- Bug fix for player bones.
[Mod] Skeletons [0.8.1] [skeletons]
Re: [Mod] Skeletons [0.7.1] [skeletons]
Skeletons mod has been updated to version 0.7.1.
cdb_3P0AYqjEIn68
Re: [Mod] Skeletons [0.7.1] [skeletons]
Hi,
Quite interesting.
Any plans to seeking this as an replacement for the default death bone block some time in the future? Or did I misunderstand?
Quite interesting.
Any plans to seeking this as an replacement for the default death bone block some time in the future? Or did I misunderstand?
Re: [Mod] Skeletons [0.7.1] [skeletons]
Hi, Thanks.
Maybe, I will add it like configurable behaviors in the future.
cdb_3P0AYqjEIn68
Re: [Mod] Skeletons [0.7.1] [skeletons]
Great reply. Thank you very much.
Keep on the good work and prosper.
NB - Have soon a very Happy New Year!
Keep on the good work and prosper.
NB - Have soon a very Happy New Year!
Re: [Mod] Skeletons [0.7.2] [skeletons]
Skeletons mod has been updated to version 0.7.2.
- bug fix
cdb_3P0AYqjEIn68
Re: [Mod] Skeletons [0.8.0] [skeletons]
Skeletons mod has been updated to version 0.8.0.
- support for animalia mod
- add setting keys skeleton_register_fossilized_skeletons and skeleton_register_model_skeletons which allow disabling registration of some skeletons types
- bug fix
cdb_3P0AYqjEIn68
- Irremann
- Member
- Posts: 50
- Joined: Fri Jan 10, 2020 06:03
- GitHub: Irremann
- Location: Russia, Pereslavl-Zalesskiy
Re: [Mod] Skeletons [0.8.0] [skeletons]
Hello. Can you make a skeleton hanging from chains? The walls in my prison need this.
Re: [Mod] Skeletons [0.8.1] [skeletons]
Skeletons mod has been updated to version 0.8.1.
- Support two variants of selection boxes changable by settings.
cdb_3P0AYqjEIn68
Re: [Mod] Skeletons [0.8.0] [skeletons]
I will look at it.
What chains mod are you using?
cdb_3P0AYqjEIn68
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