[mod] Compatibility fixes

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cookietran
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Joined: Mon Aug 03, 2020 10:39

[mod] Compatibility fixes

by cookietran » Post

. A mod that should not be ...

Sometimes it is difficult to get mods
- working together and avoiding recipes overlaps
or
- drop-in replace by an other without unknown_nodes

This mod comes from my whynot-game, to let the mods unpatched in game. And from my mods collection history.

At the time the mod contains
- some fixes around homedecor (without moreblocks, stairsplus or cottages, overlap to ts_furniture),
- some farming / food fixes (food.support())
- aliases for migration from clinew's farming_plus to tenplus1 farming

I accept proposals for compatibility with mods not whynot game, all "fixes" should have conditions defined, like "if mod a and mod b..." and the first try should be to solve the issues in mods upstreams.

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