[Mod] Super Cub [supercub]
- apercy
- Member
- Posts: 640
- Joined: Wed Mar 25, 2020 16:31
- GitHub: APercy
- In-game: APercy
- Location: Pinheiral - RJ - Brazil
[Mod] Super Cub [supercub]
To help train a friend to pilot the Ju52 (not yet released), I created this mod, based on the Super Duck mod. Using conventional landing gear and flying faster, it serves for familiarization with the future new aircraft.
https://github.com/APercy/supercub
In order to fly, it is necessary to first supply the airplane with biofuel.
Then with a bottle or gallon selected, punch it against the airplane.
You can use 10 bottles them to fill the tank. See the fuel gauge on the airplane
panel (right below, with a green F). To embark, click with the right button.
While the machine is off, it is possible to move it using the sneak and jump keys (shift an space).
W ans S controls the pitch (elevator).
Right and Left (A and D) controls the yaw (rudder and ailerons).
Then to fly, start the engine with the special key E. Press jump (space)
to increase the engine power (check the panel for the indicator marked with a yellow P).
Adjust to the maximum. Pull the elevator control (S) when it have the speed to lift.
During the cruise flight, it is ideal to keep the power setting below the red range,
to control fuel consumption. Use the climb indicator to stabilize altitude,
as at high altitudes you lose sustentation and you spend more fuel.
For landing, just lower the power and stabilize the airplane. Pay attention at air speed
indicator, keeping it at green range, otherwise you will stall.
Care must be taken with impacts, as it causes damage to the aircraft and the pilot,
so training landings is essential.
To brake the aircraft, use the sneak (shift) key until it comes to a complete stop.
Do not stop the engine before this, or it will reverse when it stops
To repair damages, you can use the repair tool. It subtracts steel ingots to increase
airplane hp.
It can be painted using dye of any color you want, you must punch the airplane with the dye.
**Controls overview:**
* Right click: enter in/get off plane
* Left click (with biofuel): add fuel to plane
* Right click and Sneak: enter in flight instructor mode (limited vision, so use debug info)
* E: Start engine
* Jump: Increase power, forward on ground
* Sneak: Decrease power, brake on ground
* Backward: go up flying - nose up
* Forward: go down flying - nose down
* Left/right: Turn to left/right, work on and out ground.
* Left and Right together: center all commands
* Sneak and Jump together: give/take the controls to/from pilot student
* Up and Down together: enable/disable HUD
**Chat Commands: **
/cub_eject - ejects from the vehicle
/cub_manual - shows the manual
https://github.com/APercy/supercub
In order to fly, it is necessary to first supply the airplane with biofuel.
Then with a bottle or gallon selected, punch it against the airplane.
You can use 10 bottles them to fill the tank. See the fuel gauge on the airplane
panel (right below, with a green F). To embark, click with the right button.
While the machine is off, it is possible to move it using the sneak and jump keys (shift an space).
W ans S controls the pitch (elevator).
Right and Left (A and D) controls the yaw (rudder and ailerons).
Then to fly, start the engine with the special key E. Press jump (space)
to increase the engine power (check the panel for the indicator marked with a yellow P).
Adjust to the maximum. Pull the elevator control (S) when it have the speed to lift.
During the cruise flight, it is ideal to keep the power setting below the red range,
to control fuel consumption. Use the climb indicator to stabilize altitude,
as at high altitudes you lose sustentation and you spend more fuel.
For landing, just lower the power and stabilize the airplane. Pay attention at air speed
indicator, keeping it at green range, otherwise you will stall.
Care must be taken with impacts, as it causes damage to the aircraft and the pilot,
so training landings is essential.
To brake the aircraft, use the sneak (shift) key until it comes to a complete stop.
Do not stop the engine before this, or it will reverse when it stops
To repair damages, you can use the repair tool. It subtracts steel ingots to increase
airplane hp.
It can be painted using dye of any color you want, you must punch the airplane with the dye.
**Controls overview:**
* Right click: enter in/get off plane
* Left click (with biofuel): add fuel to plane
* Right click and Sneak: enter in flight instructor mode (limited vision, so use debug info)
* E: Start engine
* Jump: Increase power, forward on ground
* Sneak: Decrease power, brake on ground
* Backward: go up flying - nose up
* Forward: go down flying - nose down
* Left/right: Turn to left/right, work on and out ground.
* Left and Right together: center all commands
* Sneak and Jump together: give/take the controls to/from pilot student
* Up and Down together: enable/disable HUD
**Chat Commands: **
/cub_eject - ejects from the vehicle
/cub_manual - shows the manual
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- screenshot_20211203_175628.png (593.87 KiB) Viewed 1556 times
Last edited by apercy on Mon Dec 06, 2021 16:36, edited 1 time in total.
Re: [Mod] Super Cub [supercub]
Very nice. Had my first flight with my son as the pilot.
"Where ist the Airport?"
"Turn right"
CRASH in the highly visible Rock needle on the right
"You flew to the right too early"
Nice Father and Son Adventure
What are the dimensions of the Ju52 in blocks? Not that my airport is too small ;-)
"Where ist the Airport?"
"Turn right"
CRASH in the highly visible Rock needle on the right
"You flew to the right too early"
Nice Father and Son Adventure
What are the dimensions of the Ju52 in blocks? Not that my airport is too small ;-)
- apercy
- Member
- Posts: 640
- Joined: Wed Mar 25, 2020 16:31
- GitHub: APercy
- In-game: APercy
- Location: Pinheiral - RJ - Brazil
Re: [Mod] Super Cub [supercub]
Oh! Nice to know! =)blocker wrote: ↑Mon Dec 06, 2021 07:29Very nice. Had my first flight with my son as the pilot.
"Where ist the Airport?"
"Turn right"
CRASH in the highly visible Rock needle on the right
"You flew to the right too early"
Nice Father and Son Adventure
What are the dimensions of the Ju52 in blocks? Not that my airport is too small ;-)
The dimensions are 27x16
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- screenshot_20211203_181412.png (498.03 KiB) Viewed 1556 times
- apercy
- Member
- Posts: 640
- Joined: Wed Mar 25, 2020 16:31
- GitHub: APercy
- In-game: APercy
- Location: Pinheiral - RJ - Brazil
Re: [Mod] Super Cub [supercub]
-- updated --
bug fix on ground detection
bug fix on ground detection
Re: [Mod] Super Cub [supercub]
27x16 Blocks, ups that's large. I have to make my airport much, much bigger.
- apercy
- Member
- Posts: 640
- Joined: Wed Mar 25, 2020 16:31
- GitHub: APercy
- In-game: APercy
- Location: Pinheiral - RJ - Brazil
Re: [Mod] Super Cub [supercub]
updated:
changed the flight dynamics and added touch sound
changed the flight dynamics and added touch sound
Re: [Mod] Super Cub [supercub]
I’ve tried it out and the flying is buggy. The plane appears to drop downwards while flying and then jumps back up to where its supposed to be
- apercy
- Member
- Posts: 640
- Joined: Wed Mar 25, 2020 16:31
- GitHub: APercy
- In-game: APercy
- Location: Pinheiral - RJ - Brazil
Re: [Mod] Super Cub [supercub]
curious... I'll try to reproduce
Re: [Mod] Super Cub [supercub]
It seems to be lagging but I don’t know what could be causing the problem.
All I know is that it seems to lag when I lift off the ground but it starts making a jittery movement
All I know is that it seems to lag when I lift off the ground but it starts making a jittery movement
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