MisterE wrote: ↑Mon Aug 16, 2021 01:22
I have a feature request: an option in settingtypes to allow the armor to take damage and useful accessories to wear with use, along with a float multiplier for how fast it takes damage (wears).
Also, I would like an option for accessories to be placed in bones if the bones mod is present.
Also, If you wouldn't mind, have a setting that tones down the flashyness of the mod: it removes wings, halos, and horns, and it uses a model without horns for mithril and molten helmets.
That last one I can do myself if you are unwilling. Thank you if you decide to implement these.
-Accessories taking damage: Will consider adding that when I feel like working on my mods again and make an update for this one. (Will obviously only work for tool-based accessories though... While blocks and craftitems can be used as accessories, they will not support durability...)
-option to remove "flashy" accessories: not even gonna bother doing that, as the main idea of this mod is to add wearable items that can have any model, rather than being limited to a different player model with texture overlays... If you want less "flashy" equipment, use 3D armor.
-Option to have accessories dropped into player bones: since there's almost as much accessory slots as main inventory slots and there's also dye and vanity inventory... fitting them into a bone block might be difficult, so I might only add dropping accessories on the ground on death, or try to make this mod tinker with bones to give the bone block a bigger inventory...