Always crash after I set 2 levels and want try it. May be I use wrong Y values? I don't know.
Strangely, can you show please error message? I know there is a crash you get after rejoining, I will need to fix it in the next update.
The mandatory condition when you create a floors net is you should mark their positions strictly vertically, otherwise you would receive a warning in the chat.
I can't show you now the error message, but I will install Minetestserver on the computer I use now, and test this mod.
The error was about number or... but need wait, i will show you later.
About the name, if there is a number, it's ask again. But, I will test.
Yes, the X and Z must be exact.
Will be 5.3 version for Minetest-server, on Debian.
ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'real_elevators' in callback environment_Step(): Invalid position (expected table got no value).
ERROR[Main]: stack traceback:
ERROR[Main]: [C]: in function 'set_attach'
ERROR[Main]: ...es/minetest-server/.minetest/mods/real_elevators/api.lua:306: in function 'activate'
ERROR[Main]: ...es/minetest-server/.minetest/mods/real_elevators/api.lua:668: in function <...es/minetest-server/.minetest/mods/real_elevators/api.lua:611>
ERROR[Main]: /usr/share/games/minetest/builtin/game/register.lua:429: in function </usr/share/games/minetest/builtin/game/register.lua:413>
ERROR[Main]: stack traceback:
The elevator need 3x3 on ground surface. Why note use thinner wall and L shape angle wall, and a wider cabin? It will be easier to build too.
Bug with incorrect rotation of attached inner doors when yaw is not equal to 0.
Bug when destroyed inner door is added again on elevator activation/deactivation.
Crashes when a game is quit (not entirely).
Crashes with incorrect checks for shaft nodes/rope continuity.
What remains to be fixed further:
[*] Crash when elevator is in active state and a player has restarted the game.
@Germain do you get any of those crashes still with the new update? In any case, I didn't encounter an error after set a second level and selection that. I plan to add wider cabins and also new types in next updates.
I updated and tested, still have bug, can't remove the cabin elevator without crashing the server.
I know I can enter what I want in field name for level.
But, what I must enter for coordinates fields?
I`ve recorded the demo video of how to build an elevator shaft: https://www.youtube.com/watch?v=3aigjBx47qI
and also added the link to that in the primary post, so you can watch how to set coordinates when adding a new floor.