Ah, Ok.runs wrote: ↑Sun May 24, 2020 13:46Difficult to implement, and specific biome related.BlueTangs Rock wrote: ↑Sat May 23, 2020 09:07This may be a random thing to talk about, though I looked at the mod description and I had a question, why would the vines be creative only? They could look quite nice in the jungle-type biomes or prehaps could occasionally generate in the forests to add a bit of variety to the natural plant life.
[MOD] Indy JoneZ [jonez] (v3.4)
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- Member
- Posts: 204
- Joined: Sun Jul 10, 2016 05:00
- Location: Under Le' Sea
Re: [MOD] Samantha Jonez [jonez] (v1.3)
Look at that, a signiture box! To bad I have nothing to put in i-... Wait...
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- Member
- Posts: 204
- Joined: Sun Jul 10, 2016 05:00
- Location: Under Le' Sea
Re: [MOD] Samantha Jonez [jonez] (v1.3)
Ah, Ok.runs wrote: ↑Sun May 24, 2020 13:46Difficult to implement, and specific biome related.BlueTangs Rock wrote: ↑Sat May 23, 2020 09:07This may be a random thing to talk about, though I looked at the mod description and I had a question, why would the vines be creative only? They could look quite nice in the jungle-type biomes or prehaps could occasionally generate in the forests to add a bit of variety to the natural plant life.
Edit: My apologies, the site lagged out for a moment, and I accidentally sent the same post twice.
Look at that, a signiture box! To bad I have nothing to put in i-... Wait...
Re: [MOD] Indy Jonez [jonez] (v1.4)
- I changed the name and logo.
- Soon in ContentDB !!!
- Soon in ContentDB !!!
Re: [MOD] Indy Jonez [jonez] (v1.4)
- v1.5
Added new Minoan Style.
Added new Minoan Style.
- Attachments
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- inv2.png (71.02 KiB) Viewed 1389 times
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- minoan.png (319.9 KiB) Viewed 1389 times
Last edited by runs on Mon Aug 31, 2020 02:08, edited 1 time in total.
Re: [MOD] Indy Jonez [jonez] (v1.5)
v1.6
- Attic Style plus a lattice and a peebled wall (maybe cool for balconies).
- Attic Style plus a lattice and a peebled wall (maybe cool for balconies).
- Attachments
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- attic.png (435.73 KiB) Viewed 1389 times
Last edited by runs on Wed Jul 01, 2020 20:28, edited 1 time in total.
Re: [MOD] Indy Jonez [jonez] (v1.6)
I have a Versailles Style with a garden too, I never finished for the Nature Discord Event (lack of time), I am thinking on liberate here or in a separated mod, hmmm...
Re: [MOD] Indy Jonez [jonez] (v1.6)
v1.7
- Added Versailles style, plus a window and 2 tiles/pavements.
- Added Versailles style, plus a window and 2 tiles/pavements.
- Attachments
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- versailles.png (502.14 KiB) Viewed 1389 times
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- Member
- Posts: 1482
- Joined: Fri Apr 19, 2013 16:19
- GitHub: twoelk
- IRC: twoelk
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- Location: northern Germany
Re: [MOD] Indy Jonez [jonez] (v1.7)
not sure where in Versailles to look for this style but nice looking as always.
just need more minetest time to check out all the new nodes.
just need more minetest time to check out all the new nodes.
Re: [MOD] Indy Jonez [jonez] (v1.7)
Maybe , something is lurking in the dark............
- Attachments
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- screenshot_20200706_224922.jpg (188.91 KiB) Viewed 1389 times
Re: [MOD] Indy Jonez [jonez] (v1.7)
v1.8
- Fix: Stairs and slabs in the choppy group,
- Fix: Stairs and slabs in the choppy group,
Re: [MOD] Indy Jonez [jonez] (v1.7)
v1.9
- New medieval style and pavement. Maybe suitable for a cathedral.
- New medieval style and pavement. Maybe suitable for a cathedral.
- Attachments
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- medieval.png (699.62 KiB) Viewed 1389 times
Re: [MOD] Indy Jonez [jonez] (v1.9)
v1.10
- New "Gothic" style.
It includes also a new peebled pavement and a wall.
Maybe cool to build some castles.
- New "Gothic" style.
It includes also a new peebled pavement and a wall.
Maybe cool to build some castles.
- Attachments
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- gothic.png (608.38 KiB) Viewed 1389 times
Re: [MOD] Indy Jonez [jonez] (v1.10)
v1.11
- luacheck cleaning.
- luacheck cleaning.
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- Member
- Posts: 1482
- Joined: Fri Apr 19, 2013 16:19
- GitHub: twoelk
- IRC: twoelk
- In-game: twoelk
- Location: northern Germany
Re: [MOD] Indy Jonez [jonez] (v1.10)
drool
need more time to play,
I just need more time for minetest again
need more time to play,
I just need more time for minetest again
Re: [MOD] Indy Jonez [jonez] (v1.10)
...
Last edited by runs on Mon Aug 10, 2020 12:53, edited 3 times in total.
Re: [MOD] Indy Jonez [jonez] (v1.10)
v1.12
- New Pompeiian Style. Also it includes a new wall, pavement, path and an altar.
- New Pompeiian Style. Also it includes a new wall, pavement, path and an altar.
- Attachments
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- pompeiian.png (713.68 KiB) Viewed 1389 times
Re: [MOD] Indy Jonez [jonez] (v1.12)
Lookin' good :)
Re: [MOD] Indy Jonez [jonez] (v1.12)
v1.13
- Changed the name of lattice and palace window that were wrong.
- New style: Corinthian.
- Changed the name of lattice and palace window that were wrong.
- New style: Corinthian.
- Attachments
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- corinthian.png (697.88 KiB) Viewed 1389 times
Re: [MOD] Indy Jonez [jonez] (v1.13)
Hi,
We love this your other mod!
Thanks
We love this your other mod!
Thanks
Re: [MOD] Indy Jonez [jonez] (v1.13)
It seems that there is no way to craft shaft, architrave, base and capital, but the OP advertise that it is possible to craft the greek set, then use the chisel to cycle through all styles.
Would you mind adding this at the end of your code?
Would you mind adding this at the end of your code?
Code: Select all
minetest.register_craft({
output = 'jonez:greek_shaft 3',
type = "shaped",
recipe = {
{'', 'jonez:marble_polished', ''},
{'', 'jonez:marble_polished', ''},
{'', 'jonez:marble_polished', ''},
},
})
minetest.register_craft({
output = 'jonez:greek_architrave 3',
type = "shaped",
recipe = {
{'', '', ''},
{'', '', ''},
{'stairs:slab_marble_polished', 'stairs:slab_marble_polished', 'stairs:slab_marble_polished'},
},
})
minetest.register_craft({
output = 'jonez:greek_base 2',
type = "shaped",
recipe = {
{'', '', ''},
{'', 'jonez:marble_polished', ''},
{'', 'stairs:slab_marble_polished', ''},
},
})
minetest.register_craft({
output = 'jonez:greek_capital 2',
type = "shaped",
recipe = {
{'', '', ''},
{'', 'stairs:slab_marble_polished', ''},
{'', 'jonez:marble_polished', ''},
},
})
Re: [MOD] Indy Jonez [jonez] (v1.13)
v1.14
- Added the crafting of the primary Greek Set.
- Added the crafting of the primary Greek Set.
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