Page 1 of 2

free models [model, asset]

Posted: Sun Jul 26, 2020 04:34
by MisterE
Lizard Model
---------------------
I just made a lizard model for a minetest mob... feel free to use it

license CC0

github: https://github.com/MisterE123/lizard-model
download: https://github.com/MisterE123/lizard-mo ... master.zip

It comes with texture and (2) stand, (1) walk, and (1) die animation. See the readme for the keyframes

pic:
Image

---------------------
Beaver Model
---------------------

license CC0

github: https://github.com/MisterE123/beaver-model
Download: https://github.com/MisterE123/beaver-mo ... master.zip

It has 3 stand anims, gnaw, walk, swim, jump, and attack. See the readme for keyframes.

pics:
Image
Image
Image
---------------------------------
Rattlesnake
---------------------------------

license CC0

github: https://github.com/MisterE123/rattlesna ... ree/master
download: https://github.com/MisterE123/rattlesna ... master.zip

it has 7 animations, including slither, swim, scare, strike, plus 3 rests.
pics:
Image

Image

Image

Image

and here's a cross-eye stereo pair for 3d view (I like crosseye 3d)

Image
------------------------------------
Q*bert Snake model
-------------------

License CC0

github:
https://github.com/MisterE123/subgame_mobs
download:
https://github.com/MisterE123/subgame_m ... e/main.zip

Description:
I am interested in making subgames, and this is a product of that interest. It has 2 animations:

0-20: bounce (use for movement)
40-130: rest

Screenshot:
Image

---------
Bus
---------
Github:
https://github.com/MisterE123/bus1

download:
https://github.com/MisterE123/bus1/archive/main.zip

License:cc0

description:
a metro bus with door that opens and closes! it kneels, and turns left and right. seats inside, with textured floor.
Screenshots:

Image

Image
----------
^^ please let me know if you have any problems making a bus mod with this... It has not been extensively tested with MT

______________________

SeaGull

A seagull with Lots of animations and 3 textures:

Image

Image

Image

Image

License:CC0

Included readme has all the keyframes, with 13 animations and several transitions between them

git: https://github.com/MisterE123/Seagull-model
Download: https://github.com/MisterE123/Seagull-m ... e/main.zip

------------------------
Giant Slug

Here is a model of a giant slug monster:
License: CC0
Image

git:https://notabug.org/MisterE123/slug_mod ... ug_scr.png
download:https://notabug.org/MisterE123/slug_mod ... master.zip

Re: free lizard model for a minetest mob [model, asset]

Posted: Sun Jul 26, 2020 06:01
by u18398
MisterE wrote:
Sun Jul 26, 2020 04:34
I just made a lizard model for a minetest mob... feel free to use it

license CC0

github: https://github.com/MisterE123/lizard-model
download: https://github.com/MisterE123/lizard-mo ... master.zip

It comes with texture and (2) stand, (1) walk, and (1) die animation. See the readme for the keyframes
Cute little guy. I'll add it to water_life :)
He will turn into a tokay gecko :)
https://www.youtube.com/watch?v=dR9tn0yNqQo

They like sitting on walls and trees and eat all kind of insect.
Their call is pretty well known in asia. I love them.

Re: free lizard model for a minetest mob [model, asset]

Posted: Mon Jul 27, 2020 21:22
by MisterE
Nice to see its being used... I likely may accept requests for other models in the same style, eg, voxelized and textured voxel-by-voxel.

Some notes: I used blender for this, and used individual cubes, but after I made the model, I deleted interior geometry as that is not needed. However, during animation, the voxels cant strect, so the individual square faces separate a bit. That doesnt matter very much for a small gecko, but for larger models it will. In the future, I will subdivide each voxel face so that it has an edge between two corners, making triangles so that the face can flex instead of separating.

Re: free lizard model for a minetest mob [model, asset]

Posted: Tue Jul 28, 2020 17:12
by u18398
I made them small to work as tokay geckos.
But if I could make them really large, too. I could use them as
Komodo Waran, maybe add a new biome for them :) Which would be very
rare, because you can only meet Komodos on two islands in this world.

Re: free models for minetest mobs [model, asset]

Posted: Thu Jul 30, 2020 15:05
by MisterE
Ok, added a beaver model
This time, the voxels stretch with the animation as needed, rather than the faces separating. Looks much better that way. Check it out!

Re: free models for minetest mobs [model, asset]

Posted: Thu Jul 30, 2020 17:51
by u18398
Works so far, only the texture is a bit too dark I think and it is moving backwards :)
I only quick tested and did not try all animations yet. b3d file works, but when I open the
.blend file I can't see any animations.

Re: free models for minetest mobs [model, asset]

Posted: Fri Jul 31, 2020 03:08
by MisterE
the texture is a bit too dark
*edit* I updated with a lighter shade brown texture. Also,
You can edit the texture file. The voxels' colors are mapped to individual pixels, so changing them will change the model's color. e.g. make all the dark brown pixels a lighter brown, and it will fix it. If you want the teeth yellower, color the white pixel a yellower shade. The black pixels control the eyes, ears, feet, and tail, so I would leave those alone.
Spoiler
If you want to see the texture in the model, go to the [shading] editor, find the shader node with the image texture, select the open file icon, and point it to the path of wherever you downloaded the texture.
Also, things could easily be remapped if you wish: go into edit mode on the model object, open the node groups panel, choose a group, press select, then go to the UV editing tab, open the texture, and the square representing the mapped faces that are selected can be moved to another pixel. I don't think that you would want to do that, though... Eyes, tail, feet, etc are supposed to be black on a beaver.
it is moving backwards :)
*edit* I updated with all models rotated 180 deg
if you can open the blend file then that would be a snap to fix by rotating everything
but when I open the
.blend file I can't see any animations.
Ok, Youre right, sorry about that... Trying to fix...
Ok, strange. There is a .BLEND file and a .BLEND1 file. The .BLEND has no animations, but the .BLEND1 does. So I uploaded that too. Try opening the .BLEND1 file. *edit* with the update, both have the animation. IDK why it didnt before, anyhow, fixed now. Thanks for the feedback, and trying it out!

Re: free models for minetest mobs [model, asset]

Posted: Fri Jul 31, 2020 04:42
by u18398
Thanks for your beaver work. It is already added to the dev branch, same like the tokay gecko.
But only for testing so far, I will add to the game asap. Busy this weekind in RL. :)

Re: free models for minetest mobs [model, asset]

Posted: Fri Jul 31, 2020 04:57
by MisterE
is the dev branch code online? If so, where? I can't see it. I saw the water_life dev branch, but don't see the new additions yet

Re: free models for minetest mobs [model, asset]

Posted: Fri Jul 31, 2020 09:31
by Dokimi
These look pretty good!

I'm tempted to make a request for my Exile game. (I wont for now, as I probably wont use them any time soon)

I had a hard time finding good models to use.
Especially for the following (I really wanted small egg laying animals).
e.g:
- insects and other creepy crawlies (e.g. scorpions, ants, locusts, weta. Not spiders, we have so many spiders!)
- reptiles
- flightless birds
-...

You might be able to fill a few gaps in what is currently available around here ;-)

Re: free models for minetest mobs [model, asset]

Posted: Sat Aug 01, 2020 02:58
by MisterE
Rattlesnake added

Interesting note: I am finding that each model takes about 9 - 10 hrs of work. However, each model so far has been more complex. I have also gotten faster by repetition.

Re: free models for minetest mobs [model, asset]

Posted: Sat Aug 01, 2020 06:11
by Dokimi
Wow. Snake looks awesome!

Re: free models for minetest mobs [model, asset]

Posted: Sat Aug 01, 2020 15:02
by runs
Pretty cool.

Re: free models for minetest mobs [model, asset]

Posted: Sun Aug 02, 2020 16:27
by u18398
WOW

the snake animations are awesome!
That will be fun writing the according behaviors.

You will never walk alone again in deserts XD

Re: free models for minetest mobs [model, asset]

Posted: Sun Aug 02, 2020 21:47
by MisterE
I can't wait to see the mod, when youve finished it! Modeling the snake was fun, seeing it in MT will be fun too!
rattlesnakes live around water, too. They like to hang out in mountian pools.

Re: free models for minetest mobs [model, asset]

Posted: Tue Aug 04, 2020 17:28
by u18398
I have a problem with your rattlesnake.b3d or/and your rattlesnake.png.

After copying it to water_life model and texture folder, creating an example mob file using that
two files, minetest crashes and after that refuses to use water_life mod anymore. I have to completely
delete and clone the folder newly from github.

viewtopic.php?f=6&t=25173

Re: free models for minetest mobs [model, asset]

Posted: Wed Aug 05, 2020 16:29
by u18398
Seems like minetest can not handle b3d files as big as your rattlesnake (21MB)
Or something with the blender export script from .blend to .b3d ?

After isolating your snake to an own mod, the error appears again. No chance of
using your snake if you do not find a way to reduce its file size I guess.
Maybe less animations or less frames or both :)

Re: free models for minetest mobs [model, asset]

Posted: Wed Aug 05, 2020 19:54
by MisterE
sorry, No internet until now... abt the snake... ok, I will have to redo it. I think its bc there are too many faces. I can fix that. Probably a snake is not the best candidate for using voxels. I will redo the mesh, but keep the animations if I can.

Re: free models for minetest mobs [model, asset]

Posted: Wed Aug 05, 2020 23:01
by ShadMOrdre
Snakes are rather small-ish creatures. The detail on your model is beautiful, but I can see where the face count would crush things.

While not as detailed, a pixelated snake would still work. Default graphics are at 16x16 pixels, which subdivides a standard node rather well. A snake the size of a single pixel, (ie, 1 meter / 16) and about a meter long, would still allow detail through texturing, while providing a lightweight, small file sized model. A bigger snake can be as big as 2x2 pixels, or 1/8th meter and as long as 2, 3, or 4 meters, and look scary enough, detailed enough, wiggly enough, and light weight.

These are awesome models MisterE!!!

Suggestions would be a primate of some sort, and any animal that isn't already present in some way, even if in a lesser model.

Shad

Re: free models for minetest mobs [model, asset]

Posted: Thu Aug 06, 2020 01:14
by MisterE
Yeah, I really need to simplify the snake, I overdid the voxels there... Each pixel is a voxel (though most interior geometry has been removed, it still leaves a huge pixel count. With the smaller models, that ok, but when I started making fine detail on the snake, that wasn't.

Re: free models for minetest mobs [model, asset]

Posted: Thu Aug 06, 2020 20:43
by MisterE
Ok, the snake file size is reduced by 1/3. Please try it out and let me know about any problems. Unfurtunately, I cant update the screenshots, but I added a new one, the stereo 3d one. Reducing the file size involved re-meshing the body, (the head is the same), and remapping the UVs, as well as changing the texture to have a repeating pixel pattern for the snakeskin. I've learned a lesson here: Voxels do not work well for fine detail, the file size gets too large. The beaver is probably the maximum level of detail I should do with voxels, more or less.

Re: free models for minetest mobs [model, asset]

Posted: Thu Aug 06, 2020 20:44
by MisterE
Ok, the snake file size is reduced by 1/3. Please try it out and let me know about any problems. Unfortunately, I cant update the screenshots, but I added a new one, the stereo 3d one. Reducing the file size involved re-meshing the body, (the head is the same), and remapping the UVs, as well as changing the texture to have a repeating pixel pattern for the snakeskin. I've learned a lesson here: Voxels do not work well for fine detail, the file size gets too large. The beaver is probably the maximum level of detail I should do with voxels, more or less.

Re: free models for minetest mobs [model, asset]

Posted: Fri Aug 07, 2020 04:47
by u18398
A first quick test and it works :)

The mod is loading, spawning the snake works and
so do the few animations I could test so far.
Only it is huge. I will see how much I can reduce in
size in Minetest.

Looks like I got something to do this weekend :D

Re: free models for minetest mobs [model, asset]

Posted: Fri Aug 07, 2020 05:12
by MisterE
Huge... as in rendered mob size, right? Yeah, try making visual size 1/100 maybe?

Re: free models for minetest mobs [model, asset]

Posted: Fri Aug 07, 2020 16:36
by u18398
MisterE wrote:
Fri Aug 07, 2020 05:12
Huge... as in rendered mob size, right? Yeah, try making visual size 1/100 maybe?
I did a little bit larger. Just came from work and had to try it out. See this:

https://github.com/berengma/tmpsnake
(depends: water_life, mobkit)

I only tweaked some code half an hour. But this going to be amazing :)
I fell in love already with snakes XD

See more tomorrow.