[Mod] Knog the giant gorilla [0.2.0] [mobs_knog]
- babyBalrog
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[Mod] Knog the giant gorilla [0.2.0] [mobs_knog]
Knog big gorilla
Knog no like trees
Knog no like buildings
Knog kill animals
Knog kill you
Dependencies: mobs
Licv: Code (GPLv3 or later), Media (CC BY-SA 3.0)
Gitlab:https://gitlab.com/davidauz/mobs_knog
Github:https://github.com/davidauz/mobs_knog
Download:https://gitlab.com/davidauz/mobs_knog/- ... g-main.zip
https://github.com/davidauz/mobs_knog/a ... s/main.zip
Warning: Knog is known to throw boulders at players.
He likes apples; if he is following you with homicidal intents, throw some on the ground.
Knog no like trees
Knog no like buildings
Knog kill animals
Knog kill you
Dependencies: mobs
Licv: Code (GPLv3 or later), Media (CC BY-SA 3.0)
Gitlab:https://gitlab.com/davidauz/mobs_knog
Github:https://github.com/davidauz/mobs_knog
Download:https://gitlab.com/davidauz/mobs_knog/- ... g-main.zip
https://github.com/davidauz/mobs_knog/a ... s/main.zip
Warning: Knog is known to throw boulders at players.
He likes apples; if he is following you with homicidal intents, throw some on the ground.
Last edited by babyBalrog on Wed Oct 27, 2021 07:14, edited 4 times in total.
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Re: [Mod] Knog the giant gorilla [0.0.1] [mobs_knog]
Sounds like fun, but every link in your post is either broken or requires a gitlab account to view
- babyBalrog
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Re: [Mod] Knog the giant gorilla [0.0.1] [mobs_knog]
Oops! Sorry I messed up the repo settings.
Thanks for raising the issue, It should be OK now.
Thanks for raising the issue, It should be OK now.
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Re: [Mod] Knog the giant gorilla [0.0.1] [mobs_knog]
Sorry to keep spamming your thread, but: the images in your first post are still not clickable.
The textures folder seems to be missing from gitlab. When I run your mod on a new world, with just unified inventory, mobs_redo and mobs_knog, I get these errors:
Knog is entirely pink, maybe that's because of the missing textures though. EDIT: after restarting he was entirely brown.
I noticed a sound file in your repo, if Knog is making a noise I can't hear it. (I checked that the game is unmuted).
The textures folder seems to be missing from gitlab. When I run your mod on a new world, with just unified inventory, mobs_redo and mobs_knog, I get these errors:
Code: Select all
2021-10-07 19:31:19: ERROR[Main]: generateImage(): Could not load image "knog_egg.png" while building texture; Creating a dummy image
2021-10-07 19:31:30: WARNING[Server]: Call to deprecated function 'setacceleration', please use 'set_acceleration' at /home/ra/.minetest/mods/mobs_knog/init.lua:342
2021-10-07 19:31:30: WARNING[Server]: Undeclared global variable "node_fire" accessed at /home/ra/.minetest/mods/mobs_knog/init.lua:129
2021-10-07 19:31:30: WARNING[Server]: Undeclared global variable "node_permanent_flame" accessed at /home/ra/.minetest/mods/mobs_knog/init.lua:130
2021-10-07 19:31:30: WARNING[Server]: Assignment to undeclared global "vsr" inside a function at /home/ra/.minetest/mods/mobs_knog/init.lua:239.
2021-10-07 19:31:30: ERROR[Main]: generateImage(): Could not load image "knog1.png" while building texture; Creating a dummy image
I noticed a sound file in your repo, if Knog is making a noise I can't hear it. (I checked that the game is unmuted).
- babyBalrog
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Re: [Mod] Knog the giant gorilla [0.0.1] [mobs_knog]
Hi, happy to know that your Knog is indeed brown!
He is indeed mute now, his grunting is planned for the next release.
Sorry I don't understand what do you mean for the images not being clickable... I used the [img] tag, is there another way?
Thank you for spotting the errors, I fixed them and updated the repository.
He is indeed mute now, his grunting is planned for the next release.
Sorry I don't understand what do you mean for the images not being clickable... I used the [img] tag, is there another way?
Thank you for spotting the errors, I fixed them and updated the repository.
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Re: [Mod] Knog the giant gorilla [0.0.1] [mobs_knog]
This is what I see when I look at your first post. No images, no clickable links, just the word "image"
When I upload an image to Imgur, I usually have to right-click it and select 'Open image in new tab', which gives a URL that this forum can actually use. (So, I am guessing that the forum doesn't recognise the URLs you used as valid images).
I'm still seeing a couple of errors. The first when the egg is visible in unified inventory, the second when the egg is placed on the ground, producing a Knog.
When I upload an image to Imgur, I usually have to right-click it and select 'Open image in new tab', which gives a URL that this forum can actually use. (So, I am guessing that the forum doesn't recognise the URLs you used as valid images).
I'm still seeing a couple of errors. The first when the egg is visible in unified inventory, the second when the egg is placed on the ground, producing a Knog.
Code: Select all
2021-10-08 05:58:49: ERROR[Main]: generateImage(): Could not load image "knog_egg.png" while building texture; Creating a dummy image
2021-10-08 05:58:55: ERROR[Main]: generateImage(): Could not load image "knog1.png" while building texture; Creating a dummy image
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Re: [Mod] Knog the giant gorilla [0.0.1] [mobs_knog]
Just out of curiosity, what mod does the fox in the third image come from?
Look at that, a signiture box! To bad I have nothing to put in i-... Wait...
- babyBalrog
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Re: [Mod] Knog the giant gorilla [0.0.1] [mobs_knog]
Hi! Thank you for your time and patience.
I didn't use imgur because it is censored where I live, along with Google, github, facebook and whatnot.
Today I updated the post using imgur through a VPN, now it should work.
For what regards the two png's error, I downright left out the files from the commit, bless my shaky memory.
I just updated the repo.
Thank you again for your help!
I didn't use imgur because it is censored where I live, along with Google, github, facebook and whatnot.
Today I updated the post using imgur through a VPN, now it should work.
For what regards the two png's error, I downright left out the files from the commit, bless my shaky memory.
I just updated the repo.
Thank you again for your help!
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Re: [Mod] Knog the giant gorilla [0.0.1] [mobs_knog]
Hi!
the fox comes from dmobs (D00Med's Mobs) https://github.com/D00Med/dmobs/
the fox comes from dmobs (D00Med's Mobs) https://github.com/D00Med/dmobs/
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Re: [Mod] Knog the giant gorilla [0.0.1] [mobs_knog]
Great, seems to be working now
Sounds like paradise! Anyway, I used imgur as an example, I think you can use any similar websiteI didn't use imgur because it is censored where I live, along with Google, github, facebook and whatnot.
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Re: [Mod] Knog the giant gorilla [0.0.1] [mobs_knog]
Oh gosh, those big, round eyes... this is too much for me!
Nice mod to scare your frens on Halloween. ;)
Nice mod to scare your frens on Halloween. ;)
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Re: [Mod] Knog the giant gorilla [0.0.1] [mobs_knog]
Ah, Thanks!babyBalrog wrote: ↑Fri Oct 08, 2021 06:51Hi!
the fox comes from dmobs (D00Med's Mobs) https://github.com/D00Med/dmobs/
Look at that, a signiture box! To bad I have nothing to put in i-... Wait...
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Knog crashes in water or lava
Hi, cool idea. First, here's a screenshot of Knog with entity shading on. To do this, enable shaders in the game settings menu.
Second, and sorry, I don't know what causes this because the code looks fine. Whenever Knog is standing in water or lava, the game crashes. Edit: Also should have mentioned I'm on the latest 5.5.0-dev.
Stack trace:
Spoiler warning: Speculation about the origin of the name Knog:
Second, and sorry, I don't know what causes this because the code looks fine. Whenever Knog is standing in water or lava, the game crashes. Edit: Also should have mentioned I'm on the latest 5.5.0-dev.
Stack trace:
Code: Select all
AsyncErr: Lua: Runtime error from mod 'mobs_knog' in callback luaentity_Step(): /home/blockhead/.minetest/mods/mobs_knog/init.lua:120: attempt to index local 'kn_pos' (a nil value)
stack traceback:
/home/blockhead/.minetest/mods/mobs_knog/init.lua:120: in function 'check_env_damage'
/home/blockhead/.minetest/mods/mobs_knog/init.lua:739: in function </home/blockhead/.minetest/mods/mobs_knog/init.lua:738>
Spoiler
Knog is an anagram of Kong (even my spellchecker knows this :))
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Re: Knog crashes in water or lava
Thank you! I am thrilled by the response, this is such a cool community!
Can you elaborate a little more on this?First, here's a screenshot of Knog with entity shading on. To do this, enable shaders in the game settings menu.
I am sorry I don't see a problem with the shading, I think I am not seeing something obvious.
I am running 5.1.0+repack-1~bpo10+1 in debian, afaik there is nothing complicated in there to be subject to problems with versions, it's just plain old lua.Second, and sorry, I don't know what causes this because the code looks fine. Whenever Knog is standing in water or lava, the game crashes. Edit: Also should have mentioned I'm on the latest 5.5.0-dev.
Stack trace:Code: Select all
AsyncErr: Lua: Runtime error from mod 'mobs_knog' in callback luaentity_Step(): /home/blockhead/.minetest/mods/mobs_knog/init.lua:120: attempt to index local 'kn_pos' (a nil value) stack traceback: /home/blockhead/.minetest/mods/mobs_knog/init.lua:120: in function 'check_env_damage' /home/blockhead/.minetest/mods/mobs_knog/init.lua:739: in function </home/blockhead/.minetest/mods/mobs_knog/init.lua:738>
Knog is simply supposed to die in water or lava.
Besides, the line numbers in your traceback do not correspond to what I have in my init.lua.
maybe you got an older version of the code? These days I am updating a lot.
I just pushed the code again to the repo, can you try updating your version and see if it crashes again?
You're spot on!Spoiler warning: Speculation about the origin of the name Knog:
Knog is an anagram of Kong (even my spellchecker knows this :))
I ran several focus groups (with my two kids) to decide the name of the beast, and we were almost set on "Knig Knog".
But that felt a bit too obvious, so we decided on the more snappy "Knog".
- babyBalrog
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Re: [Mod] Knog the giant gorilla [0.0.1] [mobs_knog]
Knog is supposed to be as scary as possible 😈
One of the ideas in development is to have him grab chunks of rocks and throw them on players.
Another is to make him sleep at night but wake up at the minimum touch and then go crazy.
If you have any other terrifying ideas please tell me!
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Re: [Mod] Knog the giant gorilla [0.0.1] [mobs_knog]
Is something to appease the destructive Knog for 5 seconds planned too...? ahahbabyBalrog wrote: ↑Sat Oct 09, 2021 02:47One of the ideas in development is to have him grab chunks of rocks and throw them on players.
Another is to make him sleep at night but wake up at the minimum touch and then go crazy.
Of course, hmmm, maybe he could recognise man-made "skyscrapers", climb them and chill on top of them, just for the lulz! B)If you have any other terrifying ideas please tell me!
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Re: [Mod] Knog the giant gorilla [0.0.1] [mobs_knog]
That's an awesome idea!
Maybe hitting him with bananas from the Farming Plus mod, or peanuts.
At the moment he can sort of recognize buildings, but for the sole purpose of causing them damage.Of course, hmmm, maybe he could recognise man-made "skyscrapers", climb them and chill on top of them, just for the lulz! B)
However the idea is good, I'll think of something along that line.
Thank you! 😁
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Re: Knog crashes in water or lava
If you look at the screenshots in your original post, they are all flat lifeless colour. You can't really tell exactly where Knog's head ends and his torso begins. Enabling shaders shades all the faces on entity models so they actually pop a bit. A prime example is the subway wagons for advtrains, which look so so much better now that entity shading is in the game.babyBalrog wrote: ↑Sat Oct 09, 2021 02:38Thank you! I am thrilled by the response, this is such a cool community!
Can you elaborate a little more on this?Blockhead wrote: First, here's a screenshot of Knog with entity shading on. To do this, enable shaders in the game settings menu.
I am sorry I don't see a problem with the shading, I think I am not seeing something obvious.
I cloned from GitLab the day I posted that message. I've just updated knog again, which added 1 commit so I'm up to 3abca5b7. Issue persists. Could the issue be my mobs mob? I'm using mobs_undo by TenPlus1 which I also just updated to 2021-09-23 (26ec61ee298). I don't think it's that though.babyBalrog wrote:I am running 5.1.0+repack-1~bpo10+1 in debian, afaik there is nothing complicated in there to be subject to problems with versions, it's just plain old lua.Blockhead wrote: Second, and sorry, I don't know what causes this because the code looks fine. Whenever Knog is standing in water or lava, the game crashes. Edit: Also should have mentioned I'm on the latest 5.5.0-dev.
Stack trace:Code: Select all
AsyncErr: Lua: Runtime error from mod 'mobs_knog' in callback luaentity_Step(): /home/blockhead/.minetest/mods/mobs_knog/init.lua:120: attempt to index local 'kn_pos' (a nil value) stack traceback: /home/blockhead/.minetest/mods/mobs_knog/init.lua:120: in function 'check_env_damage' /home/blockhead/.minetest/mods/mobs_knog/init.lua:739: in function </home/blockhead/.minetest/mods/mobs_knog/init.lua:738>
Knog is simply supposed to die in water or lava.
Besides, the line numbers in your traceback do not correspond to what I have in my init.lua.
maybe you got an older version of the code? These days I am updating a lot.
I just pushed the code again to the repo, can you try updating your version and see if it crashes again?
That's good because if you have a silent K that first name kinda sounds like a racial slur (sorry to point it out)...babyBalrog wrote: I ran several focus groups (with my two kids) to decide the name of the beast, and we were almost set on "Knig Knog".
But that felt a bit too obvious, so we decided on the more snappy "Knog".
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Re: Knog crashes in water or lava
Hi, I updated the texture, now it should look better.
I added some controls, let's see if it still crashes.Second, and sorry, I don't know what causes this because the code looks fine. Whenever Knog is standing in water or lava, the game crashes. Edit: Also should have mentioned I'm on the latest 5.5.0-dev.
I updated to 0bb78cb.
That's SUPER good, without knowing I dodged such a big bulled!That's good because if you have a silent K that first name kinda sounds like a racial slur (sorry to point it out)...
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Re: [Mod] Knog the giant gorilla [0.0.1] [mobs_knog]
Done... now Knog throws boulders to playersOne of the ideas in development is to have him grab chunks of rocks and throw them on players.
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Re: [Mod] Knog the giant gorilla [0.1.0] [mobs_knog]
Spoiler
P.S: fog added for effect.
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Re: Knog crashes in water or lava
That is nicer, thanks for that.
I have made a fix for this over at GitLab on a fork. It seems like your repository is not open to Merge Requests though, so it would be easiest if you enable that and I'll make the merge request.babyBalrog wrote: ↑Sat Oct 16, 2021 10:35I added some controls, let's see if it still crashes.
I updated to 0bb78cb.
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Re: Knog crashes in water or lava
The gitlab interface is killing me, I didn't know I had to explicitly enable merge requests; I did that and now it should be OK.I have made a fix for this over at GitLab on a fork. It seems like your repository is not open to Merge Requests though, so it would be easiest if you enable that and I'll make the merge request.
I saw your fix, let's try the merge request so I can learn some more about gitlab.
Thank you in advance for your help!
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