[modpack] Automobiles [automobiles_pck]
- apercy
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[modpack] Automobiles [automobiles_pck]
Automobiles Pck
github:
https://github.com/APercy/automobiles_pck
depends:
biofuel,mobkit
The main goal of this modpack is the detection of slopes and elevations by the vehycles, so the expected is for the vehicle to follow them.
For its operation, fuel is needed, although it will always start with some. To go forward, W, brake S, reverse Shift, horn E. It can be painted by punching dye on it. And fueled by punching biofuel
Special Privs:
valet_parking
Gives a valet parking priv for a player
Chat Commands:
/transfer_vehicle player_name
Transfer the ownership of the vehicle. You must be on the vehicle to perform the command
/noobfy_the_vehicles true/false
Enable an ease mode for vehicle usage. Requires a server manual restart after the command.
github:
https://github.com/APercy/automobiles_pck
depends:
biofuel,mobkit
The main goal of this modpack is the detection of slopes and elevations by the vehycles, so the expected is for the vehicle to follow them.
For its operation, fuel is needed, although it will always start with some. To go forward, W, brake S, reverse Shift, horn E. It can be painted by punching dye on it. And fueled by punching biofuel
Special Privs:
valet_parking
Gives a valet parking priv for a player
Chat Commands:
/transfer_vehicle player_name
Transfer the ownership of the vehicle. You must be on the vehicle to perform the command
/noobfy_the_vehicles true/false
Enable an ease mode for vehicle usage. Requires a server manual restart after the command.
- Attachments
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- new car.png (755 KiB) Viewed 7549 times
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- screenshot_20220203_182214.jpg (384.06 KiB) Viewed 7789 times
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- screenshot.jpg (92.94 KiB) Viewed 8171 times
Last edited by apercy on Tue Sep 12, 2023 21:15, edited 6 times in total.
- apercy
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Re: [modpack] Automobiles [automobiles_pck]
Name changed due to conflicts with another automobiles mod. Thanks to mrbid
- apercy
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Re: [modpack] Automobiles [automobiles_pck]
Improved camera position for the passengers and some experiments trying to smooth the pitch
Re: [modpack] Automobiles [automobiles_pck]
Nice.
I wish I could make such beautiful objects. I would have so many ideas.
Police, fire brigade, ambulance, trucks ...
On my Server, i have the Vehicle Mod installed. https://content.minetest.net/packages/D00Med/vehicles/
But in my opinion, the vehicles are too big and difficult to drive. So I mainly use them decoratively.
For streets i often use blocks from the mod autobahn. Faster traveling i have removed in the mod.
I wish I could make such beautiful objects. I would have so many ideas.
Police, fire brigade, ambulance, trucks ...
On my Server, i have the Vehicle Mod installed. https://content.minetest.net/packages/D00Med/vehicles/
But in my opinion, the vehicles are too big and difficult to drive. So I mainly use them decoratively.
For streets i often use blocks from the mod autobahn. Faster traveling i have removed in the mod.
- apercy
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Re: [modpack] Automobiles [automobiles_pck]
maybe in future, for now it's an experiment =)
Today I improved the control
Today I improved the control
- Andrey01
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Re: [modpack] Automobiles [automobiles_pck]
Amazing model, especially the new feature such as elevation detection has intrigued me :) Do you plan add support for the Rigidbody Physics API?
- apercy
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Re: [modpack] Automobiles [automobiles_pck]
good idea, but I will need to study impacts on performance. I will note it for future tests! Thank you!Andrey01 wrote: ↑Sat Jan 22, 2022 00:31Amazing model, especially the new feature such as elevation detection has intrigued me :) Do you plan add support for the Rigidbody Physics API?
- Andrey01
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Re: [modpack] Automobiles [automobiles_pck]
I tested your mod, everything is absolutely amazing except the one thing: when the vehicle runs into the rough surfaces (elevations), it just rotates itself at a necessary angle without trying to overcome it. It just gets stopped and all. And I even can not drive it in this moment to withdraw back from that slope. Can it be fixed in next versions?
- apercy
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Re: [modpack] Automobiles [automobiles_pck]
you need to make a slope, because the step height of the entity is only 0.5.Andrey01 wrote: ↑Thu Jan 27, 2022 21:44I tested your mod, everything is absolutely amazing except the one thing: when the vehicle runs into the rough surfaces (elevations), it just rotates itself at a necessary angle without trying to overcome it. It just gets stopped and all. And I even can not drive it in this moment to withdraw back from that slope. Can it be fixed in next versions?
I will fix this issue of him climbing the entire block with the front axis
The car is not a gecko =)
And try the moreblocks slopes or something like this:
- Attachments
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- screenshot_20220127_201144.png (894.86 KiB) Viewed 7914 times
- apercy
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Re: [modpack] Automobiles [automobiles_pck]
Without solution for the gecko issue, but we have headlights working now
- apercy
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Re: [modpack] Automobiles [automobiles_pck]
Buggy added today
some fixes added
some fixes added
- Attachments
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- screenshot_20220203_171631.png (690.35 KiB) Viewed 7787 times
- MisterE
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Re: [modpack] Automobiles [automobiles_pck]
this IS AMAZING!!!!!!
It reminds me of my obsession with toy cars with doors that opened and closed XD
could you make is so that settings control the size of the vehicle and its stepheight?
Id love to play around with this, offroad, in the 1/3 scale environment I have.
Also, Is there a live server that I can play with this on, with some decent roads to drive?
It reminds me of my obsession with toy cars with doors that opened and closed XD
could you make is so that settings control the size of the vehicle and its stepheight?
Id love to play around with this, offroad, in the 1/3 scale environment I have.
Also, Is there a live server that I can play with this on, with some decent roads to drive?
- Blockhead
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Re: [modpack] Automobiles [automobiles_pck]
It might be some work to remove dependencies, but you could probably enjoy driving around the worldgen from driftgame. Although that's purely a flat terrain. I recommend trying driftgame at least once for other reasons anyway.MisterE wrote: ↑Fri Feb 04, 2022 03:09this IS AMAZING!!!!!!
It reminds me of my obsession with toy cars with doors that opened and closed XD
could you make is so that settings control the size of the vehicle and its stepheight?
Id love to play around with this, offroad, in the 1/3 scale environment I have.
Also, Is there a live server that I can play with this on, with some decent roads to drive?
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
Re: [modpack] Automobiles [automobiles_pck]
Very nice. Especially the turning steering wheel is a loving detail.
I have this mod also installed viewtopic.php?p=394801
Maybe you can reuse the models. But your previous ones are much prettier.
I have this mod also installed viewtopic.php?p=394801
Maybe you can reuse the models. But your previous ones are much prettier.
- Irremann
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Re: [modpack] Automobiles [automobiles_pck]
Nice mod. I made new pictures, look in the fork.
And you should definitely do stepheight = 0.6 for the roadster. Otherwise, the car does not drive on stair and slab blocks.
And you should definitely do stepheight = 0.6 for the roadster. Otherwise, the car does not drive on stair and slab blocks.
- apercy
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Re: [modpack] Automobiles [automobiles_pck]
okay! Thank you!!!
Re: [modpack] Automobiles [automobiles_pck]
Looks like an DeLorean DMC-12. From Movie "Back to the future" bevore turned in a Time machine.
- apercy
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Re: [modpack] Automobiles [automobiles_pck]
Improved today, now the "gecko" effect is over
- apercy
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Re: [modpack] Automobiles [automobiles_pck]
some shots at night
- Attachments
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- del2.jpg (17.92 KiB) Viewed 7442 times
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- del1.jpg (29.05 KiB) Viewed 7442 times
- freshreplicant
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Re: [modpack] Automobiles [automobiles_pck]
Looks amazing, well done. Will try it out when I get a chance.
- apercy
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Re: [modpack] Automobiles [automobiles_pck]
thank you!freshreplicant wrote: ↑Sun Feb 13, 2022 01:54Looks amazing, well done. Will try it out when I get a chance.
It's on contentDb since yesterday
Re: [modpack] Automobiles [automobiles_pck]
i got this error.
2022-02-17 14:53:32: ERROR[Main]: ModError: Failed to load and run script from /home/frank/.minetest/games/minetest_game/mods/automobiles_pck/automobiles_lib/init.lua:
2022-02-17 14:53:32: ERROR[Main]: ...minetest_game/mods/automobiles_pck/automobiles_lib/ground_detection.lua:79: nesting of [[...]] is deprecated near '['
2022-02-17 14:53:32: ERROR[Main]: stack traceback:
2022-02-17 14:53:32: ERROR[Main]: [C]: in function 'dofile'
2022-02-17 14:53:32: ERROR[Main]: ...mods/automobiles_pck/automobiles_lib/init.lua:396: in main chunk
2022-02-17 14:53:32: ERROR[Main]: Revisa debug.txt para más detalles.
minetest 5.5
EDIT: i just del the "--[[" and it seems works.
2022-02-17 14:53:32: ERROR[Main]: ModError: Failed to load and run script from /home/frank/.minetest/games/minetest_game/mods/automobiles_pck/automobiles_lib/init.lua:
2022-02-17 14:53:32: ERROR[Main]: ...minetest_game/mods/automobiles_pck/automobiles_lib/ground_detection.lua:79: nesting of [[...]] is deprecated near '['
2022-02-17 14:53:32: ERROR[Main]: stack traceback:
2022-02-17 14:53:32: ERROR[Main]: [C]: in function 'dofile'
2022-02-17 14:53:32: ERROR[Main]: ...mods/automobiles_pck/automobiles_lib/init.lua:396: in main chunk
2022-02-17 14:53:32: ERROR[Main]: Revisa debug.txt para más detalles.
minetest 5.5
EDIT:
Code: Select all
--[[m = (deltaY_mid/deltaX)
- apercy
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Re: [modpack] Automobiles [automobiles_pck]
it's strange because this block is all commented in actual code, doesn't make sense...1faco wrote: ↑Wed Feb 23, 2022 17:06i got this error.
2022-02-17 14:53:32: ERROR[Main]: ModError: Failed to load and run script from /home/frank/.minetest/games/minetest_game/mods/automobiles_pck/automobiles_lib/init.lua:
2022-02-17 14:53:32: ERROR[Main]: ...minetest_game/mods/automobiles_pck/automobiles_lib/ground_detection.lua:79: nesting of [[...]] is deprecated near '['
2022-02-17 14:53:32: ERROR[Main]: stack traceback:
2022-02-17 14:53:32: ERROR[Main]: [C]: in function 'dofile'
2022-02-17 14:53:32: ERROR[Main]: ...mods/automobiles_pck/automobiles_lib/init.lua:396: in main chunk
2022-02-17 14:53:32: ERROR[Main]: Revisa debug.txt para más detalles.
minetest 5.5
EDIT:i just del the "--[[" and it seems works.Code: Select all
--[[m = (deltaY_mid/deltaX)
- apercy
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Re: [modpack] Automobiles [automobiles_pck]
it's fixed, I removed the commented block
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