[Mod] Ju52 [ju52]
- apercy
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[Mod] Ju52 [ju52]
Hello people.
I was already talking about the development of this mod in the discord group, now I bring it here. I've been developing an aircraft for 12 occupants since November and have a long list of things to implement on it. In its current stage, it is already a crewable and challenging aircraft.
It's on my to-do list to create a system to schedule flights like in advtrains, but right now I don't even have that system started. In the aircraft's internal menu there are also buttons with no programmed action yet. So I ask you not to report this, I already know.
For fuel, the usual with my other flying cubs: hitting the biofuel against it. But here it only works externally. And 30 bottles are needed.
If you are already on board the aircraft and hit it with any dye, it will open a menu to paint.
For passengers to board, just right-click. If you want a co-pilot, it's easy: unlike the passengers, he must enter with shift + right-click.
To pass command of the aircraft to the copilot, shift+space
To trigger the flaps, E+shift
To brake to a complete stop, just shift, but the engine has to be running.
github:
https://github.com/APercy/ju52
There will most likely be changes, bugs, but I appreciate feedback and ideas
Have good flights with your friends. And a tip: Install the glider and make a skydive
I was already talking about the development of this mod in the discord group, now I bring it here. I've been developing an aircraft for 12 occupants since November and have a long list of things to implement on it. In its current stage, it is already a crewable and challenging aircraft.
It's on my to-do list to create a system to schedule flights like in advtrains, but right now I don't even have that system started. In the aircraft's internal menu there are also buttons with no programmed action yet. So I ask you not to report this, I already know.
For fuel, the usual with my other flying cubs: hitting the biofuel against it. But here it only works externally. And 30 bottles are needed.
If you are already on board the aircraft and hit it with any dye, it will open a menu to paint.
For passengers to board, just right-click. If you want a co-pilot, it's easy: unlike the passengers, he must enter with shift + right-click.
To pass command of the aircraft to the copilot, shift+space
To trigger the flaps, E+shift
To brake to a complete stop, just shift, but the engine has to be running.
github:
https://github.com/APercy/ju52
There will most likely be changes, bugs, but I appreciate feedback and ideas
Have good flights with your friends. And a tip: Install the glider and make a skydive
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Re: [Mod] Ju52 [ju52]
Great. Good job. I'm very happy. It's like Christmas.
- apercy
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- Location: Pinheiral - RJ - Brazil
Re: [Mod] Ju52 [ju52]
Thank you =)
Re: [Mod] Ju52 [ju52]
apercy wrote: ↑Mon Dec 06, 2021 11:26Hello people.
I was already talking about the development of this mod in the discord group, now I bring it here. I've been developing an aircraft for 12 occupants since November and have a long list of things to implement on it. In its current stage, it is already a crewable and challenging aircraft.
It's on my to-do list to create a system to schedule flights like in advtrains, but right now I don't even have that system started. In the aircraft's internal menu there are also buttons with no programmed action yet. So I ask you not to report this, I already know.
For fuel, the usual with my other flying cubs: hitting the biofuel against it. But here it only works externally. And 30 bottles are needed.
If you are already on board the aircraft and hit it with any dye, it will open a menu to paint.
For passengers to board, just right-click. If you want a co-pilot, it's easy: unlike the passengers, he must enter with shift + right-click.
To pass command of the aircraft to the copilot, shift+space
To trigger the flaps, E+shift
To brake to a complete stop, just shift, but the engine has to be running.
github:
https://github.com/APercy/ju52
There will most likely be changes, bugs, but I appreciate feedback and ideas
Have good flights with your friends. And a tip: Install the glider and make a skydive
i want to fly a plane that dont crash in mid air... iv tried a few plane mods and they all have same bug.
ill try this one bro.. you seem to have fixed this as you can fly with others and so on
- apercy
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Re: [Mod] Ju52 [ju52]
I have some mods of planes. This ju52 is hard to start, so I suggest you try first my demoiselle or the supercub, hydroplane or the trikeL-Dog wrote: ↑Mon Dec 06, 2021 17:19apercy wrote: ↑Mon Dec 06, 2021 11:26Hello people.
I was already talking about the development of this mod in the discord group, now I bring it here. I've been developing an aircraft for 12 occupants since November and have a long list of things to implement on it. In its current stage, it is already a crewable and challenging aircraft.
It's on my to-do list to create a system to schedule flights like in advtrains, but right now I don't even have that system started. In the aircraft's internal menu there are also buttons with no programmed action yet. So I ask you not to report this, I already know.
For fuel, the usual with my other flying cubs: hitting the biofuel against it. But here it only works externally. And 30 bottles are needed.
If you are already on board the aircraft and hit it with any dye, it will open a menu to paint.
For passengers to board, just right-click. If you want a co-pilot, it's easy: unlike the passengers, he must enter with shift + right-click.
To pass command of the aircraft to the copilot, shift+space
To trigger the flaps, E+shift
To brake to a complete stop, just shift, but the engine has to be running.
github:
https://github.com/APercy/ju52
There will most likely be changes, bugs, but I appreciate feedback and ideas
Have good flights with your friends. And a tip: Install the glider and make a skydive
i want to fly a plane that dont crash in mid air... iv tried a few plane mods and they all have same bug.
ill try this one bro.. you seem to have fixed this as you can fly with others and so on
- Eris
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Re: [Mod] Ju52 [ju52]
I LOVE those models! Will have to give these planes a spin sometime. B)
Jump in the caac
Re: [Mod] Ju52 [ju52]
im well versed and had it in the air before it had time to spawn ;)apercy wrote: ↑Mon Dec 06, 2021 18:15I have some mods of planes. This ju52 is hard to start, so I suggest you try first my demoiselle or the supercub, hydroplane or the trikeL-Dog wrote: ↑Mon Dec 06, 2021 17:19apercy wrote: ↑Mon Dec 06, 2021 11:26Hello people.
I was already talking about the development of this mod in the discord group, now I bring it here. I've been developing an aircraft for 12 occupants since November and have a long list of things to implement on it. In its current stage, it is already a crewable and challenging aircraft.
It's on my to-do list to create a system to schedule flights like in advtrains, but right now I don't even have that system started. In the aircraft's internal menu there are also buttons with no programmed action yet. So I ask you not to report this, I already know.
For fuel, the usual with my other flying cubs: hitting the biofuel against it. But here it only works externally. And 30 bottles are needed.
If you are already on board the aircraft and hit it with any dye, it will open a menu to paint.
For passengers to board, just right-click. If you want a co-pilot, it's easy: unlike the passengers, he must enter with shift + right-click.
To pass command of the aircraft to the copilot, shift+space
To trigger the flaps, E+shift
To brake to a complete stop, just shift, but the engine has to be running.
github:
https://github.com/APercy/ju52
There will most likely be changes, bugs, but I appreciate feedback and ideas
Have good flights with your friends. And a tip: Install the glider and make a skydive
i want to fly a plane that dont crash in mid air... iv tried a few plane mods and they all have same bug.
ill try this one bro.. you seem to have fixed this as you can fly with others and so on
its nice controls ... maybe the controls are a little 'limited' ... i was flying it well, some lag (could be a number of reason unrelated to the mod) .. i think the animation speed of the propeller nerfed my FPS.
ill keep flying it.. so far so good. .. i crashed in the woods.. The textures are really good, i like that tin metal look.... when the propellers started my FPS went Sub-Zero... but i was running a fair few programs at the time.
How high does it go?
- apercy
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Re: [Mod] Ju52 [ju52]
I never tested the max height yet, but I tried a successfully takeoff from a float island at mercurio server, from 4000 blocks high. =)L-Dog wrote: ↑Mon Dec 06, 2021 18:42im well versed and had it in the air before it had time to spawn ;)
its nice controls ... maybe the controls are a little 'limited' ... i was flying it well, some lag (could be a number of reason unrelated to the mod) .. i think the animation speed of the propeller nerfed my FPS.
ill keep flying it.. so far so good. .. i crashed in the woods.. The textures are really good, i like that tin metal look.... when the propellers started my FPS went Sub-Zero... but i was running a fair few programs at the time.
How high does it go?
Re: [Mod] Ju52 [ju52]
apercy wrote: ↑Mon Dec 06, 2021 19:20I never tested the max height yet, but I tried a successfully takeoff from a float island at mercurio server, from 4000 blocks high. =)L-Dog wrote: ↑Mon Dec 06, 2021 18:42im well versed and had it in the air before it had time to spawn ;)
its nice controls ... maybe the controls are a little 'limited' ... i was flying it well, some lag (could be a number of reason unrelated to the mod) .. i think the animation speed of the propeller nerfed my FPS.
ill keep flying it.. so far so good. .. i crashed in the woods.. The textures are really good, i like that tin metal look.... when the propellers started my FPS went Sub-Zero... but i was running a fair few programs at the time.
How high does it go?
ill try and get it into space hahaha
- apercy
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Re: [Mod] Ju52 [ju52]
nice! I'll check it tomorrow!L-Dog wrote: ↑Tue Dec 07, 2021 02:17its an epic airplane bro.
Got to space (5000 blocks up) before it 'crashed' then nose dived to the ground.
Steering is a bit buggy sometimes... maybe its my server settingsscreenshot_20211207_003958.png
this the bug thing
screenshot_20211207_004325.png
screenshot_20211207_004559.png
Re: [Mod] Ju52 [ju52]
i love your helicopter broapercy wrote: ↑Tue Dec 07, 2021 02:19nice! I'll check it tomorrow!L-Dog wrote: ↑Tue Dec 07, 2021 02:17its an epic airplane bro.
Got to space (5000 blocks up) before it 'crashed' then nose dived to the ground.
Steering is a bit buggy sometimes... maybe its my server settingsscreenshot_20211207_003958.png
this the bug thing
screenshot_20211207_004325.png
screenshot_20211207_004559.png
Re: [Mod] Ju52 [ju52]
Is this just a passenger plane or does it also carry cargo too?
- apercy
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Re: [Mod] Ju52 [ju52]
At this moment, only passengers. 10 passengers + pilot and copilot. But cargo is in my plans
Re: [Mod] Ju52 [ju52]
Okay.
I tried it out and it’s difficult to get running and off the ground. I saw the interface buttons but apparently I’m used to how the sea plane operates. I’m sure I’ll get used to it with practice
- Edgy1
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- Edgy1
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Re: [Mod] Ju52 [ju52]
mind sending an invite? interested in following development of your mods
visit https://edgy1.net
- apercy
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Re: [Mod] Ju52 [ju52]
It’s the Minetest discord, I dont remember HOW I found it 😂 and Im too old to understand discord mechanics
- Edgy1
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Re: [Mod] Ju52 [ju52]
oh, my bad, thought you were referring to a server of your own
your mods are very great, you should form your own community
visit https://edgy1.net
- apercy
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Re: [Mod] Ju52 [ju52]
Today I made some improvements on physics and dynamics.
And now is possible to access the plane inventory. Outside the plane, hold E and do a right click to access the plane trunk
And is possible now to paint it using the cars or bike painters
And now is possible to access the plane inventory. Outside the plane, hold E and do a right click to access the plane trunk
And is possible now to paint it using the cars or bike painters
- apercy
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Re: [Mod] Ju52 [ju52]
Now the door operation works.
For a passenger to be able to enter now, it is necessary to leave the door open
And for the copilot to join, he initially joins as a passenger, so the captain can select in the aircraft form which of the passengers will be the copilot
note: do not forget to update the airutils mod
For a passenger to be able to enter now, it is necessary to leave the door open
And for the copilot to join, he initially joins as a passenger, so the captain can select in the aircraft form which of the passengers will be the copilot
note: do not forget to update the airutils mod
- apercy
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Re: [Mod] Ju52 [ju52]
Compass converted to an ADF (Automatic Direction Finder)
So now you can program a coordinate to be indicated over the compass
And now the ailerons work
So now you can program a coordinate to be indicated over the compass
And now the ailerons work
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