[Mod] Chess [1.0] [chess]

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Jordach
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by Jordach » Sat Aug 25, 2012 15:36

Cool, I'll see what I can do.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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tonyka
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by tonyka » Sat Aug 25, 2012 18:44

when i finish all the pieces, could also create a frame decorated with nodebox ...

you like this idea?
Last edited by tonyka on Sat Aug 25, 2012 18:44, edited 1 time in total.
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by rubenwardy » Sat Aug 25, 2012 18:52

tonyka wrote:when i finish all the pieces, could also create a frame decorated with nodebox ...

you like this idea?



Sounds good, i was thinking about that :D
 

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by tonyka » Sat Aug 25, 2012 18:58

ok, first I will focus on making the pieces, then think of the framework ...

to me it is very easy to draw nodebox ..
if you want something specific, give me a drawing or photograph and I reproduce it easily ...
My mod: [MOD]3D Forniture 1.0
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by Bas080 » Mon Aug 27, 2012 18:19

tonyka wrote:ok, first I will focus on making the pieces, then think of the framework ...

to me it is very easy to draw nodebox ..
if you want something specific, give me a drawing or photograph and I reproduce it easily ...


hey tonyka, i have seen your pieces and they look really nice. I am however looking for a texture to visualize the 3d models better.

All pieces are easily distinguishable except the queen and king. I'm used to having a bigger cross on top of the king.

when i finish all the pieces, could also create a frame decorated with nodebox ...


I agree that the frame(border?) has to have a different colour and look then the dark chessboard pieces. I don't see a necessity to make a 3d model for the border nodes, although if you have something cool in mind I am totally up for it.

Also i was planning to fit the spawn node in the border of the chessboard. That way you don't have a weird node popping out at one of the corners of the chessboard like we have now.
 

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by tonyka » Mon Aug 27, 2012 21:38

if I agree ... The king and queen are quite ugly ... should make them into two pieces ...
I noticed that the mod animals, animals are created in a single entity ... could do something similar, or it may be too much work, and I do not quite understand the code ...

I solved the problem of the textures in 3d furniture, using three versions of the texture with the only difference of lighting on it, thus highlighting the edges ...


the edge is much easier to do ... Just create two pieces, one for the corners and one for straight, unless you want to include the coordinates ... (a, b, c, ... 1, 2, 3, ...), then it is 1 block for piece...
You choose ...

my ideal for node spawn, would create a miniature chess board, and place it on the floor, to be transformed into one of the corners of the border ...
My mod: [MOD]3D Forniture 1.0
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by Bas080 » Mon Aug 27, 2012 23:11

the edge is much easier to do ... Just create two pieces, one for the corners and one for straight, unless you want to include the coordinates ... (a, b, c, ... 1, 2, 3, ...), then it is 1 block for piece...
You choose ...


I choose functionality over looks. If players want to make the board look nice they should make there own border around it or make there own chessboard, and craft every piece and put them on there own chessboard.

So i choose the abc 123 border. So we need more textures. Make letters and numbers textures and a descent border node texture.

I solved the problem of the textures in 3d furniture, using three versions of the texture with the only difference of lighting on it, thus highlighting the edges ...


That's great. No need to reinvent it.

We could really use a graphic designer.
 

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by tonyka » Mon Aug 27, 2012 23:36

I made some adjustments to the textured ...
the result is this:

Image

I send pull request
I can also create textures with more resolution ...
My mod: [MOD]3D Forniture 1.0
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by tonyka » Tue Aug 28, 2012 20:38

So far I've created 4 tilesets possible ...
if you like one, tell me, and I cut the textures ...
or else give me suggestions please

Image
My mod: [MOD]3D Forniture 1.0
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by tonyka » Tue Aug 28, 2012 22:26

Bas080 wrote:Make letters and numbers textures and a descent border node texture.

you mean to decorate the lateral faces?

I love the Celtic style valance ... my favorite design is this:
Image
could do to match the letters and numbers ... with a motive metallic for Node corner ...
My mod: [MOD]3D Forniture 1.0
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by Bas080 » Tue Aug 28, 2012 23:51

tonyka wrote:So far I've created 4 tilesets possible ...
if you like one, tell me, and I cut the textures ...
or else give me suggestions please

Image


I like them all actually, I prefer the not to obvious look, so I would choose the "simple" wood carving with a bit of highlighting. The bottom right one.

It would be cool to have the Celtic style pattern in the same style as the carved numbers. Or maybe something more colourful. Tonyka, you amaze me with your artistic skills. I have full confidence in whatever you'll think of, will look good. ;)

For ease of changing border node textures plz keep numbers and border texture separate. That way when changing the visuals of the board you are not required to edit every number and letter node. I will use the same technique used to draw ores on stone. Do this also for the pattern on the side of the border.
Last edited by Bas080 on Tue Aug 28, 2012 23:57, edited 1 time in total.
 

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by tonyka » Wed Aug 29, 2012 01:44

Bas080 wrote:For ease of changing border node textures plz keep numbers and border texture separate. That way when changing the visuals of the board you are not required to edit every number and letter node. I will use the same technique used to draw ores on stone. Do this also for the pattern on the side of the border.


I think good idea to use overlapping textures ...
the result will vary slightly, the reason is that minetest only recognizes two levels of transparency in the alpha channel of the textures, impeding the use of anti-aliasing ...
but will only be visible when using a different background texture ...
My mod: [MOD]3D Forniture 1.0
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by rubenwardy » Wed Aug 29, 2012 16:06

tonyka wrote:So far I've created 4 tilesets possible ...
if you like one, tell me, and I cut the textures ...
or else give me suggestions please

Image


Bottom right looks like it is carved... good

Crafting Suggestion

We should make the chess board a collectors item, so it should have a high value.

Raw (P)iece
c - clay
-,c,-
-,c,-
c,c,c

Raw Board Spawner
c-clay
m-mese
p-piece

p,c,p
p,c,p
m,m,m

Board Spawner

Cook a raw board


or we could take advantage of the work table mod (which so far has no mods that use it)
and use a 9x9 craft board, to make a raw board spawner

That could be cool
Last edited by rubenwardy on Wed Aug 29, 2012 16:08, edited 1 time in total.
 

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by tonyka » Wed Aug 29, 2012 19:01

rubenwardy wrote:We should make the chess board a collectors item, so it should have a high value.

few mods have been created with the dedication and love that we are giving this ...
I agree it must be hard to find ..
My mod: [MOD]3D Forniture 1.0
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by rubenwardy » Thu Aug 30, 2012 09:35

tonyka wrote:
rubenwardy wrote:We should make the chess board a collectors item, so it should have a high value.

few mods have been created with the dedication and love that we are giving this ...
I agree it must be hard to find ..


What do you think about the clay lump idea?
 

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by tonyka » Thu Aug 30, 2012 15:11

I like ..

I also like the idea of using a work table ...

but ...
the idea is to get the pieces and the board separately?
in that case, I think it should be conditional first get the board to create the pieces ...
My mod: [MOD]3D Forniture 1.0
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by rubenwardy » Thu Aug 30, 2012 15:26

tonyka wrote:I like ..

I also like the idea of using a work table ...

but ...
the idea is to get the pieces and the board separately?
in that case, I think it should be conditional first get the board to create the pieces ...


No, you craft it all together, and the end result is a board spawner
 

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by tonyka » Thu Aug 30, 2012 16:08

Then how about something like this?

white pawn:
c = clay
_ = Nothing

_, c, _
c, c, c
_, c, _
c, c, c

white rook:
= But: c = a peon

white horse:
= But: c = rook

i so on ...

Black pieces:

Like white pieces but with black clay

black clay = clay + coal

chessboard:

pieces in order
mese for empty cells
pieces in order
My mod: [MOD]3D Forniture 1.0
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by rubenwardy » Thu Aug 30, 2012 16:31

tonyka wrote:Then how about something like this?

white pawn:
c = clay
_ = Nothing

_, c, _
c, c, c
_, c, _
c, c, c

white rook:
= But: c = a peon

white horse:
= But: c = rook

i so on ...

Black pieces:

Like white pieces but with black clay

black clay = clay + coal

chessboard:

pieces in order
mese for empty cells
pieces in order


sounds good :)
 

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by tonyka » Thu Aug 30, 2012 17:30

for node spawn, I thought about doing a chest-like textures ..

would be possible to make the corner was spawner board edge?
I mean this:
Image
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
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by Jordach » Thu Aug 30, 2012 17:43

tonyka wrote:for node spawn, I thought about doing a chest-like textures ..

would be possible to make the corner was spawner board edge?
I mean this:
Image

Tonyka; image 403'd.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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by rubenwardy » Thu Aug 30, 2012 18:08

Jordach wrote:
tonyka wrote:for node spawn, I thought about doing a chest-like textures ..

would be possible to make the corner was spawner board edge?
I mean this:
Image

Tonyka; image 403'd.


403 = you need to sign in
 

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by rubenwardy » Thu Aug 30, 2012 19:04



Yes I agree, it was my original idea to do that...
 

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