[Mod]Ultralight Trike[trike]
- apercy
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[Mod]Ultralight Trike[trike]
Ultralight Trike
Github:
https://github.com/APercy/trike
Download:
https://github.com/APercy/trike/release ... /trike.zip
This mod tries to implement some flight physics, using the mobkit mod.
In order to fly, it is necessary to first supply the aircraft with biofuel.
Then with a gallon selected, punch it against the trike.
You can use 10 of them to fill the tank. See the fuel gauge on the aircraft
panel (right below, with a green F). To embark, click with the right button.
While the machine is off, it is possible to move it using the sneak and jump keys (shift an space).
W ans S move the wing, to increase and decrease the attack angle (it's important).
Right and Left (A and D) controls the yaw.
Then to fly, start the engine with the special key E. Press jump (space)
to increase the engine power (check the panel for the indicator marked with a yellow P).
Adjust to the maximum. Push the wing (W) and wait for speed to lift.
During the cruise flight, it is ideal to keep the power setting below the red range,
to control fuel consumption. Use the climb indicator to stabilize altitude,
as at high altitudes you lose sustentation and you spend more fuel.
For landing, a traffic circuit can be made, lowering the power and increasing
the angle of attack of the wing to reduce speed and altitude (acting as a flap).
Or to force the descent by pulling the wing and pushing it forward when
approaching, regulating the speed.
Care must be taken with impacts, as it causes damage to the aircraft, pilot and the passenger,
so training landings is essential.
To brake the aircraft, use the sneak (shift) key until it comes to a complete stop.
Do not stop the engine before this, or it will reverse when it stops
To repair damages, you can use the repair tool. It subtracts steel ingots to increase
airplane hp.
It can be painted using dye of any color you want, you must punch the airplane with the dye.
If you want to carry a passenger, the pilot must seat first, so the passenger do a right click to go on board.
Code: LGPLv3, textures and models: CC 0
Mod dependencies: default, mobkit, biofuel
Github:
https://github.com/APercy/trike
Download:
https://github.com/APercy/trike/release ... /trike.zip
This mod tries to implement some flight physics, using the mobkit mod.
In order to fly, it is necessary to first supply the aircraft with biofuel.
Then with a gallon selected, punch it against the trike.
You can use 10 of them to fill the tank. See the fuel gauge on the aircraft
panel (right below, with a green F). To embark, click with the right button.
While the machine is off, it is possible to move it using the sneak and jump keys (shift an space).
W ans S move the wing, to increase and decrease the attack angle (it's important).
Right and Left (A and D) controls the yaw.
Then to fly, start the engine with the special key E. Press jump (space)
to increase the engine power (check the panel for the indicator marked with a yellow P).
Adjust to the maximum. Push the wing (W) and wait for speed to lift.
During the cruise flight, it is ideal to keep the power setting below the red range,
to control fuel consumption. Use the climb indicator to stabilize altitude,
as at high altitudes you lose sustentation and you spend more fuel.
For landing, a traffic circuit can be made, lowering the power and increasing
the angle of attack of the wing to reduce speed and altitude (acting as a flap).
Or to force the descent by pulling the wing and pushing it forward when
approaching, regulating the speed.
Care must be taken with impacts, as it causes damage to the aircraft, pilot and the passenger,
so training landings is essential.
To brake the aircraft, use the sneak (shift) key until it comes to a complete stop.
Do not stop the engine before this, or it will reverse when it stops
To repair damages, you can use the repair tool. It subtracts steel ingots to increase
airplane hp.
It can be painted using dye of any color you want, you must punch the airplane with the dye.
If you want to carry a passenger, the pilot must seat first, so the passenger do a right click to go on board.
Code: LGPLv3, textures and models: CC 0
Mod dependencies: default, mobkit, biofuel
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- screenshot_20210327_071343.png (410.35 KiB) Viewed 1985 times
Last edited by apercy on Mon Apr 12, 2021 19:33, edited 7 times in total.
- apercy
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Re: [Mod]Ultralight Trike[trike]
little update on detach player after dead
- apercy
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Re: [Mod]Ultralight Trike[trike]
updated: added a step height support of 0.5
- apercy
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Re: [Mod]Ultralight Trike[trike]
and another correction on impact on ground =)
- Nathan.S
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Re: [Mod]Ultralight Trike[trike]
Looks very cool, will have to try it out.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
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Check out my website, and brand new Minetest Modding Course
- MisterE
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Re: [Mod]Ultralight Trike[trike]
This is amazing from the description. I would love to see this on a multiplayer server.
- apercy
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Re: [Mod]Ultralight Trike[trike]
Thank you!
- apercy
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Re: [Mod]Ultralight Trike[trike]
Today I fixed something that bothered me a bit, some glitches during the lift. On the method I use to calculate the lift, I do the sum of the lift acceleration vector with the plane acceleration vector (vector.add). And the turbulence happens. But if I sum each element (x, y, z) at time, the glitch vanish... Very strange
- apercy
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Re: [Mod]Ultralight Trike[trike]
Lift adjusted again, now I saw my mistake, I forgot to compensate the fuselage acceleration with the wing vector.
- apercy
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Re: [Mod]Ultralight Trike[trike]
To resolve that bumpy behavior, some changes was made, but the more important: reduced max speed (but decreased the fuel consumption)
- apercy
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Re: [Mod]Ultralight Trike[trike]
Updates: now supports the biofuel mod from ContentDB by Lokrates. But only using the bottle of biofuel
Another fix in bump behavior
On destruction it drops some materiais and the full wing
Another fix in bump behavior
On destruction it drops some materiais and the full wing
- apercy
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Re: [Mod]Ultralight Trike[trike]
Updated:
Now it uses all the fuel recipients of Lokrates biofuel mod.
And improved commands on online game
Now it uses all the fuel recipients of Lokrates biofuel mod.
And improved commands on online game
- apercy
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Re: [Mod]Ultralight Trike[trike]
Now supports passengers. Passengers can attach with right click when pilot is on airplane
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- MisterE
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Re: [Mod]Ultralight Trike[trike]
Wow, this is really neat. I have played around with this, and it made for a nice time to fly around :D
Keep it up! I could suggest adding other small aircraft types: including a hang glider, a parasail ultralight, a small cessna, a remote-control drone :D
Keep it up! I could suggest adding other small aircraft types: including a hang glider, a parasail ultralight, a small cessna, a remote-control drone :D
- apercy
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Re: [Mod]Ultralight Trike[trike]
Thank you!
The gliders are in my plan for soon! For the cesna I will improve the flight dynamics ;)
- apercy
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Re: [Mod]Ultralight Trike[trike]
Little update: improved passenger ejection when the airplane is grounded or underwater
- apercy
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Re: [Mod]Ultralight Trike[trike]
Bug fix: player detection after collision
- Nathan.S
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Re: [Mod]Ultralight Trike[trike]
Very fun to fly around. The bar thing that you'd hold on to control the wings gets in the way of the gauges sometimes. Could those maybe be turned into a HUD so they wouldn't be obscured?
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
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Check out my website, and brand new Minetest Modding Course
- apercy
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Re: [Mod]Ultralight Trike[trike]
I dont like the idea of using HUD, it's why I made all controls in the 3D model, but I'll think a way to put it optionally using a shortkey to activate... thank you
Re: [Mod]Ultralight Trike[trike]
i'm really a fan from all of your vehicles. Nice work, +10 mese for you!
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