[Mod] ClimaZ [climaz]

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runs
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Re: Climatez [climatez] (v1.2)

by runs » Post

v1.3

- Added a "climate_period" setting, this is a minimum waiting time between weather changes. This is important for multiplayer mode, because the chances of players in the same area were multiplied all together, so it was more likely to rain/snow in crowded areas of a city.

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runs
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Re: Climatez [climatez] (v1.3)

by runs » Post

v1.4

- Rain more fine, not so blocky.

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Re: Climatez [climatez] (v1.4)

by runs » Post

v1.5

- Now the clouds turn to light gray when rain.
- Improved Sandstorms: better particles, more strong wind and a redish sky.

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runs
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Re: Climatez [climatez] (v1.5)

by runs » Post

v1.6

- Fix: Lighting yellow effect and even additive with a long duration in multiplayer mode.

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SB66
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Re: Climatez [climatez] (v1.6)

by SB66 » Post

runs wrote:
Sun Jan 24, 2021 17:18
.....
- Wind Feature. "get_player_wind(player)" function.
......


Hope "player_wind" is not mean in an "olfactoric" sense.........

cuthbertdoublebarrel
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Re: Climatez [climatez] (v1.6)

by cuthbertdoublebarrel » Post

SB66 wrote:
Sun Feb 14, 2021 09:27
runs wrote:
Sun Jan 24, 2021 17:18
.....
- Wind Feature. "get_player_wind(player)" function.
......
Hope "player_wind" is not mean in an "olfactoric" sense.........
no its audible and unlocks an achievement that allows you to build with poop.
Project BrutalTest...hide your Petz

DiSliKra
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Re: Climatez [climatez] (v1.6)

by DiSliKra » Post

Hi, I love your mod !
But It crashes Minetest. I have this message :

Code: Select all

ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'climatez' in callback environment_Step(): ...ry/Application Support/minetest/mods/climatez/engine.lua:358: attempt to index a nil value
ERROR[Main]: stack traceback:
ERROR[Main]: 	...ry/Application Support/minetest/mods/climatez/engine.lua:358: in function 'func'
ERROR[Main]: 	...minetest.app/Contents/Resources/builtin/common/after.lua:20: in function <...minetest.app/Contents/Resources/builtin/common/after.lua:5>
ERROR[Main]: 	...inetest.app/Contents/Resources/builtin/game/register.lua:429: in function <...inetest.app/Contents/Resources/builtin/game/register.lua:413>
ERROR[Main]: stack traceback:
Can you help me ? Do you need other informations ? (Minetest 5.3, Mac osX, local server with 3 players)

Thank you !

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runs
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Re: Climatez [climatez] (v1.6)

by runs » Post

v1.7

- Fixed? a possible crash.
- Fix: Red sky when snowing.

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runs
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Re: Climatez [climatez] (v1.6)

by runs » Post

DiSliKra wrote:
Sat Feb 20, 2021 13:47
Hi, I love your mod !
But It crashes Minetest. I have this message :

Code: Select all

ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'climatez' in callback environment_Step(): ...ry/Application Support/minetest/mods/climatez/engine.lua:358: attempt to index a nil value
ERROR[Main]: stack traceback:
ERROR[Main]: 	...ry/Application Support/minetest/mods/climatez/engine.lua:358: in function 'func'
ERROR[Main]: 	...minetest.app/Contents/Resources/builtin/common/after.lua:20: in function <...minetest.app/Contents/Resources/builtin/common/after.lua:5>
ERROR[Main]: 	...inetest.app/Contents/Resources/builtin/game/register.lua:429: in function <...inetest.app/Contents/Resources/builtin/game/register.lua:413>
ERROR[Main]: stack traceback:
Can you help me ? Do you need other informations ? (Minetest 5.3, Mac osX, local server with 3 players)

Thank you !
Check the last version. I hope it is solved.

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runs
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Re: Climatez [climatez] (v1.7)

by runs » Post

v1.8

- Fixed some inconsistencies in multiplayer mode.

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runs
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Re: Climatez [climatez] (v1.8)

by runs » Post

v1.9

- Snow downfall improved: 3 types of snowflakes.
- Fixed: Sometimes cloud color stucked.

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daret
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Re: Climatez [climatez] (beta 7)

by daret » Post

runs wrote:
Tue Jan 26, 2021 10:45
I do not understand settingtypes.txt yet.
I hope, you are going to use it eventually. It's not perfect, but it's easier to configure mod directly from game.

Here is some description:
https://github.com/minetest/minetest/bl ... gtypes.txt

Reading is easy as, eg.
value = minetest.settings:get("setting_name") or "default_value"
value_boolean = minetest.settings:get_bool("setting_name", true)

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daret
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Re: Climatez [climatez] (v1.9)

by daret » Post

Are there any commands to change the weather manually?

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runs
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Re: Climatez [climatez] (v1.9)

by runs » Post

daret wrote:
Sun Feb 21, 2021 16:28
Are there any commands to change the weather manually?
No, I have to add it. :-)

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runs
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Re: Climatez [climatez] (v1.9)

by runs » Post

v1.10

- Added "climatez stop [player_name]" command [server priv].
-- It removes the effects of the current climate for the invoker player or another. The player_name is optional (command caller by default).
-- Note that the climate is not removed, but its effects.

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runs
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Re: Climatez [climatez] (v1.10)

by runs » Post

v1.11

- Refactor of the code: minetest.after replaced by climate object timers.
- Changed the climatez stop behaviour.
-- If not player_name defined: The climate is stopped for all the players inside that climate.
-- If player_name defined: The effects of the climate are disabled only for that particular player. The other players are not afected. The climate is not stopped.
Last edited by runs on Tue Feb 23, 2021 22:57, edited 1 time in total.

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runs
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Re: Climatez [climatez] (v1.11)

by runs » Post

v1.12

- New command: 'climatez start'
-- A new climate will be forced.
-- If a previous climated was active, will be disabled. This change probably won't be noticeable, maybe the wind.
-- Note that the type of the climate forced will be the suitable for that kind of biome.

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runs
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Re: Climatez [climatez] (v1.12)

by runs » Post

v1.13

- Dust in vision effect during sandstorms (it can be turned off).
Image
- Fix: Two consecutive "climatez start" commands did the color clouds do not changing to default.
Attachments
desert_dust.png
desert_dust.png (798.81 KiB) Viewed 1229 times

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runs
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Re: Climatez [climatez] (v1.13)

by runs » Post

v1.14
- Refactor of the code.
- Some climates had no weather at all.

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Re: Climatez [climatez] (v1.14)

by debiankaios » Post

Coll mod!

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runs
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Re: Climatez [climatez] (v1.14)

by runs » Post

v1.15

- Refactor of the code: Fixes and improvements.

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Codesound
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Re: Climatez [climatez] (v1.15)

by Codesound » Post

Thanks.... Another beautiful mod!
you are a tireless programmer!

Regards

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runs
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Re: Climatez [climatez] (v1.15)

by runs » Post

v1.16

- Fix: Climate underwater.

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Re: Climatez [climatez] (v1.16)

by TestificateMods » Post

I had a look at your mod and it looks like a solid weather mod.
Given how lightweight this version is, I can see how some people might prefer it. It should be able to run on most potato PC's and still result in pleasing visuals, which is what most people are after.

With that said, I do feel a little bit ripped off, though. I do not mind other people expanding on my ideas or even my code. But it would've been nice to be mentioned at least, given how you're reusing my ideas regarding localized weather, hud overlays for sandstorms, etc. I'll take that as an honest mistake. I am more bugged about the mod's name. "climate" is of course a rather descriptive term for localized weather, so I do not claim any rights to that. I would still ask you respectfully to think of something other than "climatez" because it will confuse people into mixing up both of our mods. That, of course, cannot be in either of our interests. I would like to talk to people about my mod without explicitly having to state that I'm not talking about this one. And you would surely want to be able to do the same.

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Re: Climatez [climatez] (v1.16)

by runs » Post

v1.17

- Fixed a possible reported crash.

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