[Mod] VM Lighting Wand [1.0.0][vm_lighting_wand]

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vibes81
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Joined: Sun Sep 20, 2020 18:42
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[Mod] VM Lighting Wand [1.0.0][vm_lighting_wand]

by vibes81 » Post

VM Lighting Wand

Images now added! (bottom of post in spoiler)


Details

Adds a Wand that can spawn a light node both in water or air.
But it is greedy, it requires been fed burnable items in order to place lights.
The Wand provides a GUI interface by right clicking while holding a Wand. From here you can see details about the wand and a slot to feed it burnable items.
As the wand is fed more items and builds up power it will level up, increasing the level grants it more range and decreases its usage cost.
Levels can be fully configured to suit your needs within the provided config.lua file, a backup of this file can be found at docs/config.dist.lua

To place a light on top of a liquid node hold shift while pointing at some liquid.
A light will be removed if the node you are placing it already contains a light node.
the wand sound and particles can be disabled within the games settings page under mods

feedback, suggestions and comments are all welcome.



Features
  • works with all games
    * just needs burnable items
  • Easy setting of custom recipe
    * see config.lua
  • a command setting to manage all players stored power
    * disabled by default
    * requires privilege added by this mod
  • built in levelling system increasing placement range and reducing usage costs
  • creative players are placed in the last level automatically and can place light nodes for free
  • setting to give new players a wand for free when they join
    * disabled by default
  • per user setting for sound and particle effects
  • configure all levels
    * add/remove/alter/balance/rename
  • overall efficiency multiplier setting for fast balancing to suit needs
  • fancy GUI to show wand status and fed its hunger!


Depends
  • none


Optional Depends

* Optional depends only add a recipe to craft the wand.
  • default * Minetest game
  • mcl_core * Mineclone2
  • mcl_nether * Mineclone2
  • hades_core * Hades Revisited
  • glowcrystals * Hades Revisited


Latest Version

1.0.0

License
  • the sound file is (CC BY-NC 4.0) (source)
  • the water image is from default and included so not to depend on default
  • everything else is MIT


Extra



1.0.0 ready for release

Beta 10 fixes several bugs and adds a new failed particle effect

Beta 9 per user effect settings added

Beta 8 added recipe for hades revisited

Beta 7 bugfix

Beta 6 bugfix

Beta 5 mineclone2 recipe

Beta 4 adds command to wand

Beta 3 Overall of wand

Beta 2 Adds a Magic Type based Wand with a hub status

Beta 1 Adds a free working wand, good for testing
Image

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Last edited by vibes81 on Wed May 17, 2023 07:50, edited 27 times in total.

Ignaramico
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Joined: Fri Sep 04, 2020 21:23
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Re: [Mod] VM Lighting Wand [beta]

by Ignaramico » Post

more free light :D!, but being honest, since its a wand it thought it was a magic wand and that the mod would use the mana mechanics xD.

vibes81
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Re: [Mod] VM Lighting Wand [beta]

by vibes81 » Post

Hi thanks for the reply.

The plan is to add some kind of balance to it, but I'm still looking into different ways to achieve it (and learn more about minetest)

vibes81
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Re: [Mod] VM Lighting Wand [beta]

by vibes81 » Post

Hi all I merged the latest develop branch to master.
Included is a "mana" type power called sun power, the wand uses this power to place nodes this can also be disabled if you like.

vibes81
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Posts: 11
Joined: Sun Sep 20, 2020 18:42
In-game: Vibes81

Re: [Mod] VM Lighting Wand [0.0.3][beta]

by vibes81 » Post

Hi all I had some free time to work on my mod again and released v0.3, the first post has been updated.

vibes81
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Posts: 11
Joined: Sun Sep 20, 2020 18:42
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Re: [Mod] VM Lighting Wand [0.0.5][vm_lighting_wand]

by vibes81 » Post

hi, updated to 0.0.5, now adds a recipe for mineclone2 if enabled and uses glowstone/obsidian instead to craft.

vibes81
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Posts: 11
Joined: Sun Sep 20, 2020 18:42
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Re: [Mod] VM Lighting Wand [0.0.9][vm_lighting_wand]

by vibes81 » Post

Hi all 0.0.9 is now out, this version moves the wands effect setting from the main settings to buttons inside the wand instead, this allows the user to easy disable the effects instead of the global settings.

vibes81
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Posts: 11
Joined: Sun Sep 20, 2020 18:42
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Re: [Mod] VM Lighting Wand [0.0.9][vm_lighting_wand]

by vibes81 » Post

Hi all it seems the wand was been to greedy and overcharging players on cost - my maths sucks, this bug has now been fixed and 0.0.10 is available

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