[Mod]Super Duck Hydroplane[hidroplane]
- loppi
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Re: [Mod]Super Duck Hydroplane[hidroplane]
g710 is the model,4 gb ram,and the other things i dont know.
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- 56independent_actual
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Re: [Mod]Super Duck Hydroplane[hidroplane]
From this search, i managed to gether your laptop is classed as "entry level". My compiuter is slightly more powerful.
A laptop with 2 gb of ram and 100 gb of disk space is seriously outdated and should be replaced (low-spec). However, a laptop of 32 gb ram and 5 Tb disk space will survive maybe a decade or two (high-spec)
Datacentres are entirely different and are subject to much higher expectations, solely because if a laptop can store 8 gb RAM, then a building should be able to have at least a terabyte of ram.
Good luck!
Warnig: Al my laguage ekscept English is bad, includig Hungarian (magyàränoлиски), Spanish (esпagnyoл), and Russian (рÿсскïанöл).
- loppi
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Re: [Mod]Super Duck Hydroplane[hidroplane]
for progamming purposes its still nice :)
but,8 TB!!?!
my disc has 1,2 tb space
so,8 TB!!!!???!! 😨😨😨😨😨😨😨😨😨😨😨😨
but,8 TB!!?!
my disc has 1,2 tb space
so,8 TB!!!!???!! 😨😨😨😨😨😨😨😨😨😨😨😨
"ich liebe industrie!" And yes, its a Russian Bulldozer 😁
- 56independent_actual
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Re: [Mod]Super Duck Hydroplane[hidroplane]
Well, it all depends on needs. If you are working in the film industry, editing many films at once, you may find yourself faced with several terabytes of media, and the need for a 16 tb disk.. Heavy programming may end up with 100 gb of media, but it's nothing to be worried about. It's only if you are getting lots of libraries, lots of IDEs.
I am warning you that we have drifted heavily offtopic.
Warnig: Al my laguage ekscept English is bad, includig Hungarian (magyàränoлиски), Spanish (esпagnyoл), and Russian (рÿсскïанöл).
- loppi
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Re: [Mod]Super Duck Hydroplane[hidroplane]
ohh
yes
yes
"ich liebe industrie!" And yes, its a Russian Bulldozer 😁
Re: [Mod]Super Duck Hydroplane[hidroplane]
Is there any plans to make a biplane or something like that takes off and lands on the ground?
I’ve tried out the historical plane mod you done recently.
I’ve tried out the historical plane mod you done recently.
- MisterE
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Re: [Mod]Super Duck Hydroplane[hidroplane]
AFAIK the seaplane has wheels and can land on the ground
- apercy
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Re: [Mod]Super Duck Hydroplane[hidroplane]
Maybe after the DC3 I'm planning =)
- loppi
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Re: [Mod]Super Duck Hydroplane[hidroplane]
THE douglas dc3?!
wow,it,would be a dream to have this on minetest.
wow,it,would be a dream to have this on minetest.
"ich liebe industrie!" And yes, its a Russian Bulldozer 😁
Re: [Mod]Super Duck Hydroplane[hidroplane]
YES, more Planes!
Or perhaps the Junkers Ju 52. The hull looks more like it was built from blocks.
My dream, Airlines. Planes meets Advanced Trains.
Or perhaps the Junkers Ju 52. The hull looks more like it was built from blocks.
My dream, Airlines. Planes meets Advanced Trains.
- loppi
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Re: [Mod]Super Duck Hydroplane[hidroplane]
yes that would be cool too,planes on splines.
but its still a plane then?
but its still a plane then?
"ich liebe industrie!" And yes, its a Russian Bulldozer 😁
- apercy
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Re: [Mod]Super Duck Hydroplane[hidroplane]
Ju52 is a good suggestion! Okay, Ju52 before a DC3
Re: [Mod]Super Duck Hydroplane[hidroplane]
1. On ground, the planes folows tracks (like mod linetrack) from station blocks (park position) to "take off" blocks and begin fly.
2. In Air, the plane move from waypoint to waypoint (list of coordinates) to a "landing" block. From here it follows the track.
3. start with 1.
Just a dream ;-) inspired by apercy fantastic plane mods (helicopter, hidroplane, trike) and Advanced Trains and the bus in linetrack viewtopic.php?t=23528
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Re: [Mod]Super Duck Hydroplane[hidroplane]
=)blocker wrote: ↑Tue Sep 21, 2021 14:071. On ground, the planes folows tracks (like mod linetrack) from station blocks (park position) to "take off" blocks and begin fly.
2. In Air, the plane move from waypoint to waypoint (list of coordinates) to a "landing" block. From here it follows the track.
3. start with 1.
Just a dream ;-) inspired by apercy fantastic plane mods (helicopter, hidroplane, trike) and Advanced Trains and the bus in linetrack viewtopic.php?t=23528
try this little child too: https://content.minetest.net/packages/a ... emoiselle/
Re: [Mod]Super Duck Hydroplane[hidroplane]
It's already at my airport ;-)
- loppi
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Re: [Mod]Super Duck Hydroplane[hidroplane]
at my too :)
"ich liebe industrie!" And yes, its a Russian Bulldozer 😁
- Hume2
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Re: [Mod]Super Duck Hydroplane[hidroplane]
I tested the mod on the server Tunnelers' Abyss. It looks like the hydroplane is very unstable on servers with higher load. Usually, when I press A or D during flight just once, the hydroplane starts to shake from left to right and back. Sometimes it starts shaking even without pressing these keys. And after some shakes, the hydroplane is thrown towards the ground with a high speed.
I noticed that you play with accelereation. This makes the method second-order. Second-order models are more accurate but less numerically stable. Their inaccuracies grow with square of lag. If you managed to do the physics only using velocity, it would be a first-order method, which would be more stable. From my experience, vehicles with first-order models so-so work. And don't forget to check the sanity of values before you use them.
I noticed that you play with accelereation. This makes the method second-order. Second-order models are more accurate but less numerically stable. Their inaccuracies grow with square of lag. If you managed to do the physics only using velocity, it would be a first-order method, which would be more stable. From my experience, vehicles with first-order models so-so work. And don't forget to check the sanity of values before you use them.
If you lack the reality, go on a trip or find a job.
- apercy
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Re: [Mod]Super Duck Hydroplane[hidroplane]
Okay, I'll do some tests! Thank you!Hume2 wrote: ↑Sun Oct 10, 2021 16:22I tested the mod on the server Tunnelers' Abyss. It looks like the hydroplane is very unstable on servers with higher load. Usually, when I press A or D during flight just once, the hydroplane starts to shake from left to right and back. Sometimes it starts shaking even without pressing these keys. And after some shakes, the hydroplane is thrown towards the ground with a high speed.
I noticed that you play with accelereation. This makes the method second-order. Second-order models are more accurate but less numerically stable. Their inaccuracies grow with square of lag. If you managed to do the physics only using velocity, it would be a first-order method, which would be more stable. From my experience, vehicles with first-order models so-so work. And don't forget to check the sanity of values before you use them.
- apercy
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Re: [Mod]Super Duck Hydroplane[hidroplane]
Okay Hume2, I made it! Now time to test this new version =)
- loppi
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Re: [Mod]Super Duck Hydroplane[hidroplane]
"ich liebe industrie!" And yes, its a Russian Bulldozer 😁
- apercy
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Re: [Mod]Super Duck Hydroplane[hidroplane]
Not yet, so many things to do...
- loppi
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Re: [Mod]Super Duck Hydroplane[hidroplane]
okey :)
"ich liebe industrie!" And yes, its a Russian Bulldozer 😁
- apercy
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Re: [Mod]Super Duck Hydroplane[hidroplane]
I need a lot of time, but someday you will have your ju52
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- loppi
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Re: [Mod]Super Duck Hydroplane[hidroplane]
how cool.
is it also possible to make twoju model:one without the front engine? it looks similar to the dc then
then you can maybe make the dc3 and ju in one mod.
just an idea :)
is it also possible to make twoju model:one without the front engine? it looks similar to the dc then
then you can maybe make the dc3 and ju in one mod.
just an idea :)
"ich liebe industrie!" And yes, its a Russian Bulldozer 😁
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