[Mod] mobs_ethereal_bosses [mobs_ethereal_bosses]

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[Mod] mobs_ethereal_bosses [mobs_ethereal_bosses]

by duckgo » Post

Image

Add " Bosses" to "Ethereal NG" mod from "TenPlus1"... Currently only 3 bosses!

BY : DUCKGO
CREDITS : TenPlus1
LICENSE : MIT
TEXTURE : CC-BY-4.0



Depends = default, mobs , 3d_armor , ethereal

Crazy Mushroom (Boss 1)

Spawns in the "Mushroom" biome, drops a trophy, and a mushroom glove that adds: speed, jump and health regen...

Heated (Boss 2)

Spawns in the "Fiery" biome, drops a trophy, and an obsidian sword with 12 damage...

Frosty Queen (Boss 3)

Spawns in the "Frosty" and "Grassy" biomes, she does not damage the player, but summons skulls with armor and crystal sword ,that can do 12 damage. She drops a trophy and a staff.

"Miracle Healing"

can be help to regenerate your health by 10, during battles...


This is a simple mod, made by those who are still learning to program in "Lua", and likes PVE battles .. I hope this mod provides hours of adrenaline-filled games and challenges in your world...


DOWNLOAD : https://codeberg.org/duckgo/mobs_ethere ... s/releases
Git : https://codeberg.org/duckgo/ethereal_bosses
VIDEO :
https://youtu.be/bIRtmMeMpLM
https://odysee.com/@duckgo:8/Ethereal-B ... 5D4mSPfJym ( Odysee )



Have a good time ...


...
Last edited by duckgo on Sat Jul 29, 2023 22:44, edited 20 times in total.
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Re: [mod] Ethereal Bosses [0.03] [mobs]

by TenPlus1 » Post

Oooh this looks kewl duckgo, gonna download it right away and beat up some bosses :P

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Re: [mod] Ethereal Bosses [0.03] [mobs]

by duckgo » Post

they are quite challenging , hope it works well , thanks for testing XD
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Re: [mod] Ethereal Bosses [0.03] [mobs]

by Wuzzy » Post

The mod name should be different than "mobs" tho, this name has been overused to oblivion.

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Re: [mod] Ethereal Bosses [0.03] [mobs]

by duckgo » Post

ok, i'll remove the mobs name
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Re: Ethereal Bosses [0.03] [Monsters]

by Wuzzy » Post

Thx.

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Re: Ethereal Bosses [0.03] [Monsters]

by ShadMOrdre » Post

duckgo,

mobs, as a name by itself doesn't work, and neither does monsters.

In keeping with other mobs_redo mods, I would strongly recommend the name mobs_ethereal_bosses. It accurately describes the mod, and keeps with the non standard naming convention of other mobs_redo mods.

Just my two cents....


Shad

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Re: Ethereal Bosses [0.03] [Monsters]

by duckgo » Post

ShadMOrdre wrote: โ†‘
Mon May 23, 2022 04:49
duckgo,

mobs, as a name by itself doesn't work, and neither does monsters.

In keeping with other mobs_redo mods, I would strongly recommend the name mobs_ethereal_bosses. It accurately describes the mod, and keeps with the non standard naming convention of other mobs_redo mods.

Just my two cents....


Shad

I liked your suggestion, I'll use it .. thanks :D
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Re: [Mod] mobs_ethereal_bosses [0.03] [mobs_ethereal_bosses]

by dewd » Post

The players in my server like this mod but they find the default spawn rate too much (this could be solved with a little tweaking in terms of spawn rate on my side). Nonetheless I like the additional fun and challenge this gives for gameplay. Good job with this mod :)

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Re: [Mod] mobs_ethereal_bosses [0.03] [mobs_ethereal_bosses]

by duckgo » Post

\0/
Last edited by duckgo on Wed May 25, 2022 13:14, edited 1 time in total.
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Re: [Mod] mobs_ethereal_bosses [0.03] [mobs_ethereal_bosses]

by duckgo » Post

dewd wrote: โ†‘
Wed May 25, 2022 11:32
The players in my server like this mod but they find the default spawn rate too much (this could be solved with a little tweaking in terms of spawn rate on my side). Nonetheless I like the additional fun and challenge this gives for gameplay. Good job with this mod :)
Realmente estou muito feliz em ouvir isso, isso me deixa mais animado, muito obrigado :)
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Re: [Mod] mobs_ethereal_bosses [0.03] [mobs_ethereal_bosses]

by duckgo » Post

dewd wrote: โ†‘
Wed May 25, 2022 11:32
The players in my server like this mod but they find the default spawn rate too much (this could be solved with a little tweaking in terms of spawn rate on my side). Nonetheless I like the additional fun and challenge this gives for gameplay. Good job with this mod :)
What is your server name?
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Re: [Mod] mobs_ethereal_bosses [0.03] [mobs_ethereal_bosses]

by ShadMOrdre » Post

How about a blood thirsty killer panda, for those ethereal bamboo forests?

The mushroom boss might be better if big mushroom boss spat out little mushroom / spore mobs, and would be cool to have the mushroom boss disguised as a plant until player comes near.

Shad

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Re: [Mod] mobs_ethereal_bosses [0.03] [mobs_ethereal_bosses]

by duckgo » Post

ShadMOrdre wrote: โ†‘
Wed May 25, 2022 19:51
How about a blood thirsty killer panda, for those ethereal bamboo forests?

The mushroom boss might be better if big mushroom boss spat out little mushroom / spore mobs, and would be cool to have the mushroom boss disguised as a plant until player comes near.

Shad
Maybe in the future I'll add more bosses in the modpack, I was wondering what the panda boss would be like in the bamboo biome, thanks for the suggestion... The mushroom boss, I had the reference of a boss from a mod I saw, I still I don't know how to make mobs with disguises, but I'll write it down as a goal to learn how to do this, who knows how to use it on other future monsters, I really want to learn new things.. I'm glad you liked it, and I'm very grateful :)
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Re: [Mod] mobs_ethereal_bosses [0.03] [mobs_ethereal_bosses]

by dewd » Post

duckgo wrote: โ†‘
Wed May 25, 2022 13:16
dewd wrote: โ†‘
Wed May 25, 2022 11:32
The players in my server like this mod but they find the default spawn rate too much (this could be solved with a little tweaking in terms of spawn rate on my side). Nonetheless I like the additional fun and challenge this gives for gameplay. Good job with this mod :)
What is your server name?
The Last Survivors. tls.r1bnc.eu.org:30000
Definitely looking forward to the upcoming features of your mod!

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Re: [Mod] mobs_ethereal_bosses [0.03] [mobs_ethereal_bosses]

by duckgo » Post

dewd wrote: โ†‘
Sun May 29, 2022 23:17
duckgo wrote: โ†‘
Wed May 25, 2022 13:16
dewd wrote: โ†‘
Wed May 25, 2022 11:32
The players in my server like this mod but they find the default spawn rate too much (this could be solved with a little tweaking in terms of spawn rate on my side). Nonetheless I like the additional fun and challenge this gives for gameplay. Good job with this mod :)
What is your server name?
The Last Survivors. tls.r1bnc.eu.org:30000
Definitely looking forward to the upcoming features of your mod!



New features may take some time, as there is a list of modpacks I want to make, with other different types of monsters and other things, and I think it might take a while... There's a lot left that I need to learn too... Thanks again , I will visit your server XD
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Re: [Mod] mobs_ethereal_bosses [0.03] [mobs_ethereal_bosses]

by duckgo » Post

V0.03 :
Readjusted the spawn chance of bosses...
https://codeberg.org/duckgo/mobs_ethere ... s/tag/0.03

I hope this version improves the players experience, I wish you a good PVE battle , and thanks for the feedback, it means a lot to me :)
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Re: [Mod] mobs_ethereal_bosses [0.05] [mobs_ethereal_bosses]

by duckgo » Post

โš  Released version 0.05, issues resolved: โš 
๐Ÿ”ธmesh of skulls with swords, it weighed and caused lags mainly in android versions..
๐Ÿ”ธTrophies without mesh and texture when placed, especially on android versions, now appear normally..
๐Ÿ”ธThanks to Lunovox for testing and reporting these issues and helping with trufeus..

Download : https://codeberg.org/duckgo/mobs_ethere ... s/releases

Hope now everyone can have better fun with modpack !!!
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Re: [Mod] mobs_ethereal_bosses [0.05] [mobs_ethereal_bosses]

by winterbraid » Post

On content DB, you list "awards" mod as optional, but without it, defeating a boss crashes the game. I'm installing it now to make sure that's what caused the problem.

Edit: confirmed
Last edited by winterbraid on Thu Jun 22, 2023 21:18, edited 1 time in total.

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Re: [Mod] mobs_ethereal_bosses [0.05] [mobs_ethereal_bosses]

by duckgo » Post

winterbraid wrote: โ†‘
Thu Jun 22, 2023 16:18
On content DB, you list "awards" mod as optional, but without it, defeating a boss crashes the game. I'm installing it now to make sure that's what caused the problem.
I hadn't thought about that detail, I'll take a look at it today :)
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Re: [Mod] mobs_ethereal_bosses [0.05] [mobs_ethereal_bosses]

by duckgo » Post

Updated, and thanks a lot for letting me know "winterbraid" and "tenplus1", hope everything is ok now... ๐Ÿ˜๐Ÿ‘
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Re: [Mod] mobs_ethereal_bosses [0.05] [mobs_ethereal_bosses]

by duckgo » Post

Finally, "Mobs Ethereal Bosses" 1.0, adding new models for bosses, new mobs and tools... I would like to add more things, but I'll leave it for the future, so I hope you like it, thanks everyone :)

Video : https://youtu.be/bIRtmMeMpLM

ADDED:

= New models for Bosses
= New model for trophies

= Nature Guardian (New Mob)
- This guardian drops root that can be used on armor and tools..

= Ice Golem (New Mob)
- Summoned by the Frosty Queen

= Fungs (New Mob)
- Pets that can be tamed with strawberries

= Pixies (New Mob)
- These creatures are of no use at the moment

= Depths Eye (New Mob)
- Another guardian, these eyes protect the depths

= Mushroom Tools (tools that can be made with mushrooms)
= Roots armor (adds some gravity, little durability)
= Nature Tools
- Nature Whip (A lot of range, little damage and a lot of durability)
- Nature Rod (A lot of range, a lot of damage and little durability)

CHANGES :
= Skeletons (Removed)


...
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