[Mod] Clothing 2 [2.3.6] [clothing]

SFENCE
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[Mod] Clothing 2 [2.3.6] [clothing]

by SFENCE » Post

This mod is based on clothing mod from stu and others.

Adds colored clothing to Minetest Game and is optimized for Minetest 5.4.0.
This mod includes the spinning machine, new loom, dye machine, and sewing table. Shirts and capes with pictures 8x8 are supported.

I recommend using this mod with skinsdb and appliances mod.
Recipes should be available via unified_inventory, craftguide and i3.

From version 2.0.3, old looms (from original clothing mod by stu) should be updated by lbm function to new one.

WARNING:
  • Use only one skin management mod (skinsdb, or multiskin for example)
  • If you are using mod 3d_armor, use skinsdb mod. (Mod multiskin doesn't support 3d_armor and it cause the problem)
  • This mod has limited support for i3 inventory mod. If you want to use clothing with i3 mod, you should ask author of i3 mod to add support for it (like for skinsdb). It cannot be solved in clothing mod due to problem with cycle dependency, because appliances mod depends on i3 mod and i3 mod depend on skinsdb mod which depends on clothing mod which depends on appliances mod.
  • If you are using this mod with character_anim, the cape will be shown on the front instead of on the rear (I hope, it will be fixed in the future.).
Image

Plans:
Add an electrically powered version of machines when the technic mod is available.

Download: https://github.com/sfence/clothing/archive/2.3.6.zip
Source code: https://github.com/sfence/clothing/tree/v2
Optional Dependencies: appliances, multiskin, sfinv, creative, inventory_plus, unified_inventory, wool, bucket, default, farming
License: LGPL v2.1 for source code, CC BY-SA 3.0 for media files.
Attachments
screenshot_20210325_193625.png
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Last edited by SFENCE on Tue Sep 06, 2022 16:56, edited 23 times in total.
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Re: [Mod] Clothing 2 [2.0.1] [clothing]

by SFENCE » Post

Clothing mod has been updated to version 2.0.1.
  • Better integration to Minetest game.
  • Add recipes to README and to unified_inventory.
Last edited by SFENCE on Wed Mar 31, 2021 17:47, edited 1 time in total.
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Re: [Mod] Clothing 2 [2.0.2] [clothing]

by SFENCE » Post

Clothing mod has been updated to version 2.0.2.
  • Use new appliances 0.8.2 API for craft type registration.
Last edited by SFENCE on Wed Mar 31, 2021 17:47, edited 1 time in total.
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Re: [Mod] Clothing 2 [2.0.3] [clothing]

by SFENCE » Post

Clothing mod has been updated to version 2.0.3.
  • Add old loom from original clothing by stu upgrade to a new one by registered lbm function.
Last edited by SFENCE on Wed Mar 31, 2021 17:47, edited 1 time in total.
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Re: [Mod] Clothing 2 [2.0.3] [clothing]

by 1faco » Post

can you add a mannequin?

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Re: [Mod] Clothing 2 [2.0.3] [clothing]

by SFENCE » Post

1faco wrote:
Wed Mar 31, 2021 16:07
can you add a mannequin?
It should be possible because something similar is in the 3d_armor mod.
I will look at it, and try it.
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Re: [Mod] Clothing 2 [2.0.4] [clothing]

by SFENCE » Post

Clothing mod has been updated to version 2.0.4.
  • Update sewing table recipe.
  • Fix some bugs.
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Re: [Mod] Clothing 2 [2.1.0] [clothing]

by SFENCE » Post

Clothing mod has been updated to version 2.1.0.
  • Add mannequin stand (only if clothing is used with skinsdb mod, crafting is possible only with basic_materials.
Spoiler
Image
Attachments
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Re: [Mod] Clothing 2 [2.0.3] [clothing]

by SFENCE » Post

1faco wrote:
Wed Mar 31, 2021 16:07
can you add a mannequin?
The mannequin stand should be available with a new update. But is limited to using clothing with skinsdb mod with crafting from plastic (available via basic_materials mod).
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Re: [Mod] Clothing 2 [2.0.3] [clothing]

by 1faco » Post

SFENCE wrote:
Thu Apr 01, 2021 18:29
The mannequin stand should be available with a new update. But is limited to using clothing with skinsdb mod with crafting from plastic (available via basic_materials mod).
It's perfect! thank u so much!

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Re: [Mod] Clothing 2 [2.1.1] [clothing]

by SFENCE » Post

Clothing mod has been updated to version 2.1.1.
  • Fix settings and update reporting of bad configuration to the user.
  • Change files structure.
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Re: [Mod] Clothing 2 [2.1.1] [clothing]

by CupCake_ » Post

C'est un mod incroyable, même si ce serait bien si vous pouviez ajouter plus de styles de vêtements. Veuillez considérer ma demande :).

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Re: [Mod] Clothing 2 [2.1.1] [clothing]

by SFENCE » Post

CupCake_ wrote:
Sun Apr 25, 2021 12:52
C'est un mod incroyable, même si ce serait bien si vous pouviez ajouter plus de styles de vêtements. Veuillez considérer ma demande :).
Je suis ravi d'apprendre que vous aimez ce mod.
Désolé pour mon français, j'utilise Google Translator.
J'ai l'intention d'ajouter quelque chose comme un short et une chemise à manches longues, peut-être des gants. Mais maintenant je me concentre sur la finition de la cuisine mod. Cela prend donc un peu de temps.
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Re: [Mod] Clothing 2 [2.1.1] [clothing]

by superfloh » Post

Hi,

we're too stupid to equip the pieces of clothing. We managed to create a shirt - how do we equip it?

minetest latest master 5.5.x dev
clothing latest v2 branch
multiskins latest master
appliances latest master
skinsdb latest master

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Re: [Mod] Clothing 2 [2.1.1] [clothing]

by SFENCE » Post

superfloh wrote:
Thu May 20, 2021 12:47
Hi,

we're too stupid to equip the pieces of clothing. We managed to create a shirt - how do we equip it?

minetest latest master 5.5.x dev
clothing latest v2 branch
multiskins latest master
appliances latest master
skinsdb latest master
Hi.

In default inventory, inventory_plu inventory should be available tab "clothing", where you can dress your player.
Spoiler
Image
Image
If you are using i3 inventory, you should ask the author of i3 inventory to add support for the clothing mod. Because i3 mod depends on skinsdb mod, I cannot add i3 mod to dependences of clothing mod, because it causes the cycle dependency problem.
Attachments
cloth_inv2.png
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cloth_inv.png
cloth_inv.png (171.83 KiB) Viewed 2742 times
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Re: [Mod] Clothing 2 [2.1.1] [clothing]

by superfloh » Post

Hi, thanks for the explanation.
I have the tab in standard inventory and I can put clothing items eg a shirt there. but the player's appearance does not change.
Is there a collision with 3d armor mod?
Bildschirmfoto 2021-05-24 um 13.22.29.png
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Bildschirmfoto 2021-05-24 um 13.23.19.png
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Re: [Mod] Clothing 2 [2.1.1] [clothing]

by SFENCE » Post

superfloh wrote:
Mon May 24, 2021 11:20
Hi, thanks for the explanation.
I have the tab in standard inventory and I can put clothing items eg a shirt there. but the player's appearance does not change.
Is there a collision with 3d armor mod?

Bildschirmfoto 2021-05-24 um 13.22.29.png

Bildschirmfoto 2021-05-24 um 13.23.19.png
There should not be a collision with 3d armor. The player model provided via skinsdb mod has a special layer for player skin, for clothing, and for armor. I tested it.
Spoiler
Image
I think, there can be a collision of skinsdb and multiskins mod, because multiskins mod provides player model too. You can try to copy multiskins mod skins into skinsdb skin directory and disable multiskins mod. Maybe, it will help.
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Re: [Mod] Clothing 2 [2.1.1] [clothing]

by superfloh » Post

OK, let's try the other way around: what do I need to equip clothes?
The clothing mod, of course, branch v2
mod appliances for the loom etc, latest master
mod skinsdb, latest master

what else?
which mods may not be active?

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Re: [Mod] Clothing 2 [2.1.1] [clothing]

by SFENCE » Post

superfloh wrote:
Mon May 24, 2021 15:16
OK, let's try the other way around: what do I need to equip clothes?
The clothing mod, of course, branch v2
mod appliances for the loom etc, latest master
mod skinsdb, latest master

what else?
which mods may not be active?
I did some quick experiments in my testing world which include 3d_armor, and it looks like multiskin mod cause the problem. So, I recommend you to use only skinsdb mod for skins management.
Multiskin mod looks well if you are not using the 3d_armod mod.
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Re: [Mod] Clothing 2 [2.1.1] [clothing]

by superfloh » Post

OK, disabled multiskin (I have no idea why I added this mod) and clothing works well, thank you :)

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Re: [Mod] Clothing 2 [2.1.1] [clothing]

by superfloh » Post

Just one issue: the cape is on the front of the player - isn't it supposed to be on the back?
Bildschirmfoto 2021-05-25 um 16.26.03.png
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Re: [Mod] Clothing 2 [2.1.1] [clothing]

by SFENCE » Post

superfloh wrote:
Tue May 25, 2021 14:27
Just one issue: the cape is on the front of the player - isn't it supposed to be on the back?

Bildschirmfoto 2021-05-25 um 16.26.03.png
Hmm. It looks strange.

In my test world it look like this:
Spoiler
Image
Can you send me the list of mods, you are using in the world where you see this problem?
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Re: [Mod] Clothing 2 [2.1.1] [clothing]

by superfloh » Post

SFENCE wrote:
Tue May 25, 2021 16:59
Can you send me the list of mods, you are using in the world where you see this problem?
of course. here in this forum(public, private) or GitHub issue?

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Re: [Mod] Clothing 2 [2.1.1] [clothing]

by SFENCE » Post

superfloh wrote:
Tue May 25, 2021 18:45
SFENCE wrote:
Tue May 25, 2021 16:59
Can you send me the list of mods, you are using in the world where you see this problem?
of course. here in this forum(public, private) or GitHub issue?
GitHub issue should be good for this.
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Re: [Mod] Clothing 2 [2.2.0] [clothing]

by SFENCE » Post

Clothing mod has been updated to version 2.2.0.
  • Add on_load callback to API.
  • Add basic API documentation (api.md)
  • Add clothes hood mask, gloves, undershirt, t-shirt with short sleeve and shorts. include recipes update.
  • Add configurable hide of player tag, when player use a hood mask (clothing_enable_hood_mask). The default state is on.
  • Update algorithm of dirty water mixing with clean water.
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