[MOD] Swampz (swaz) [v1.15]
Re: [MOD] Swampz (swaz) [v1.8]
v1.9
Added Barberries (a bush) to get some food in swampz. You can farm it.
Added Barberries (a bush) to get some food in swampz. You can farm it.
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- barberries.png (712.77 KiB) Viewed 1062 times
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- barberry_items.png (5.36 KiB) Viewed 1062 times
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Re: [MOD] Swampz (swaz) [v1.9]
Oh! Nice plant. Hope to find some swamps somewhere on servers eventually.
A list of my mods can be found here.
Re: [MOD] Swampz (swaz) [v1.9]
v1.10
- Now you can create silt with any type of soil and water.
- Avoid some waterfalls on cliffs.
- Some minor fixes.
- Now you can create silt with any type of soil and water.
- Avoid some waterfalls on cliffs.
- Some minor fixes.
Re: [MOD] Swampz (swaz) [v1.10]
What are we doing wrong? We can't seem to get the barberry saplings to grow. I've scanned the code and just don't see the problem. Though it is different than how you coded the grapes from [rainf], and that does work...
Fortunately, they are really easy to find. They tend to be fairly large areas, and the water color change shows up on the minimap.
Re: [MOD] Swampz (swaz) [v1.9]
This is funny :) In ContentDB v1.1 comes after v 1.9 :)
This is a nice, beautiful biome. I think I will add support for it in water_life.
You should maybe think about your dependencies of this mod. It is hard depending
on willow and baldcypress. These are a bit hard to find if you do not know your
cooltrees modpack, which they are part of. Maybe your swampz mod would
spread easier, if you just would include the two trees in swampz.
An other thing which confused me a bit, the modname is swampz, but technically
you use swaz:xxxxx in your code?
And one last thing :) This is of course freedom of the creator, but lavander would never
grow in a swamp :) It is a nice looking flower in the game, maybe iris would be more fitting :)
(Iris pseudacorus, but would be yellow)
I think my beavers would feel very comfortable in this biome and I still have a second crocodile
model, so I am thinking about an alligator for your swamps :)
Re: [MOD] Swampz (swaz) [v1.10]
Done :)
Added alligators to water_life which exclusively spawn only in "swampz" biomes.
They like to idle around in those little swamp water pools everywhere, waiting for
prey. So watch your step. Alligators have perfect camouflage for silt with grass and
mud with moss :)
Also moskitos do spawn there.
You can find them in the dev branch of water_life mod. I will release the next days.
Spoiler
They like to idle around in those little swamp water pools everywhere, waiting for
prey. So watch your step. Alligators have perfect camouflage for silt with grass and
mud with moss :)
Also moskitos do spawn there.
You can find them in the dev branch of water_life mod. I will release the next days.
Re: [MOD] Swampz (swaz) [v1.10]
They are rare, but they appear. Maybe I will tweak to appear more :-)ThorfinnS wrote: ↑Wed Dec 09, 2020 04:10What are we doing wrong? We can't seem to get the barberry saplings to grow. I've scanned the code and just don't see the problem. Though it is different than how you coded the grapes from [rainf], and that does work...
Fortunately, they are really easy to find. They tend to be fairly large areas, and the water color change shows up on the minimap.
Re: [MOD] Swampz (swaz) [v1.10]
Cool! The perfect combination for swampz! :-DGundul wrote: ↑Wed Dec 09, 2020 16:18Done :)
Added alligators to water_life which exclusively spawn only in "swampz" biomes.Spoiler
They like to idle around in those little swamp water pools everywhere, waiting for
prey. So watch your step. Alligators have perfect camouflage for silt with grass and
mud with moss :)
Also moskitos do spawn there.
You can find them in the dev branch of water_life mod. I will release the next days.
Re: [MOD] Swampz (swaz) [v1.9]
Thanks, what do you think of this ? :)Gundul wrote: ↑Wed Dec 09, 2020 10:53This is funny :) In ContentDB v1.1 comes after v 1.9 :)
This is a nice, beautiful biome. I think I will add support for it in water_life.
You should maybe think about your dependencies of this mod. It is hard depending
on willow and baldcypress. These are a bit hard to find if you do not know your
cooltrees modpack, which they are part of. Maybe your swampz mod would
spread easier, if you just would include the two trees in swampz.
An other thing which confused me a bit, the modname is swampz, but technically
you use swaz:xxxxx in your code?
And one last thing :) This is of course freedom of the creator, but lavander would never
grow in a swamp :) It is a nice looking flower in the game, maybe iris would be more fitting :)
(Iris pseudacorus, but would be yellow)
Re: [MOD] Swampz (swaz) [v1.9]
- I will add those trees.Gundul wrote: ↑Wed Dec 09, 2020 18:21Thanks, what do you think of this ? :)Gundul wrote: ↑Wed Dec 09, 2020 10:53This is funny :) In ContentDB v1.1 comes after v 1.9 :)
This is a nice, beautiful biome. I think I will add support for it in water_life.
You should maybe think about your dependencies of this mod. It is hard depending
on willow and baldcypress. These are a bit hard to find if you do not know your
cooltrees modpack, which they are part of. Maybe your swampz mod would
spread easier, if you just would include the two trees in swampz.
An other thing which confused me a bit, the modname is swampz, but technically
you use swaz:xxxxx in your code?
And one last thing :) This is of course freedom of the creator, but lavander would never
grow in a swamp :) It is a nice looking flower in the game, maybe iris would be more fitting :)
(Iris pseudacorus, but would be yellow)
- Swampz is the long name, the mod name for code is swaz.
- Good idea. I will add iris emerging from water over the coast.
Re: [MOD] Swampz (swaz) [v1.10]
Await between 300-1500s. Or tweak that line of code (line 360) to grow faster (testing).runs wrote: ↑Wed Dec 09, 2020 18:02They are rare, but they appear. Maybe I will tweak to appear more :-)ThorfinnS wrote: ↑Wed Dec 09, 2020 04:10What are we doing wrong? We can't seem to get the barberry saplings to grow. I've scanned the code and just don't see the problem. Though it is different than how you coded the grapes from [rainf], and that does work...
Fortunately, they are really easy to find. They tend to be fairly large areas, and the water color change shows up on the minimap.
Re: [MOD] Swampz (swaz) [v1.9]
I've made Iris texture (still WIP). My only doubt is the color, violet (as default) or Yellow? The lower part would be underwater.Gundul wrote: ↑Wed Dec 09, 2020 18:21Thanks, what do you think of this ? :)Gundul wrote: ↑Wed Dec 09, 2020 10:53This is funny :) In ContentDB v1.1 comes after v 1.9 :)
This is a nice, beautiful biome. I think I will add support for it in water_life.
You should maybe think about your dependencies of this mod. It is hard depending
on willow and baldcypress. These are a bit hard to find if you do not know your
cooltrees modpack, which they are part of. Maybe your swampz mod would
spread easier, if you just would include the two trees in swampz.
An other thing which confused me a bit, the modname is swampz, but technically
you use swaz:xxxxx in your code?
And one last thing :) This is of course freedom of the creator, but lavander would never
grow in a swamp :) It is a nice looking flower in the game, maybe iris would be more fitting :)
(Iris pseudacorus, but would be yellow)
- Attachments
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- Captura de pantalla de 2020-12-09 23-59-51.png (6.37 KiB) Viewed 1062 times
Re: [MOD] Swampz (swaz) [v1.10]
Not what I meant. The area is so open, and the barberry color is so bright that finding them is easy. But after harvesting the berries and bushes, we plant the barberry sapling and it never goes from sapling to bush with berries. Wait around several game weeks, and they are still the Charlie Brown Christmas tree-looking saplings.
Re: [MOD] Swampz (swaz) [v1.10]
v1.11
- Fixed: Barberry does not grow from sapling.
- Fixed: Barberry does not grow from sapling.
Re: [MOD] Swampz (swaz) [v1.10]
Check the last version fix.ThorfinnS wrote: ↑Wed Dec 09, 2020 23:10Not what I meant. The area is so open, and the barberry color is so bright that finding them is easy. But after harvesting the berries and bushes, we plant the barberry sapling and it never goes from sapling to bush with berries. Wait around several game weeks, and they are still the Charlie Brown Christmas tree-looking saplings.
Re: [MOD] Swampz (swaz) [v1.10]
To clarify the double mod name. It is mandatory to define the two names in ContentDB and forums:
- "Title (Human-readable)"
- "Name (Technical)"
- "Title (Human-readable)"
- "Name (Technical)"
Re: [MOD] Swampz (swaz) [v1.9]
Looks very nice. I would be happy I could paint such flowers :)
The one Iris usually growing in swamps is yellow (Iris pseudacorus), while it has brothers growing on
dry soil which are violett (Iris sibirica). Most people will not know anyway, so up to you. The violet on
the picture is beautiful.
But what I meant is that lavender does not grow in swamps, you could make it being an iris :)
Re: [MOD] Swampz (swaz) [v1.11]
Feeding the alligator :D
Spoiler
Re: [MOD] Swampz (swaz) [v1.11]
v1.12
- Added Iris Flower. It is an aquatic flower, spawns naturally only on the shallow. You can get Iris and plant it over mud, even at high altitudes, but not underwater (more than 2 water nodes of depth).
- Added Iris Flower. It is an aquatic flower, spawns naturally only on the shallow. You can get Iris and plant it over mud, even at high altitudes, but not underwater (more than 2 water nodes of depth).
- Attachments
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- iris.png (722.25 KiB) Viewed 1062 times
Re: [MOD] Swampz (swaz) [v1.12]
Nice flowers. :) Can I plant them in my garden in mud and a different kind of water ?
I think there is no way to take swamp water.
I think there is no way to take swamp water.
Re: [MOD] Swampz (swaz) [v1.12]
v1.13
- Added swampy water bucket (optional dependency).
- Added swampy water bucket (optional dependency).
Re: [MOD] Swampz (swaz) [v1.13]
v1.14
- Added Swamp Tall Grass
- Added Swamp Tall Grass
- Attachments
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- tall_grass.png (355.28 KiB) Viewed 1062 times
- j0j0n4th4n
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Re: [MOD] Swampz (swaz) [v1.14]
I made a 16x16 version of some of your textures, would it be possible to send them to you?
cdb_894a100ddd76
- MCL
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Re: [MOD] Swampz (swaz) [v1.14]
https://old.reddit.com/r/Minecraft/comm ... _meant_to/
https://old.reddit.com/r/Minecraft/comm ... _not_sure/
https://old.reddit.com/r/Minecraft/comm ... _not_sure/
2014-02-14 - 2024-02-14 TEN YEARS OF MCL
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