Version
0.1.4
Minetest Version
This mod was developed on version 5.3.0
Dependencies
default
dye
Optional Dependencies
intllib
mesecons
Licence
Code licence: LGPL 2.1
Art licence: CC-BY 4.0
Sound licence: CC BY 4.0
The road tracks act the same as rail tracks but have a tyre track texture.
The cars work the same as rail carts but also respond to the up/forward (W) key to start and accelerate.
Controls
- Right click - mount/dismount.
- Sneak+Right click - open car inventory.
- Punch - start/accelerate.
- Sneak+Punch - Dig (will not dig if inventory is not empty).
- Up/forward (W) - start/accelerate.
- Down/Back (S) - decelerate/stop.
- Left (A) - turn left (if track allows).
- Right (D) - turn right (if track allows).
do not automatically connect to them, the layout of tracks must be led up
to it. Their rotation depends on player direction when placed.
Tracks that accept mesecons power can be connected on the sides and below,
including a vertical mesecons wire below the block the track is on.
An api is exposed to register cars and tracks. See mod_api.txt.
Track
Power Track
Brake Track
Start/Stop Track
Detector Track
Boom Gate
Mesecons Boom Gate
Stop Line
Traffic Light
Blue Car
Green Car
Red Car
Yellow Car
White Car
Github
Download, extract to mods folder and rename to "lwroad_tracks".