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[mod] Animalia [0.6] [animalia]
- ElCeejo
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Patch 0.4.1
Minor improvements and fixes.
- Fixed Horses not turning while ridden
- Fixed Cow hitbox
- Added Turkey Eggs
- Fixed Chickens and Turkeys not laying Eggs
- Fixed Horses not turning while ridden
- Fixed Cow hitbox
- Added Turkey Eggs
- Fixed Chickens and Turkeys not laying Eggs
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Re: [mod] Animalia [0.4.1] [animalia]
[img]file:///C:/Users/jacsm/OneDrive/Pictures/Screenshots/Screenshot%20(220).png[/img] i download the update mod a few mins ago and i keep getting this crash my theory is its happening when the chickens try to lay eggs
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- j0j0n4th4n
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Re: [mod] Animalia [0.4.1] [animalia]
NerdyNation101, did you updated the Creatura mod after updating Animalia? My game crashed everytime the mobs moved, but after updating Creatura to the latest version it fix it.
cdb_894a100ddd76
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Re: [mod] Animalia [0.4.1] [animalia]
if i udpate one i always update the othere even if the other didnt update just to be safe
- ElCeejo
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Patch 0.4.2
Fixes.
- Fixed crash
- Fixed Player model not animating/scaling correctly while riding Horses
- Fixed Horse animation skipping while ridden
Small update on overlapping text issue presented by Jackknife: I can't do much. I'll work on a temporarily solution that allows players to manually scale text, but I can't cleanly fix it because the feature required to do so won't be available until 5.7.
- Fixed crash
- Fixed Player model not animating/scaling correctly while riding Horses
- Fixed Horse animation skipping while ridden
Small update on overlapping text issue presented by Jackknife: I can't do much. I'll work on a temporarily solution that allows players to manually scale text, but I can't cleanly fix it because the feature required to do so won't be available until 5.7.
Re: [mod] Animalia [0.4.1] [animalia]
I notice whenever the animals spawn, they sometimes get stuck inside of blocks, especially things I've built
and it ends up deleting the block they're inside.
and it ends up deleting the block they're inside.
- ElCeejo
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Patch 0.4.3
Small patch with a new feature.
- Updated Libri Animalia to new Libri API from Draconis
- Added Libri font scaling dropdown
- Fixed Player model issues when taming Horses
- Fixed Player model not always animating when riding Horses
- Fixed Mobs Redo Item Conversion
The Font Dropdown isn't working perfectly, but will hopefully be good enough for now.
- Updated Libri Animalia to new Libri API from Draconis
- Added Libri font scaling dropdown
- Fixed Player model issues when taming Horses
- Fixed Player model not always animating when riding Horses
- Fixed Mobs Redo Item Conversion
The Font Dropdown isn't working perfectly, but will hopefully be good enough for now.
- ElCeejo
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Patch 0.4.4
Small improvements
- Improvements to Libri text alignment
- Fixed mobs not eating
- Fixed crafting recipes
- Fixed Wolf attack rates
- Improvements to Libri text alignment
- Fixed mobs not eating
- Fixed crafting recipes
- Fixed Wolf attack rates
Re: [mod] Animalia [0.4.4] [animalia]
First of all, thanks for your mods.
Since Patch 0.4.3 chickens and turkeys no longer lay eggs and no longer eat seeds.
Since patch 0.4.4, they are feeding again, but still not laying eggs. I don't see anything special in the logs.
Since Patch 0.4.3 chickens and turkeys no longer lay eggs and no longer eat seeds.
Since patch 0.4.4, they are feeding again, but still not laying eggs. I don't see anything special in the logs.
Re: [mod] Animalia [0.4.4] [animalia]
They lay again. Quickly fixed, thanks.
- freshreplicant
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Re: [mod] Animalia [0.4.4] [animalia]
I've noticed sometimes you'll see two stacked birds nests on the ground, with the top one sort of floating above the other. I'm not sure if it's related to Ethereal (I noticed the bamboo biome puts leaves on the ground as bushes, so maybe Animalia thinks they're trees).
I also had an issue where animals pop into existence a few steps away from the player, and I also had issues where the animals will all spawn in a stack and be totally frozen. These might be fixed in the latest version though, so I'll test it first.
I also had an issue where animals pop into existence a few steps away from the player, and I also had issues where the animals will all spawn in a stack and be totally frozen. These might be fixed in the latest version though, so I'll test it first.
Re: [mod] Animalia [0.4.4] [animalia]
The animals have an annoying habit of spawning inside of blocks. I’m not sure why it does that but it also deletes the block
Where they spawn inside of
Where they spawn inside of
- ElCeejo
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Re: [mod] Animalia [0.4.4] [animalia]
This should have been fixed, are you on the latest version?
- ElCeejo
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The Harvest Update!
It's Spooky Month as of... 2 weeks ago! I had planned on having this update out sooner, but better late than never.
This update adds 3 new mobs and 1 new item.
Rats are a small pest that spawn in crops. They will eat away at crops slowly, lowering their grow stage each time. They can also break into chests and steal food items. They drop Raw Rat, which can be cooked but serves a better purpose than eating.
Foxes wander the forests, prowling around in search of food. They love Rats and Poultry and will eat dropped food, causing them to stay in the area until relocated or killed. They can be helpful for keeping Rats out of your crops, but may also find their way into any unsecured Chicken or Turkey enclosures.
Owls also make their homes in the forests, and can be enticed to stay near your home if you leave a Raw Rat out for them. They're incredibly proficient at hunting rodents, and their silent flight prevents the rodent from detecting them until it's too late.
The Animal Crate is similar to an Animal Net, but it can be placed and stores Monstrum mobs.
More on Monstrum soon.
Have a Happy October!
Re: [mod] Animalia [0.5] [animalia]
Hi, I am playing with mod and it worked without errors but I see only birds, bats and owls spawning. How can I fix settings to make animals spawn more often and to select types? Thanks :)
PS. Do I need mcl_player or I can run vanilla minetest to have land creatures? Do I need maybe farming mod?
PS2. How exactly set chunk_spawn_queue_int and set chunk_spawn_add_int works in relation to spawn rate?
PS3. I did digging in the code and it looks like in my world only mobs with ABM spawning are spawning, so: rats, owls, frogs, birds, bats. Can I fix that?
PS. Do I need mcl_player or I can run vanilla minetest to have land creatures? Do I need maybe farming mod?
PS2. How exactly set chunk_spawn_queue_int and set chunk_spawn_add_int works in relation to spawn rate?
PS3. I did digging in the code and it looks like in my world only mobs with ABM spawning are spawning, so: rats, owls, frogs, birds, bats. Can I fix that?
Re: [mod] Animalia [0.5] [animalia]
I changed spawning (in spawning.lua) to ABM for other mobs and now they works ... so the issue is only with spawning itself
- j0j0n4th4n
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Re: [mod] Animalia [0.5] [animalia]
Right clicking while holding a chicken egg cause the game to crash
cdb_894a100ddd76
- ElCeejo
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- Posts: 210
- Joined: Thu Feb 28, 2019 23:29
- GitHub: ElCeejo
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Patch 0.5.1
Patch time.
- Fixed potential crash when feeding Cats
- Fixed crash when throwing eggs
- All mobs use ABM spawning (Update Creatura)
- New Cow Model
- Fixed potential crash when feeding Cats
- Fixed crash when throwing eggs
- All mobs use ABM spawning (Update Creatura)
- New Cow Model
Re: [mod] Animalia [0.5] [animalia]
Thanks! We found also bug with horseriding. When some1 is horseriding and other will feed horse. The person sitting on horse lose control over it. Cannot /home, even dying dosent work ;) also when some1 will kill horse with rider, rider starts to flow in the air ... but lets be honest mod is great!
Re: [mod] Animalia [0.5] [animalia]
Mhh still having some crash with it. (Minetest 5.6.1 stable compiled)
How can we debug it ?
How can we debug it ?
Code: Select all
Nov 5 19:52:04 minetest minetestserver[14797]: 2022-11-05 19:52:04: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'animalia' in callback luaentity_Step(): /opt/minetest/minetestsrc/bin/../mods/creatura/mob_meta.lua:1021: attempt to call field 'func' (a nil value)
Nov 5 19:52:04 minetest minetestserver[14797]: 2022-11-05 19:52:04: ERROR[Main]: stack traceback:
Nov 5 19:52:04 minetest minetestserver[14797]: 2022-11-05 19:52:04: ERROR[Main]: #011/opt/minetest/minetestsrc/bin/../mods/creatura/mob_meta.lua:1021: in function 'move_to'
Nov 5 19:52:04 minetest minetestserver[14797]: 2022-11-05 19:52:04: ERROR[Main]: #011/opt/minetest/minetestsrc/bin/../mods/creatura/methods.lua:359: in function 'action'
Nov 5 19:52:04 minetest minetestserver[14797]: 2022-11-05 19:52:04: ERROR[Main]: #011/opt/minetest/minetestsrc/bin/../mods/creatura/mob_meta.lua:1151: in function '_execute_utilities'
Nov 5 19:52:04 minetest minetestserver[14797]: 2022-11-05 19:52:04: ERROR[Main]: #011/opt/minetest/minetestsrc/bin/../mods/creatura/mob_meta.lua:864: in function 'func'
Nov 5 19:52:04 minetest minetestserver[14797]: 2022-11-05 19:52:04: ERROR[Main]: #011.../minetestsrc/bin/../builtin/profiler/instrumentation.lua:107: in function 'old_on_step'
Nov 5 19:52:04 minetest minetestserver[14797]: 2022-11-05 19:52:04: ERROR[Main]: #011...t/minetestsrc/bin/../mods/monitoring/builtin/on_step.lua:17: in function <...t/minetestsrc/bin/../mods/monitoring/builtin/on_step.lua:15>
Nov 5 19:52:04 minetest systemd[1]: minetestserver.service: Main process exited, code=exited, status=1/FAILURE
Nov 5 19:52:04 minetest systemd[1]: minetestserver.service: Failed with result 'exit-code'.
minetestserver on 3 K8S nodes with cloudnative-pg backend
- ElCeejo
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- Posts: 210
- Joined: Thu Feb 28, 2019 23:29
- GitHub: ElCeejo
- In-game: ElCeejo
- Location: Your Mother's house
Re: [mod] Animalia [0.5] [animalia]
Make sure Creatura is updated.
Re: [mod] Animalia [0.5] [animalia]
Hi ElCeejo,
Yes, I updated it at the same time : creatura_14544.zip, and it's enabled.
Regards,
Yes, I updated it at the same time : creatura_14544.zip, and it's enabled.
Regards,
minetestserver on 3 K8S nodes with cloudnative-pg backend
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