[MOD] Swampz (swaz) [v1.15]

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runs
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Re: [MOD] Swampz (swaz) [v1.8]

by runs » Post

v1.9

Added Barberries (a bush) to get some food in swampz. You can farm it.

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Re: [MOD] Swampz (swaz) [v1.9]

by Sokomine » Post

Oh! Nice plant. Hope to find some swamps somewhere on servers eventually.
A list of my mods can be found here.

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Re: [MOD] Swampz (swaz) [v1.9]

by runs » Post

v1.10

- Now you can create silt with any type of soil and water.
- Avoid some waterfalls on cliffs.
- Some minor fixes.

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Re: [MOD] Swampz (swaz) [v1.10]

by ThorfinnS » Post

What are we doing wrong? We can't seem to get the barberry saplings to grow. I've scanned the code and just don't see the problem. Though it is different than how you coded the grapes from [rainf], and that does work...
Sokomine wrote:
Sun Nov 08, 2020 00:22
Oh! Nice plant. Hope to find some swamps somewhere on servers eventually.
Fortunately, they are really easy to find. They tend to be fairly large areas, and the water color change shows up on the minimap.

u18398

Re: [MOD] Swampz (swaz) [v1.9]

by u18398 » Post

runs wrote:
Sun Nov 29, 2020 20:22
v1.10

- Now you can create silt with any type of soil and water.
- Avoid some waterfalls on cliffs.
- Some minor fixes.
This is funny :) In ContentDB v1.1 comes after v 1.9 :)

This is a nice, beautiful biome. I think I will add support for it in water_life.

You should maybe think about your dependencies of this mod. It is hard depending
on willow and baldcypress. These are a bit hard to find if you do not know your
cooltrees modpack, which they are part of. Maybe your swampz mod would
spread easier, if you just would include the two trees in swampz.

An other thing which confused me a bit, the modname is swampz, but technically
you use swaz:xxxxx in your code?

And one last thing :) This is of course freedom of the creator, but lavander would never
grow in a swamp :) It is a nice looking flower in the game, maybe iris would be more fitting :)
(Iris pseudacorus, but would be yellow)

I think my beavers would feel very comfortable in this biome and I still have a second crocodile
model, so I am thinking about an alligator for your swamps :)

u18398

Re: [MOD] Swampz (swaz) [v1.10]

by u18398 » Post

Done :)
Spoiler
Image
Image
Added alligators to water_life which exclusively spawn only in "swampz" biomes.
They like to idle around in those little swamp water pools everywhere, waiting for
prey. So watch your step. Alligators have perfect camouflage for silt with grass and
mud with moss :)

Also moskitos do spawn there.

You can find them in the dev branch of water_life mod. I will release the next days.

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Re: [MOD] Swampz (swaz) [v1.10]

by runs » Post

ThorfinnS wrote:
Wed Dec 09, 2020 04:10
What are we doing wrong? We can't seem to get the barberry saplings to grow. I've scanned the code and just don't see the problem. Though it is different than how you coded the grapes from [rainf], and that does work...
Sokomine wrote:
Sun Nov 08, 2020 00:22
Oh! Nice plant. Hope to find some swamps somewhere on servers eventually.
Fortunately, they are really easy to find. They tend to be fairly large areas, and the water color change shows up on the minimap.
They are rare, but they appear. Maybe I will tweak to appear more :-)

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Re: [MOD] Swampz (swaz) [v1.10]

by runs » Post

Gundul wrote:
Wed Dec 09, 2020 16:18
Done :)
Spoiler
Image
Image
Added alligators to water_life which exclusively spawn only in "swampz" biomes.
They like to idle around in those little swamp water pools everywhere, waiting for
prey. So watch your step. Alligators have perfect camouflage for silt with grass and
mud with moss :)

Also moskitos do spawn there.

You can find them in the dev branch of water_life mod. I will release the next days.
Cool! The perfect combination for swampz! :-D

u18398

Re: [MOD] Swampz (swaz) [v1.9]

by u18398 » Post

Gundul wrote:
Wed Dec 09, 2020 10:53
runs wrote:
Sun Nov 29, 2020 20:22
v1.10

- Now you can create silt with any type of soil and water.
- Avoid some waterfalls on cliffs.
- Some minor fixes.
This is funny :) In ContentDB v1.1 comes after v 1.9 :)

This is a nice, beautiful biome. I think I will add support for it in water_life.

You should maybe think about your dependencies of this mod. It is hard depending
on willow and baldcypress. These are a bit hard to find if you do not know your
cooltrees modpack, which they are part of. Maybe your swampz mod would
spread easier, if you just would include the two trees in swampz.

An other thing which confused me a bit, the modname is swampz, but technically
you use swaz:xxxxx in your code?

And one last thing :) This is of course freedom of the creator, but lavander would never
grow in a swamp :) It is a nice looking flower in the game, maybe iris would be more fitting :)
(Iris pseudacorus, but would be yellow)
Thanks, what do you think of this ? :)

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runs
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Re: [MOD] Swampz (swaz) [v1.9]

by runs » Post

Gundul wrote:
Wed Dec 09, 2020 18:21
Gundul wrote:
Wed Dec 09, 2020 10:53
runs wrote:
Sun Nov 29, 2020 20:22
v1.10

- Now you can create silt with any type of soil and water.
- Avoid some waterfalls on cliffs.
- Some minor fixes.
This is funny :) In ContentDB v1.1 comes after v 1.9 :)

This is a nice, beautiful biome. I think I will add support for it in water_life.

You should maybe think about your dependencies of this mod. It is hard depending
on willow and baldcypress. These are a bit hard to find if you do not know your
cooltrees modpack, which they are part of. Maybe your swampz mod would
spread easier, if you just would include the two trees in swampz.

An other thing which confused me a bit, the modname is swampz, but technically
you use swaz:xxxxx in your code?

And one last thing :) This is of course freedom of the creator, but lavander would never
grow in a swamp :) It is a nice looking flower in the game, maybe iris would be more fitting :)
(Iris pseudacorus, but would be yellow)
Thanks, what do you think of this ? :)
- I will add those trees.

- Swampz is the long name, the mod name for code is swaz.

- Good idea. I will add iris emerging from water over the coast.

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runs
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Re: [MOD] Swampz (swaz) [v1.10]

by runs » Post

runs wrote:
Wed Dec 09, 2020 18:02
ThorfinnS wrote:
Wed Dec 09, 2020 04:10
What are we doing wrong? We can't seem to get the barberry saplings to grow. I've scanned the code and just don't see the problem. Though it is different than how you coded the grapes from [rainf], and that does work...
Sokomine wrote:
Sun Nov 08, 2020 00:22
Oh! Nice plant. Hope to find some swamps somewhere on servers eventually.
Fortunately, they are really easy to find. They tend to be fairly large areas, and the water color change shows up on the minimap.
They are rare, but they appear. Maybe I will tweak to appear more :-)
Await between 300-1500s. Or tweak that line of code (line 360) to grow faster (testing).

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Re: [MOD] Swampz (swaz) [v1.9]

by runs » Post

Gundul wrote:
Wed Dec 09, 2020 18:21
Gundul wrote:
Wed Dec 09, 2020 10:53
runs wrote:
Sun Nov 29, 2020 20:22
v1.10

- Now you can create silt with any type of soil and water.
- Avoid some waterfalls on cliffs.
- Some minor fixes.
This is funny :) In ContentDB v1.1 comes after v 1.9 :)

This is a nice, beautiful biome. I think I will add support for it in water_life.

You should maybe think about your dependencies of this mod. It is hard depending
on willow and baldcypress. These are a bit hard to find if you do not know your
cooltrees modpack, which they are part of. Maybe your swampz mod would
spread easier, if you just would include the two trees in swampz.

An other thing which confused me a bit, the modname is swampz, but technically
you use swaz:xxxxx in your code?

And one last thing :) This is of course freedom of the creator, but lavander would never
grow in a swamp :) It is a nice looking flower in the game, maybe iris would be more fitting :)
(Iris pseudacorus, but would be yellow)
Thanks, what do you think of this ? :)
I've made Iris texture (still WIP). My only doubt is the color, violet (as default) or Yellow? The lower part would be underwater.

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Re: [MOD] Swampz (swaz) [v1.10]

by ThorfinnS » Post

Not what I meant. The area is so open, and the barberry color is so bright that finding them is easy. But after harvesting the berries and bushes, we plant the barberry sapling and it never goes from sapling to bush with berries. Wait around several game weeks, and they are still the Charlie Brown Christmas tree-looking saplings.

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Re: [MOD] Swampz (swaz) [v1.10]

by runs » Post

v1.11

- Fixed: Barberry does not grow from sapling.

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Re: [MOD] Swampz (swaz) [v1.10]

by runs » Post

ThorfinnS wrote:
Wed Dec 09, 2020 23:10
Not what I meant. The area is so open, and the barberry color is so bright that finding them is easy. But after harvesting the berries and bushes, we plant the barberry sapling and it never goes from sapling to bush with berries. Wait around several game weeks, and they are still the Charlie Brown Christmas tree-looking saplings.
Check the last version fix.

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Re: [MOD] Swampz (swaz) [v1.10]

by runs » Post

To clarify the double mod name. It is mandatory to define the two names in ContentDB and forums:

- "Title (Human-readable)"
- "Name (Technical)"

u18398

Re: [MOD] Swampz (swaz) [v1.9]

by u18398 » Post

runs wrote:
Wed Dec 09, 2020 22:19

I've made Iris texture (still WIP). My only doubt is the color, violet (as default) or Yellow? The lower part would be underwater.

Image
Looks very nice. I would be happy I could paint such flowers :)
The one Iris usually growing in swamps is yellow (Iris pseudacorus), while it has brothers growing on
dry soil which are violett (Iris sibirica). Most people will not know anyway, so up to you. The violet on
the picture is beautiful.

But what I meant is that lavender does not grow in swamps, you could make it being an iris :)

u18398

Re: [MOD] Swampz (swaz) [v1.11]

by u18398 » Post

Feeding the alligator :D
Spoiler
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Re: [MOD] Swampz (swaz) [v1.11]

by runs » Post

v1.12

- Added Iris Flower. It is an aquatic flower, spawns naturally only on the shallow. You can get Iris and plant it over mud, even at high altitudes, but not underwater (more than 2 water nodes of depth).

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u18398

Re: [MOD] Swampz (swaz) [v1.12]

by u18398 » Post

Nice flowers. :) Can I plant them in my garden in mud and a different kind of water ?
I think there is no way to take swamp water.

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Re: [MOD] Swampz (swaz) [v1.12]

by runs » Post

Gundul wrote:
Sun Dec 13, 2020 08:01
Nice flowers. :) Can I plant them in my garden in mud and a different kind of water ?
I think there is no way to take swamp water.
Yes, you can.

Anyway I will add a bucket of swampy water.

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Re: [MOD] Swampz (swaz) [v1.12]

by runs » Post

v1.13

- Added swampy water bucket (optional dependency).

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Re: [MOD] Swampz (swaz) [v1.13]

by runs » Post

v1.14

- Added Swamp Tall Grass

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Re: [MOD] Swampz (swaz) [v1.14]

by j0j0n4th4n » Post

I made a 16x16 version of some of your textures, would it be possible to send them to you?

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cdb_894a100ddd76

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Re: [MOD] Swampz (swaz) [v1.14]

by MCL » Post

2014-02-14 - 2024-02-14 TEN YEARS OF MCL

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