[Mod]Ultralight Trike[trike]

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apercy
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Re: [Mod]Ultralight Trike[trike]

by apercy » Post

1faco wrote:
Mon Mar 29, 2021 15:48
i'm really a fan from all of your vehicles. Nice work, +10 mese for you!
Thank you!!!!!

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Re: [Mod]Ultralight Trike[trike]

by ronoaldo » Post

MisterE wrote:
Thu Mar 11, 2021 03:11
This is amazing from the description. I would love to see this on a multiplayer server.
Shameless self-promotion: you can try it at our server: mercurio.ronoaldo.net:30000 (also listed on the server list).
Servers: Mercurio | Tools: ContentDB CLI | Mods: minenews

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apercy
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Re: [Mod]Ultralight Trike[trike]

by apercy » Post

ronoaldo wrote:
Tue Mar 30, 2021 02:53
MisterE wrote:
Thu Mar 11, 2021 03:11
This is amazing from the description. I would love to see this on a multiplayer server.
Shameless self-promotion: you can try it at our server: mercurio.ronoaldo.net:30000 (also listed on the server list).
A good server to fly around =)

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apercy
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Re: [Mod]Ultralight Trike[trike]

by apercy » Post


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Re: [Mod]Ultralight Trike[trike]

by apercy » Post

Update. Brake and friction fixed

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Re: [Mod]Ultralight Trike[trike]

by MisterE » Post

I suggest making a new global variable called "trike_drops" which can be overridden by another mod, and which is a table of the drops when the trike is broken along with chance values. This is so that if I want to change the recipe to use matrls that are on my server (i do), I can also set what it will drop accordingly, and I can do it from another mod so I dont have to edit this one so updates play nice. Or, make it find its drops from the crafts for its component parts. I suggest doing that for all your excellent vehicles. Im really glad you did it for the fuel: On Centeria Survival I was able to make it get fueled with oil buckets from dfcaverns. Another suggestion: in the fuel global variable, let there be a "returns" field which would give the player something back when they fuel the vehicle (so players get the bucket back)

And finally, I suggest putting all these vehicles into a modpack with global variables for fuel and settings to toggle the availability of each vehicle

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apercy
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Re: [Mod]Ultralight Trike[trike]

by apercy » Post

good ideas, I'll try something!

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Re: [Mod]Ultralight Trike[trike]

by aecheverria » Post

I crashed my trike. Can I pick it up or just break it down to other pieces?

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Re: [Mod]Ultralight Trike[trike]

by apercy » Post

aecheverria wrote:
Tue Sep 28, 2021 21:02
I crashed my trike. Can I pick it up or just break it down to other pieces?
Just break down... you can try to repair it using the repair tool if the airplane rescue is viable.

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Re: [Mod]Ultralight Trike[trike]

by Starbeamrainbowlabs » Post

Awesome mod! It's easy and intuitive to control, and I managed a landing even on uneven ground (though this totally gives me an excuse to build a cool looking airstrip :D).

What's the difference between this and the hidroplane plane etc? is 1 faster than the other?

Definitely going to check out your other vehicle mods. Great job!

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Re: [Mod]Ultralight Trike[trike]

by apercy » Post

Starbeamrainbowlabs wrote:
Fri Nov 05, 2021 22:02
Awesome mod! It's easy and intuitive to control, and I managed a landing even on uneven ground (though this totally gives me an excuse to build a cool looking airstrip :D).

What's the difference between this and the hidroplane plane etc? is 1 faster than the other?

Definitely going to check out your other vehicle mods. Great job!
The hidro is more faster and it's service ceiling is higher :)
But try my new plane, the demoiselle, it's flight is more fun!

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Re: [Mod]Ultralight Trike[trike]

by Starbeamrainbowlabs » Post

apercy wrote:
Sat Nov 06, 2021 01:37
The hidro is more faster and it's service ceiling is higher :)
But try my new plane, the demoiselle, it's flight is more fun!
Oooh, that sounds cool! I'll check it out, thanks :D

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