Cool idea!
We are getting this error:
Code: Select all
2020-11-09 21:17:28: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'farming' in callback LuaABM::trigger(): ...box\mt\bin\..\games\minetest_game\mods\farming/nodes.lua:186: attempt to index field 'soil' (a nil value)
2020-11-09 21:17:28: ERROR[Main]: stack traceback:
2020-11-09 21:17:28: ERROR[Main]: ...box\mt\bin\..\games\minetest_game\mods\farming/nodes.lua:186: in function <...box\mt\bin\..\games\minetest_game\mods\farming/nodes.lua:184>
We are running 5.3.0, minetest game, (so [dye] and [default] are included) with ONLY [currency], [mobs] and [glow_slimes] added.
Start a game as above but without [glow_slimes] and it runs fine. Add [glow_slimes], and it crashes after a while, specifically, after we get deep enough to spawn.
Appears it has something to do with the soil slime trails they leave. I started a game without [glow_slimes], dug a shaft down to a large open area at around -1200, worked fine. Added [glow_slimes] EXCEPT with the
replace what starting at lines 142, 198, 254 and 310 commented out. Worked fine. Saw slimes. Re-enable those lines, reload, climb down, and before I even got down there it had crashed. My guess is a slime spawned in some open area near the shaft.