free models for minetest mobs [model, asset]

MisterE
Member
Posts: 102
Joined: Sun Feb 16, 2020 21:06
GitHub: MisterE123
IRC: MisterE
In-game: MisterE

free models for minetest mobs [model, asset]

by MisterE » Post

Lizard Model
---------------------
I just made a lizard model for a minetest mob... feel free to use it

license CC0

github: https://github.com/MisterE123/lizard-model
download: https://github.com/MisterE123/lizard-mo ... master.zip

It comes with texture and (2) stand, (1) walk, and (1) die animation. See the readme for the keyframes

pic:
Image

---------------------
Beaver Model
---------------------

license CC0

github: https://github.com/MisterE123/beaver-model
Download: https://github.com/MisterE123/beaver-mo ... master.zip

It has 3 stand anims, gnaw, walk, swim, jump, and attack. See the readme for keyframes.

pics:
Image
Image
Image
---------------------------------
Rattlesnake
---------------------------------

license CC0

github: https://github.com/MisterE123/rattlesna ... ree/master
download: https://github.com/MisterE123/rattlesna ... master.zip

it has 7 animations, including slither, swim, scare, strike, plus 3 rests.
pics:
Image

Image

Image

Image

and here's a cross-eye stereo pair for 3d view (I like crosseye 3d)

Image
------------------------------------
Last edited by MisterE on Thu Aug 06, 2020 20:39, edited 6 times in total.

Gundul
Member
Posts: 1022
Joined: Thu Aug 27, 2015 10:55
GitHub: berengma
IRC: Gundul
Location: Europe/Asia

Re: free lizard model for a minetest mob [model, asset]

by Gundul » Post

MisterE wrote:
Sun Jul 26, 2020 04:34
I just made a lizard model for a minetest mob... feel free to use it

license CC0

github: https://github.com/MisterE123/lizard-model
download: https://github.com/MisterE123/lizard-mo ... master.zip

It comes with texture and (2) stand, (1) walk, and (1) die animation. See the readme for the keyframes
Cute little guy. I'll add it to water_life :)
He will turn into a tokay gecko :)
https://www.youtube.com/watch?v=dR9tn0yNqQo

They like sitting on walls and trees and eat all kind of insect.
Their call is pretty well known in asia. I love them.
My servers: Jungle, Lilly in the valley, 3xile

MisterE
Member
Posts: 102
Joined: Sun Feb 16, 2020 21:06
GitHub: MisterE123
IRC: MisterE
In-game: MisterE

Re: free lizard model for a minetest mob [model, asset]

by MisterE » Post

Nice to see its being used... I likely may accept requests for other models in the same style, eg, voxelized and textured voxel-by-voxel.

Some notes: I used blender for this, and used individual cubes, but after I made the model, I deleted interior geometry as that is not needed. However, during animation, the voxels cant strect, so the individual square faces separate a bit. That doesnt matter very much for a small gecko, but for larger models it will. In the future, I will subdivide each voxel face so that it has an edge between two corners, making triangles so that the face can flex instead of separating.

Gundul
Member
Posts: 1022
Joined: Thu Aug 27, 2015 10:55
GitHub: berengma
IRC: Gundul
Location: Europe/Asia

Re: free lizard model for a minetest mob [model, asset]

by Gundul » Post

I made them small to work as tokay geckos.
But if I could make them really large, too. I could use them as
Komodo Waran, maybe add a new biome for them :) Which would be very
rare, because you can only meet Komodos on two islands in this world.
My servers: Jungle, Lilly in the valley, 3xile

MisterE
Member
Posts: 102
Joined: Sun Feb 16, 2020 21:06
GitHub: MisterE123
IRC: MisterE
In-game: MisterE

Re: free models for minetest mobs [model, asset]

by MisterE » Post

Ok, added a beaver model
This time, the voxels stretch with the animation as needed, rather than the faces separating. Looks much better that way. Check it out!

Gundul
Member
Posts: 1022
Joined: Thu Aug 27, 2015 10:55
GitHub: berengma
IRC: Gundul
Location: Europe/Asia

Re: free models for minetest mobs [model, asset]

by Gundul » Post

Works so far, only the texture is a bit too dark I think and it is moving backwards :)
I only quick tested and did not try all animations yet. b3d file works, but when I open the
.blend file I can't see any animations.
My servers: Jungle, Lilly in the valley, 3xile

MisterE
Member
Posts: 102
Joined: Sun Feb 16, 2020 21:06
GitHub: MisterE123
IRC: MisterE
In-game: MisterE

Re: free models for minetest mobs [model, asset]

by MisterE » Post

the texture is a bit too dark
*edit* I updated with a lighter shade brown texture. Also,
You can edit the texture file. The voxels' colors are mapped to individual pixels, so changing them will change the model's color. e.g. make all the dark brown pixels a lighter brown, and it will fix it. If you want the teeth yellower, color the white pixel a yellower shade. The black pixels control the eyes, ears, feet, and tail, so I would leave those alone.
+ Spoiler
it is moving backwards :)
*edit* I updated with all models rotated 180 deg
if you can open the blend file then that would be a snap to fix by rotating everything
but when I open the
.blend file I can't see any animations.
Ok, Youre right, sorry about that... Trying to fix...
Ok, strange. There is a .BLEND file and a .BLEND1 file. The .BLEND has no animations, but the .BLEND1 does. So I uploaded that too. Try opening the .BLEND1 file. *edit* with the update, both have the animation. IDK why it didnt before, anyhow, fixed now. Thanks for the feedback, and trying it out!

Gundul
Member
Posts: 1022
Joined: Thu Aug 27, 2015 10:55
GitHub: berengma
IRC: Gundul
Location: Europe/Asia

Re: free models for minetest mobs [model, asset]

by Gundul » Post

Thanks for your beaver work. It is already added to the dev branch, same like the tokay gecko.
But only for testing so far, I will add to the game asap. Busy this weekind in RL. :)
My servers: Jungle, Lilly in the valley, 3xile

MisterE
Member
Posts: 102
Joined: Sun Feb 16, 2020 21:06
GitHub: MisterE123
IRC: MisterE
In-game: MisterE

Re: free models for minetest mobs [model, asset]

by MisterE » Post

is the dev branch code online? If so, where? I can't see it. I saw the water_life dev branch, but don't see the new additions yet

User avatar
Dokimi
Member
Posts: 189
Joined: Mon Sep 19, 2016 03:52
GitHub: DokimiCU

Re: free models for minetest mobs [model, asset]

by Dokimi » Post

These look pretty good!

I'm tempted to make a request for my Exile game. (I wont for now, as I probably wont use them any time soon)

I had a hard time finding good models to use.
Especially for the following (I really wanted small egg laying animals).
e.g:
- insects and other creepy crawlies (e.g. scorpions, ants, locusts, weta. Not spiders, we have so many spiders!)
- reptiles
- flightless birds
-...

You might be able to fill a few gaps in what is currently available around here ;-)

MisterE
Member
Posts: 102
Joined: Sun Feb 16, 2020 21:06
GitHub: MisterE123
IRC: MisterE
In-game: MisterE

Re: free models for minetest mobs [model, asset]

by MisterE » Post

Rattlesnake added

Interesting note: I am finding that each model takes about 9 - 10 hrs of work. However, each model so far has been more complex. I have also gotten faster by repetition.

User avatar
Dokimi
Member
Posts: 189
Joined: Mon Sep 19, 2016 03:52
GitHub: DokimiCU

Re: free models for minetest mobs [model, asset]

by Dokimi » Post

Wow. Snake looks awesome!

User avatar
runs
Member
Posts: 1802
Joined: Sat Oct 27, 2018 08:32
GitHub: runsy

Re: free models for minetest mobs [model, asset]

by runs » Post

Pretty cool.
Day 42 of the quarantine

Gundul
Member
Posts: 1022
Joined: Thu Aug 27, 2015 10:55
GitHub: berengma
IRC: Gundul
Location: Europe/Asia

Re: free models for minetest mobs [model, asset]

by Gundul » Post

WOW

the snake animations are awesome!
That will be fun writing the according behaviors.

You will never walk alone again in deserts XD
My servers: Jungle, Lilly in the valley, 3xile

MisterE
Member
Posts: 102
Joined: Sun Feb 16, 2020 21:06
GitHub: MisterE123
IRC: MisterE
In-game: MisterE

Re: free models for minetest mobs [model, asset]

by MisterE » Post

I can't wait to see the mod, when youve finished it! Modeling the snake was fun, seeing it in MT will be fun too!
rattlesnakes live around water, too. They like to hang out in mountian pools.

Gundul
Member
Posts: 1022
Joined: Thu Aug 27, 2015 10:55
GitHub: berengma
IRC: Gundul
Location: Europe/Asia

Re: free models for minetest mobs [model, asset]

by Gundul » Post

I have a problem with your rattlesnake.b3d or/and your rattlesnake.png.

After copying it to water_life model and texture folder, creating an example mob file using that
two files, minetest crashes and after that refuses to use water_life mod anymore. I have to completely
delete and clone the folder newly from github.

viewtopic.php?f=6&t=25173
My servers: Jungle, Lilly in the valley, 3xile

Gundul
Member
Posts: 1022
Joined: Thu Aug 27, 2015 10:55
GitHub: berengma
IRC: Gundul
Location: Europe/Asia

Re: free models for minetest mobs [model, asset]

by Gundul » Post

Seems like minetest can not handle b3d files as big as your rattlesnake (21MB)
Or something with the blender export script from .blend to .b3d ?

After isolating your snake to an own mod, the error appears again. No chance of
using your snake if you do not find a way to reduce its file size I guess.
Maybe less animations or less frames or both :)
My servers: Jungle, Lilly in the valley, 3xile

MisterE
Member
Posts: 102
Joined: Sun Feb 16, 2020 21:06
GitHub: MisterE123
IRC: MisterE
In-game: MisterE

Re: free models for minetest mobs [model, asset]

by MisterE » Post

sorry, No internet until now... abt the snake... ok, I will have to redo it. I think its bc there are too many faces. I can fix that. Probably a snake is not the best candidate for using voxels. I will redo the mesh, but keep the animations if I can.

ShadMOrdre
Member
Posts: 675
Joined: Mon Dec 29, 2014 08:07
GitHub: ShadMOrdre
In-game: shadmordre
Location: USA

Re: free models for minetest mobs [model, asset]

by ShadMOrdre » Post

Snakes are rather small-ish creatures. The detail on your model is beautiful, but I can see where the face count would crush things.

While not as detailed, a pixelated snake would still work. Default graphics are at 16x16 pixels, which subdivides a standard node rather well. A snake the size of a single pixel, (ie, 1 meter / 16) and about a meter long, would still allow detail through texturing, while providing a lightweight, small file sized model. A bigger snake can be as big as 2x2 pixels, or 1/8th meter and as long as 2, 3, or 4 meters, and look scary enough, detailed enough, wiggly enough, and light weight.

These are awesome models MisterE!!!

Suggestions would be a primate of some sort, and any animal that isn't already present in some way, even if in a lesser model.

Shad
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.

MisterE
Member
Posts: 102
Joined: Sun Feb 16, 2020 21:06
GitHub: MisterE123
IRC: MisterE
In-game: MisterE

Re: free models for minetest mobs [model, asset]

by MisterE » Post

Yeah, I really need to simplify the snake, I overdid the voxels there... Each pixel is a voxel (though most interior geometry has been removed, it still leaves a huge pixel count. With the smaller models, that ok, but when I started making fine detail on the snake, that wasn't.

MisterE
Member
Posts: 102
Joined: Sun Feb 16, 2020 21:06
GitHub: MisterE123
IRC: MisterE
In-game: MisterE

Re: free models for minetest mobs [model, asset]

by MisterE » Post

Ok, the snake file size is reduced by 1/3. Please try it out and let me know about any problems. Unfurtunately, I cant update the screenshots, but I added a new one, the stereo 3d one. Reducing the file size involved re-meshing the body, (the head is the same), and remapping the UVs, as well as changing the texture to have a repeating pixel pattern for the snakeskin. I've learned a lesson here: Voxels do not work well for fine detail, the file size gets too large. The beaver is probably the maximum level of detail I should do with voxels, more or less.

MisterE
Member
Posts: 102
Joined: Sun Feb 16, 2020 21:06
GitHub: MisterE123
IRC: MisterE
In-game: MisterE

Re: free models for minetest mobs [model, asset]

by MisterE » Post

Ok, the snake file size is reduced by 1/3. Please try it out and let me know about any problems. Unfortunately, I cant update the screenshots, but I added a new one, the stereo 3d one. Reducing the file size involved re-meshing the body, (the head is the same), and remapping the UVs, as well as changing the texture to have a repeating pixel pattern for the snakeskin. I've learned a lesson here: Voxels do not work well for fine detail, the file size gets too large. The beaver is probably the maximum level of detail I should do with voxels, more or less.

Gundul
Member
Posts: 1022
Joined: Thu Aug 27, 2015 10:55
GitHub: berengma
IRC: Gundul
Location: Europe/Asia

Re: free models for minetest mobs [model, asset]

by Gundul » Post

A first quick test and it works :)

The mod is loading, spawning the snake works and
so do the few animations I could test so far.
Only it is huge. I will see how much I can reduce in
size in Minetest.

Looks like I got something to do this weekend :D
My servers: Jungle, Lilly in the valley, 3xile

MisterE
Member
Posts: 102
Joined: Sun Feb 16, 2020 21:06
GitHub: MisterE123
IRC: MisterE
In-game: MisterE

Re: free models for minetest mobs [model, asset]

by MisterE » Post

Huge... as in rendered mob size, right? Yeah, try making visual size 1/100 maybe?

Gundul
Member
Posts: 1022
Joined: Thu Aug 27, 2015 10:55
GitHub: berengma
IRC: Gundul
Location: Europe/Asia

Re: free models for minetest mobs [model, asset]

by Gundul » Post

MisterE wrote:
Fri Aug 07, 2020 05:12
Huge... as in rendered mob size, right? Yeah, try making visual size 1/100 maybe?
I did a little bit larger. Just came from work and had to try it out. See this:

https://github.com/berengma/tmpsnake
(depends: water_life, mobkit)

I only tweaked some code half an hour. But this going to be amazing :)
I fell in love already with snakes XD

See more tomorrow.
My servers: Jungle, Lilly in the valley, 3xile

Post Reply

Who is online

Users browsing this forum: freshreplicant, Ragiowan and 5 guests