Code is delivered from code of mod nautilus.
ALPHA
This is the ALPHA version.
It means the mod is not finished.
Rocket is flyable, but not craftable. So, the creative mode is required to test it at the moment.
Expect changes in rocket behaviors in the future, more rocket instruments, etc.
At this time, compatibility with older entities is not guaranteed. So, remove all rocket entities before updating the mod to a newer version.
Feedback is welcomed but read known issues first.
Known issues / not implemented features:
- Rotate should be disabled when the rocket is touching the ground.
- Crafting system has to be added.
- Dependencies should be checked and cleared from unused mods, some mods should be moved to optional dependencies.
- Some system for store speed when the rocket collides with unloaded map chunk should be added.
- Unimplemented screen instruments should be implemented.
- Refilling rocket with fuel, oxidizer, air, and battery recharging have to be implemented.
- Rocket explosion when rocket collides have to be added.
W (Move forwards) -> change pitch
S (Move backwards) -> change pitch
A (Move left) -> roll around vertical rocket axis (change yaw)
D (Move right) -> roll around vertical rocket axis (change yaw)
Space (Jump) -> increase engine thrust
Shift (Sneak) -> decrease engine thrust
E (Special) -> should be combined with another key
+ A-> separate stage 1
+ D-> separate coupling ring
+ Space -> start engine
+ Shift -> stop engine
Some tips:
Spoiler
- Stage 1 engine cannot be restarted.
- Gravity is 0 above level 2000 etc.
- For assemble full rocket, place stage 1, coupling ring on stage 1, and stage orbital on stage 1 with coupling ring.
- For leave gravitation field, assemble full rocket with stage 1, coupling ring, and orbital stage. Burn all fuel in stage 1 with maximum thrust. Separate stage 1, turn on stage 1 engines, and separate coupling ring. You should burn etc. half fuel in the orbital stage to leave the gravity field. This can be different if you are not starting from height 0.
- Use this with some mods like other worlds.
- Disable damage is a good idea because the rocket cannot be refilled with air at the moment.
Spoiler
Download: https://github.com/sfence/staged_rocket ... master.zip
Source code: https://github.com/sfence/staged_rocket
Optional Dependencies: mobkit, default, player_api, biofuel,
License: MIT for source code, MIT and CC BY-SA X for media files (Check README file).