez] (v1.12)

by runs » Post

v1.13

- Changed the name of lattice and palace window that were wrong.
- New style: Corinthian.

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Codesound
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Re: [MOD] Indy Jonez [jonez] (v1.13)

by Codesound » Post

Hi,

We love this your other mod!

Thanks

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Re: [MOD] Indy Jonez [jonez] (v1.13)

by cronvel » Post

It seems that there is no way to craft shaft, architrave, base and capital, but the OP advertise that it is possible to craft the greek set, then use the chisel to cycle through all styles.

Would you mind adding this at the end of your code?

Code: Select all

minetest.register_craft({
    output = 'jonez:greek_shaft 3',
    type = "shaped",
    recipe = {
        {'', 'jonez:marble_polished', ''},
        {'', 'jonez:marble_polished', ''},
        {'', 'jonez:marble_polished', ''},
    },
})

minetest.register_craft({
    output = 'jonez:greek_architrave 3',
    type = "shaped",
    recipe = {
        {'', '', ''},
        {'', '', ''},
        {'stairs:slab_marble_polished', 'stairs:slab_marble_polished', 'stairs:slab_marble_polished'},
    },
})

minetest.register_craft({
    output = 'jonez:greek_base 2',
    type = "shaped",
    recipe = {
        {'', '', ''},
        {'', 'jonez:marble_polished', ''},
        {'', 'stairs:slab_marble_polished', ''},
    },
})

minetest.register_craft({
    output = 'jonez:greek_capital 2',
    type = "shaped",
    recipe = {
        {'', '', ''},
        {'', 'stairs:slab_marble_polished', ''},
        {'', 'jonez:marble_polished', ''},
    },
})

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runs
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Re: [MOD] Indy Jonez [jonez] (v1.13)

by runs » Post

v1.14

- Added the crafting of the primary Greek Set.

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