[Mod] Tools Using the Node Damage and Repair System [1.0.0] [nd_tools]

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Noodlemire
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Posts: 61
Joined: Sun May 27, 2018 00:07
GitHub: Noodlemire
In-game: Noodlemire

[Mod] Tools Using the Node Damage and Repair System [1.0.0] [nd_tools]

by Noodlemire » Post

This is a mod that takes the node_damage API and applies it to every item in the game, effectively replacing the usual digging interactions. The actual digging times should be about the same, but you get long-lasting node damage, which must be manually repaired or replaced if something important (like a house wall) gets damaged.

To help in repairing, you can make a variety of "mallets" with support from a wide variety of mods that add ores. Mallets work like any usual tool, except instead of breaking blocks, they repair them. However, mallets also need you to have glue in your inventory to work. This mod can either add its own glue or rely on Mesecon's glue if it exists, and each piece of glue allows to 9 repairs to be done.

An api.txt file is provided if you wish to work with this system or make new mallets in your own mod.
Required mods:
* node_damage: https://content.minetest.net/packages/N ... de_damage/
* controls: https://github.com/mt-mods/controls (This fork is necessary for updated support)

Optional mods:
* cloud_items
* default
* ethereal
* hardtrees
* mesecons_materials
* moreores Image Repository: https://github.com/Noodlemire/nd_tools
Liscense: LGPL 2.1, https://github.com/Noodlemire/nd_tools/blob/master/LICENSE.txt
Download: https://mega.nz/file/qjQFGCAK#3ZYn88XB_Wy73YIyEtr2_nTMePbyAsNXi2tm-s5-HaU

c56
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Posts: 307
Joined: Wed Apr 21, 2021 03:05
GitHub: tigercoding56
In-game: bm5 or bemo5 also sell_her_on55

Re: [Mod] Tools Using the Node Damage and Repair System [1.0.0] [nd_tools]

by c56 » Post

Noodlemire wrote:
Mon Aug 23, 2021 04:44
This is a mod that takes the node_damage API and applies it to every item in the game, effectively replacing the usual digging interactions. The actual digging times should be about the same, but you get long-lasting node damage, which must be manually repaired or replaced if something important (like a house wall) gets damaged.

To help in repairing, you can make a variety of "mallets" with support from a wide variety of mods that add ores. Mallets work like any usual tool, except instead of breaking blocks, they repair them. However, mallets also need you to have glue in your inventory to work. This mod can either add its own glue or rely on Mesecon's glue if it exists, and each piece of glue allows to 9 repairs to be done.

An api.txt file is provided if you wish to work with this system or make new mallets in your own mod.
Required mods:
* node_damage: https://content.minetest.net/packages/N ... de_damage/
* controls: https://github.com/mt-mods/controls (This fork is necessary for updated support)

Optional mods:
* cloud_items
* default
* ethereal
* hardtrees
* mesecons_materials
* moreores Image Repository: https://github.com/Noodlemire/nd_tools
Liscense: LGPL 2.1, https://github.com/Noodlemire/nd_tools/blob/master/LICENSE.txt
Download: https://mega.nz/file/qjQFGCAK#3ZYn88XB_Wy73YIyEtr2_nTMePbyAsNXi2tm-s5-HaU
nice but you might want to solve it crashing often (techage pipeworks etc )
this is a signature not a place to post messages also if i could change my username i would change it to sell_her_on55

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