The Inventory Scanner is an addition to the Mesecons mod. It adds the capability to react to changes in chests and other nodes with inventory. Please try it out!
Source: https://github.com/johalun/mesecons/tree/scanner-node
Mesecons PR: https://github.com/minetest-mods/mesecons/pull/540
Youtube video: https://www.youtube.com/watch?v=Lv7NOqLdT7U
[MOD] Inventory Scanner (mesecons)
- pampogokiraly
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Re: [MOD] Inventory Scanner (mesecons)
Awesome looking mod! No time currently to try it out, but I'll give it a shot a little bit later :D
One question: How does it scans the furnace?
Just pressed the "empty" preset when this happened:
One question: How does it scans the furnace?
Just pressed the "empty" preset when this happened:
Code: Select all
AsyncErr: ServerThread::run Lua: Runtime error from mod 'mesecons_scanner' in callback node_on_timer(): /home/akos/.minetest/mods/mesecons_scanner/init.lua:128: attempt to call field 'setstate' (a nil value)
stack traceback:
/home/akos/.minetest/mods/mesecons_scanner/init.lua:128: in function 'update_state'
/home/akos/.minetest/mods/mesecons_scanner/init.lua:262: in function </home/akos/.minetest/mods/mesecons_scanner/init.lua:219>
All praise the Bacon God! The one and only god in MineTest
Re: [MOD] Inventory Scanner (mesecons)
Thanks :)pampogokiraly wrote: ↑Mon Nov 02, 2020 14:43Awesome looking mod! No time currently to try it out, but I'll give it a shot a little bit later :D
The furnace has 3 inventories, fuel, src and dst. Just pick the one you want use in the scanner's interface (by right clicking on the scanner after placing it).
The scanner is a part of the mesecons mod, not stand alone. Until my patch has been merged (or made to a stand alone mod) you need to replace the mesecon mod with my fork like sopampogokiraly wrote: ↑Mon Nov 02, 2020 14:43Just pressed the "empty" preset when this happened:Code: Select all
AsyncErr: ServerThread::run Lua: Runtime error from mod 'mesecons_scanner' in callback node_on_timer(): /home/akos/.minetest/mods/mesecons_scanner/init.lua:128: attempt to call field 'setstate' (a nil value) stack traceback: /home/akos/.minetest/mods/mesecons_scanner/init.lua:128: in function 'update_state' /home/akos/.minetest/mods/mesecons_scanner/init.lua:262: in function </home/akos/.minetest/mods/mesecons_scanner/init.lua:219>
cd $HOME/.minetest/mods
git clone --branch scanner-node https://github.com/johalun/mesecons
but first move or delete any existing mesecons mod folder.
- pampogokiraly
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- Joined: Wed Jan 08, 2020 22:21
- In-game: i_love_mesecon
Re: [MOD] Inventory Scanner (mesecons)
Oh, okay. Thanks.
I see! Thank you againjohalun wrote: ↑Mon Nov 02, 2020 16:28The scanner is a part of the mesecons mod, not stand alone. Until my patch has been merged (or made to a stand alone mod) you need to replace the mesecon mod with my fork like sopampogokiraly wrote: ↑Mon Nov 02, 2020 14:43Just pressed the "empty" preset when this happened:Code: Select all
AsyncErr: ServerThread::run Lua: Runtime error from mod 'mesecons_scanner' in callback node_on_timer(): /home/akos/.minetest/mods/mesecons_scanner/init.lua:128: attempt to call field 'setstate' (a nil value) stack traceback: /home/akos/.minetest/mods/mesecons_scanner/init.lua:128: in function 'update_state' /home/akos/.minetest/mods/mesecons_scanner/init.lua:262: in function </home/akos/.minetest/mods/mesecons_scanner/init.lua:219>
cd $HOME/.minetest/mods
git clone --branch scanner-node https://github.com/johalun/mesecons
but first move or delete any existing mesecons mod folder.
All praise the Bacon God! The one and only god in MineTest
- Linuxdirk
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Re: [MOD] Inventory Scanner (mesecons)
Looking forward to either one of those happening :)
-
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Re: [MOD] Inventory Scanner (mesecons)
Neat mod and good implementation. I hope it gets merged.
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