[Mod] Maple tree (again) [maple]

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Duvalon
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[Mod] Maple tree (again) [maple]

by Duvalon » Post

Adds a maple tree.

Fork from https://github.com/h-v-smacker/maple (viewtopic.php?f=9&t=20449), with translation support (only french so far).

See download at https://notabug.org/dacmot/maple/releases

Version: 0.1
License: MIT

Dependencies:
  • *default mod (found in minetest_game)
    *stairs
Optional dependencies:
  • *moreblocks
    *drawers
    *bonemeal
    *pkarcs
Report bugs or request help on the forum topic.

Installation

Unzip the archive, rename the folder to maple and
place it in minetest/mods/

( GNU/Linux: If you use a system-wide installation place
it in ~/.minetest/mods/. )

( If you only want this to be used in a single world, place
the folder in worldmods/ in your world directory. )

For further information or help see:
https://wiki.minetest.net/Installing_Mods

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FrostRanger
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Re: [Mod] Maple tree (again) [maple]

by FrostRanger » Post

Please don't upload your code as a zip. That way people can see your code before they download it
Sole ranger and ruler of the frozen realms of Cabin Fever and seeker of the ever elusive Dungeon Master...

Duvalon
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Location: Canada

Re: [Mod] Maple tree (again) [maple]

by Duvalon » Post

I did not upload the code as a zip. I put the link to the git repository release page... which you can freely browse the code from.

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FrostRanger
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Re: [Mod] Maple tree (again) [maple]

by FrostRanger » Post

Ah, the link you gave linked to the zips rather than to the main page of the repo. Maybe change the link to that to avoid confusion?
Sole ranger and ruler of the frozen realms of Cabin Fever and seeker of the ever elusive Dungeon Master...

Duvalon
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Re: [Mod] Maple tree (again) [maple]

by Duvalon » Post

I feel that people who desire to browse source code should know how to find it quickly in a GitHub-like website. On the other hand, less tech savvy people only interested in downloading a mod will be far more confused by a source code repository without a direct download link.

For this reason, I will leave the link as is.

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Mathias
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Re: [Mod] Maple tree (again) [maple]

by Mathias » Post

I have an error:

ModError: Failed to load and run script from D:\Portal\New Program Files\Games\minetest-5.3.0_dedicatedTest\bin\..\mods\maple\init.lua:
...inetest-5.3.0_dedicatedTest\bin\..\mods\maple/crafts.lua:25: attempt to index global 'doors' (a nil value)
stack traceback:
...inetest-5.3.0_dedicatedTest\bin\..\mods\maple/crafts.lua:25: in main chunk
[C]: in function 'dofile'
...\minetest-5.3.0_dedicatedTest\bin\..\mods\maple\init.lua:14: in main chunk
Check debug.txt for details.

I am using 5.3.0 and it crashed my game right after I hit connect. Thanks in advance.

Duvalon
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Re: [Mod] Maple tree (again) [maple]

by Duvalon » Post

Hi Mathias. Sorry for the late reply. Looks like you're missing doors, which I think is part of minetest game. Do you have it installed? It looks like it recently became its own game on contentdb, so look it up in game or here: https://content.minetest.net/packages/M ... test_game/

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