[Mod]Super Duck Hydroplane[hidroplane]

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loppi
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Re: [Mod]Super Duck Hydroplane[hidroplane]

by loppi » Post

g710 is the model,4 gb ram,and the other things i dont know.
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Re: [Mod]Super Duck Hydroplane[hidroplane]

by 56independent_actual » Post

loppi wrote:
Wed Sep 08, 2021 15:34
g710 is the model,4 gb ram,and the other things i dont know.
From this search, i managed to gether your laptop is classed as "entry level". My compiuter is slightly more powerful.

A laptop with 2 gb of ram and 100 gb of disk space is seriously outdated and should be replaced (low-spec). However, a laptop of 32 gb ram and 5 Tb disk space will survive maybe a decade or two (high-spec)

Datacentres are entirely different and are subject to much higher expectations, solely because if a laptop can store 8 gb RAM, then a building should be able to have at least a terabyte of ram.

Good luck!
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Re: [Mod]Super Duck Hydroplane[hidroplane]

by loppi » Post

for progamming purposes its still nice :)

but,8 TB!!?!
my disc has 1,2 tb space

so,8 TB!!!!???!! 😨😨😨😨😨😨😨😨😨😨😨😨
"ich liebe industrie!" And yes, its a Russian Bulldozer 😁

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Re: [Mod]Super Duck Hydroplane[hidroplane]

by 56independent_actual » Post

loppi wrote:
Fri Sep 10, 2021 12:33
for progamming purposes its still nice :)

but,8 TB!!?!
my disc has 1,2 tb space

so,8 TB!!!!???!! 😨😨😨😨😨😨😨😨😨😨😨😨
Well, it all depends on needs. If you are working in the film industry, editing many films at once, you may find yourself faced with several terabytes of media, and the need for a 16 tb disk.. Heavy programming may end up with 100 gb of media, but it's nothing to be worried about. It's only if you are getting lots of libraries, lots of IDEs.

I am warning you that we have drifted heavily offtopic.
Warnig: Al my laguage ekscept English is bad, includig Hungarian (magyàränoлиски), Spanish (esпagnyoл), and Russian (рÿсскïанöл).

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Re: [Mod]Super Duck Hydroplane[hidroplane]

by loppi » Post

ohh
yes
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Re: [Mod]Super Duck Hydroplane[hidroplane]

by Jackknife » Post

Is there any plans to make a biplane or something like that takes off and lands on the ground?
I’ve tried out the historical plane mod you done recently.

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Re: [Mod]Super Duck Hydroplane[hidroplane]

by MisterE » Post

AFAIK the seaplane has wheels and can land on the ground

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Re: [Mod]Super Duck Hydroplane[hidroplane]

by Jackknife » Post

MisterE wrote:
Mon Sep 20, 2021 17:45
AFAIK the seaplane has wheels and can land on the ground
Yes I’m aware of that but it’s incredibly awkward to land.

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Re: [Mod]Super Duck Hydroplane[hidroplane]

by apercy » Post

Jackknife wrote:
Mon Sep 20, 2021 17:15
Is there any plans to make a biplane or something like that takes off and lands on the ground?
I’ve tried out the historical plane mod you done recently.
Maybe after the DC3 I'm planning =)

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Re: [Mod]Super Duck Hydroplane[hidroplane]

by loppi » Post

THE douglas dc3?!

wow,it,would be a dream to have this on minetest.
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Re: [Mod]Super Duck Hydroplane[hidroplane]

by blocker » Post

YES, more Planes!
Or perhaps the Junkers Ju 52. The hull looks more like it was built from blocks.
My dream, Airlines. Planes meets Advanced Trains.

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Re: [Mod]Super Duck Hydroplane[hidroplane]

by loppi » Post

yes that would be cool too,planes on splines.
but its still a plane then?
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Re: [Mod]Super Duck Hydroplane[hidroplane]

by apercy » Post

Ju52 is a good suggestion! Okay, Ju52 before a DC3

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Re: [Mod]Super Duck Hydroplane[hidroplane]

by blocker » Post

loppi wrote:
Tue Sep 21, 2021 12:26
yes that would be cool too,planes on splines.
but its still a plane then?
1. On ground, the planes folows tracks (like mod linetrack) from station blocks (park position) to "take off" blocks and begin fly.
2. In Air, the plane move from waypoint to waypoint (list of coordinates) to a "landing" block. From here it follows the track.
3. start with 1.

Just a dream ;-) inspired by apercy fantastic plane mods (helicopter, hidroplane, trike) and Advanced Trains and the bus in linetrack viewtopic.php?t=23528

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Re: [Mod]Super Duck Hydroplane[hidroplane]

by apercy » Post

blocker wrote:
Tue Sep 21, 2021 14:07
loppi wrote:
Tue Sep 21, 2021 12:26
yes that would be cool too,planes on splines.
but its still a plane then?
1. On ground, the planes folows tracks (like mod linetrack) from station blocks (park position) to "take off" blocks and begin fly.
2. In Air, the plane move from waypoint to waypoint (list of coordinates) to a "landing" block. From here it follows the track.
3. start with 1.

Just a dream ;-) inspired by apercy fantastic plane mods (helicopter, hidroplane, trike) and Advanced Trains and the bus in linetrack viewtopic.php?t=23528
=)

try this little child too: https://content.minetest.net/packages/a ... emoiselle/

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Re: [Mod]Super Duck Hydroplane[hidroplane]

by blocker » Post

It's already at my airport ;-)

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Re: [Mod]Super Duck Hydroplane[hidroplane]

by loppi » Post

at my too :)
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Re: [Mod]Super Duck Hydroplane[hidroplane]

by Hume2 » Post

I tested the mod on the server Tunnelers' Abyss. It looks like the hydroplane is very unstable on servers with higher load. Usually, when I press A or D during flight just once, the hydroplane starts to shake from left to right and back. Sometimes it starts shaking even without pressing these keys. And after some shakes, the hydroplane is thrown towards the ground with a high speed.

I noticed that you play with accelereation. This makes the method second-order. Second-order models are more accurate but less numerically stable. Their inaccuracies grow with square of lag. If you managed to do the physics only using velocity, it would be a first-order method, which would be more stable. From my experience, vehicles with first-order models so-so work. And don't forget to check the sanity of values before you use them.
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Re: [Mod]Super Duck Hydroplane[hidroplane]

by apercy » Post

Hume2 wrote:
Sun Oct 10, 2021 16:22
I tested the mod on the server Tunnelers' Abyss. It looks like the hydroplane is very unstable on servers with higher load. Usually, when I press A or D during flight just once, the hydroplane starts to shake from left to right and back. Sometimes it starts shaking even without pressing these keys. And after some shakes, the hydroplane is thrown towards the ground with a high speed.

I noticed that you play with accelereation. This makes the method second-order. Second-order models are more accurate but less numerically stable. Their inaccuracies grow with square of lag. If you managed to do the physics only using velocity, it would be a first-order method, which would be more stable. From my experience, vehicles with first-order models so-so work. And don't forget to check the sanity of values before you use them.
Okay, I'll do some tests! Thank you!

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Re: [Mod]Super Duck Hydroplane[hidroplane]

by apercy » Post

Okay Hume2, I made it! Now time to test this new version =)

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Re: [Mod]Super Duck Hydroplane[hidroplane]

by loppi » Post

apercy wrote:
Tue Sep 21, 2021 12:55
Okay, Ju52 , DC3
is it already in work? :D
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Re: [Mod]Super Duck Hydroplane[hidroplane]

by apercy » Post

loppi wrote:
Sun Oct 31, 2021 19:50
apercy wrote:
Tue Sep 21, 2021 12:55
Okay, Ju52 , DC3
is it already in work? :D
Not yet, so many things to do...

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Re: [Mod]Super Duck Hydroplane[hidroplane]

by loppi » Post

okey :)
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Re: [Mod]Super Duck Hydroplane[hidroplane]

by apercy » Post

loppi wrote:
Mon Nov 01, 2021 14:03
okey :)
Image

I need a lot of time, but someday you will have your ju52
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Re: [Mod]Super Duck Hydroplane[hidroplane]

by loppi » Post

how cool.
is it also possible to make twoju model:one without the front engine? it looks similar to the dc then
then you can maybe make the dc3 and ju in one mod.

just an idea :)
"ich liebe industrie!" And yes, its a Russian Bulldozer 😁

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