[Mod] Skeletons [0.8.1] [skeletons]
[Mod] Skeletons [0.8.1] [skeletons]
This mod adds player skeleton nodes. By digging player bones you get skeleton nodes.
It can be useful if want to build a charnel-house to memory your dies for example.
In creative some other skeletons are available.
Plans:
Create skeletons of some animals, add support for paleotest mod.
Download: https://github.com/sfence/skeletons/archive/0.8.1.zip
Source code: https://github.com/sfence/skeletons
Optional Dependencies: bones, bonemeal, hades_animals, mobs_animal , hades_horse, mob_horse, animalia, hades_animalia
License: MIT for source code, CC BY-SA 4.0 for media files.
It can be useful if want to build a charnel-house to memory your dies for example.
In creative some other skeletons are available.
Plans:
Create skeletons of some animals, add support for paleotest mod.
Download: https://github.com/sfence/skeletons/archive/0.8.1.zip
Source code: https://github.com/sfence/skeletons
Optional Dependencies: bones, bonemeal, hades_animals, mobs_animal , hades_horse, mob_horse, animalia, hades_animalia
License: MIT for source code, CC BY-SA 4.0 for media files.
- Attachments
-
- screenshot_20210211_231551.png (297.19 KiB) Viewed 2887 times
Last edited by SFENCE on Tue Mar 19, 2024 17:39, edited 12 times in total.
cdb_3P0AYqjEIn68
-
- Member
- Posts: 1482
- Joined: Fri Apr 19, 2013 16:19
- GitHub: twoelk
- IRC: twoelk
- In-game: twoelk
- Location: northern Germany
Re: [Mod] Skeletons [0.1.0] [skeletons]
cool idea
Re: [Mod] Skeletons [0.1.0] [skeletons]
Exact what i want.
I use the skeletons, lying on the floor, as decoration in Cemetery and my Pyramids. Actuall the skeletons fly over the ground. Can you change the model so that the skeletons lie on the floor?
I use the skeletons, lying on the floor, as decoration in Cemetery and my Pyramids. Actuall the skeletons fly over the ground. Can you change the model so that the skeletons lie on the floor?
Re: [Mod] Skeletons [0.2.0] [skeletons]
Skeletons mod has been updated to version 0.2.0
There is now an available lying version of the player skeleton.
Craft recipes for transforming the standing skeleton into the lying skeleton and back have been added.
There is now an available lying version of the player skeleton.
Craft recipes for transforming the standing skeleton into the lying skeleton and back have been added.
- Attachments
-
- screenshot_20210110_110251.png (434.27 KiB) Viewed 2887 times
cdb_3P0AYqjEIn68
Re: [Mod] Skeletons [0.2.0] [skeletons]
Thanks.
I have recently added the lying version of the player skeleton.
It is a little different model from the standing one, So it should fit the ground.
cdb_3P0AYqjEIn68
Re: [Mod] Skeletons [0.2.0] [skeletons]
Thank you very much, fits wonderfully.
Re: [Mod] Skeletons [0.3.0] [skeletons]
Skeletons mod has been updated to version 0.3.0.
- license change
- add bonemeal support
- add support for mobs_animal bunny, chicken, and cow
cdb_3P0AYqjEIn68
Re: [Mod] Skeletons [0.4.0] [skeletons]
Skeletons mod has been updated to version 0.4.0.
- add support for mobs_animal remaining animals.
cdb_3P0AYqjEIn68
Re: [Mod] Skeletons [0.4.0] [skeletons]
Im very interested in carniofacial phisiognomy. maybe you could incorporate this into the mod?
I think superior ( more blocks digging/ more kills) players should in death be a monument to their own acheivement through impressive skull structure. I think this would make the mod more interesting . its something to think about
- Attachments
-
- EeqaWa9U8AYYZOQ.jpg (76.11 KiB) Viewed 2887 times
Re: [Mod] Skeletons [0.4.0] [skeletons]
Hi.ywwv wrote: ↑Sat Jan 30, 2021 23:53Im very interested in craniofacial physiognomy. maybe you could incorporate this into the mod?
I think superior ( more blocks digging/ more kills) players should in death be a monument to their own acheivement through impressive skull structure. I think this would make the mod more interesting . its something to think about
Interesting Idea.
Are you able to do models of these skulls?
cdb_3P0AYqjEIn68
Re: [Mod] Skeletons [0.4.0] [skeletons]
sorry. i m too busy having ideas.,SFENCE wrote: ↑Sun Jan 31, 2021 08:35Hi.ywwv wrote: ↑Sat Jan 30, 2021 23:53Im very interested in craniofacial physiognomy. maybe you could incorporate this into the mod?
I think superior ( more blocks digging/ more kills) players should in death be a monument to their own acheivement through impressive skull structure. I think this would make the mod more interesting . its something to think about
Interesting Idea.
Are you able to do models of these skulls?
you should model my skull. give me a big brain area. but not like a cone-head. that's not me
I also have an impressive jawline. I basically look like the hunter-gatherer (male) but more intimidating. I drive a truck
Re: [Mod] Skeletons [0.4.0] [skeletons]
I hope this will be on a server soon. people need to know. it's important
Re: [Mod] Skeletons [0.4.0] [skeletons]
If you are playing on some server where you miss this mod, you can ask the administrator of that server for adding this mod.
What is your opinion about this model prototype?
Spoiler
- Attachments
-
- screenshot_20210131_222030.png (361.02 KiB) Viewed 2887 times
cdb_3P0AYqjEIn68
Re: [Mod] Skeletons [0.4.0] [skeletons]
looks asian. notice the monolids and how the nose and jaw protrude from the cranium.
you should try making the other shapes too.
- Attachments
-
- SumatraPDF_2021-01-31_19-10-05.png (620.07 KiB) Viewed 2887 times
Re: [Mod] Skeletons [0.4.0] [skeletons]
So, this is like it will look.ywwv wrote: ↑Mon Feb 01, 2021 01:07looks asian. notice the monolids and how the nose and jaw protrude from the cranium.
you should try making the other shapes too.
Spoiler
So now, I will look for a way, how to get players the possibility to get these skeletons with different skulls. Have you some ideas about it (mod to use for it, etc)?
- Attachments
-
- screenshot_20210201_112145.png (371.94 KiB) Viewed 2887 times
cdb_3P0AYqjEIn68
- philipbenr
- Member
- Posts: 1897
- Joined: Fri Jun 14, 2013 01:56
- GitHub: philipbenr
- IRC: philipbenr
- In-game: robinspi
- Location: United States
Re: [Mod] Skeletons [0.4.0] [skeletons]
I think the blocky head looks more true to the Minetest character and are more fun than the more anatomically correct ones.
If you really want to improve this, making the inside of the skull be darker would be good, as it is a bit hard to tell currently if you look at it just right (though that would require using an externally generated mesh instead of Minetest's builtin meshnodes afaik due to texturing restraints)
If you really want to improve this, making the inside of the skull be darker would be good, as it is a bit hard to tell currently if you look at it just right (though that would require using an externally generated mesh instead of Minetest's builtin meshnodes afaik due to texturing restraints)
Re: [Mod] Skeletons [0.4.0] [skeletons]
If I do this improve, I will do it as the possibility depends on settings, which allow the use of improved skulls with some function to get them.philipbenr wrote: ↑Wed Feb 03, 2021 19:02I think the blocky head looks more true to the Minetest character and are more fun than the more anatomically correct ones.
If you really want to improve this, making the inside of the skull be darker would be good, as it is a bit hard to tell currently if you look at it just right (though that would require using an externally generated mesh instead of Minetest's builtin meshnodes afaik due to texturing restraints)
I agree it will look better with the darker inside of the skull. But, I tried Blender some time ago, and I never success with adding texture to an object. No one instruction videos or manuals help me. I am not good at 3D modeling.
cdb_3P0AYqjEIn68
Re: [Mod] Skeletons [0.4.0] [skeletons]
I think your skull should be more threatening if you kill players or animals and eat meat. predator phrenology . if you grow food and eat bread you should have a weaker skull. this will be how players are measured . your skull collection of enemies you defeated isnt impressive if they are malnourished .
Re: [Mod] Skeletons [0.5.0] [skeletons]
Skeletons mod has been updated to version 0.5.0.
Getting the new skeletons version is disabled by default. Can be configured to depend on the killed player diet, killed player kills, or chance when digging player bones.
The configuration is available via minetest settings menu. For details, you can check file settingtypes.txt I mod directory.
- Better support for mod bones.
- Add more variants of the player skeleton.
Spoiler
- Add configurable possibilities for getting new variants of the player skeletons.
Getting the new skeletons version is disabled by default. Can be configured to depend on the killed player diet, killed player kills, or chance when digging player bones.
The configuration is available via minetest settings menu. For details, you can check file settingtypes.txt I mod directory.
cdb_3P0AYqjEIn68
Re: [Mod] Skeletons [0.4.0] [skeletons]
Thanks for the idea. The update is available. So, you can test it/use it/configure it to be satisfied with it.ywwv wrote: ↑Thu Feb 04, 2021 00:10I think your skull should be more threatening if you kill players or animals and eat meat. predator phrenology . if you grow food and eat bread you should have a weaker skull. this will be how players are measured . your skull collection of enemies you defeated isnt impressive if they are malnourished .
cdb_3P0AYqjEIn68
Re: [Mod] Skeletons [0.4.0] [skeletons]
I have added a python script to generate an obj file and I have studied Blender controls again.philipbenr wrote: ↑Wed Feb 03, 2021 19:02I think the blocky head looks more true to the Minetest character and are more fun than the more anatomically correct ones.
If you really want to improve this, making the inside of the skull be darker would be good, as it is a bit hard to tell currently if you look at it just right (though that would require using an externally generated mesh instead of Minetest's builtin meshnodes afaik due to texturing restraints)
So the result is:
Spoiler
- Attachments
-
- screenshot_20210211_144716.png (252.36 KiB) Viewed 2887 times
cdb_3P0AYqjEIn68
- philipbenr
- Member
- Posts: 1897
- Joined: Fri Jun 14, 2013 01:56
- GitHub: philipbenr
- IRC: philipbenr
- In-game: robinspi
- Location: United States
[Mod] Skeletons [0.6.1] [skeletons]
Skeletons mod has been updated to version 0.6.1.
- Human skeletons skulls used obj model with better texture mapping. Skulls inside parts are darker.
- Add python script for converting worldedit mode schema to obj file.
Spoiler
cdb_3P0AYqjEIn68
Re: [Mod] Skeletons [0.7.0] [skeletons]
Skeletons mod has been updated to version 0.7.0.
- add support for mob_horse horse.
- change cow skeleton
cdb_3P0AYqjEIn68
Who is online
Users browsing this forum: Bing [Bot] and 30 guests