[Mod] Steampunk Blimp [steampunk_blimp]

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apercy
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[Mod] Steampunk Blimp [steampunk_blimp]

by apercy » Post

Minetest 5.4 mod: Steampunk Blimp
========================================

photo_2022-05-15_18-39-28.jpg
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screenshot_20220523_195505.png
screenshot_20220523_195505.png (523.82 KiB) Viewed 9010 times

github:
https://github.com/APercy/steampunk_blimp
contentDb:
https://content.minetest.net/packages/a ... unk_blimp/

This mod implements a fantasy steampunk blimp for minetest.
The mod was made for fun, but tries to provide an immersion on it's operation.
It can carry 5 people.
To fly it, it is necessary to provide some items, such as fuel to be burned and
water for the boiler. The fuel can be coal, coal block and wood. To supply it,
be on board and punch the necessary items on the airship. There is another way to
load water to the boiler: if it is landed on water, it can load it through the
menu. But the current pressure will be lost.
Activate the furnace in the first option of the menu. Take control by activating
the option "Take the Control".
The information panel will be on the left and bottom of the screen. Wait for the
boiler to reach the proper pressure for operation (green) before operating the power lever.
To go up, press Jump (space). Note that it takes some pressure from the boiler. To go down,
hold sneak (shift).
Forward increases the propeller power, Backward reduces. To go reverse, hold aux (E key)
and backward together. There is a power mode. When the lever reaches the up limit, hold E
and forward to increase the acceleration. But note that the boiler will lose pressure.
The blimp inventory can be accessed by Aux (E) + rightclick.

Shared owners:
This vehicle was made to be shared with a team. So the owner can set more users to
operate it. Inside the blimp, just use the command /blimp_share <name>
To remove someone from the sharing, /blimp_remove <name>
To list the owners, /blimp_list
Is possible to lock the blimp access, so only the owners can enter: /blimp_lock true
To let anyone enter, /blimp_lock false
All shared owners can access the blimp inventory

Painting:
As the planes, punch a dye against the hull, so the primary color will change
To change the secondary color, punch a dye, but holding Aux (E) key.
It is possible to set a logo on your blimp, so enter inside it and type the command /blimp_logo
Only the original owner can do the paintings

Shortcuts:
right click to enter and access menu
punch with dye to paint
forward and backward while in drive position: controls the power lever
left and right while in drive position: controls the direction
jump and sneak: controls the up and down movement
E + right click while inside: acess inventory
E + backward while in drive position: the machine does backward
E + foward while in drive position: extra power

Tip:
Drive it gently.
The captain can leave the drive position to walk too
If a player goes timeout or logoff in flight, the blimp will "rescue" him if no other player
enter the blimp, so is a good idea wait the friend at a secure place far from anyone who
wants to enter the blimp.

Know issues:
The walk movement inside the ship is affected by server lag, because the lack of
an interpolation method on attach function.
Rubber-band bug is from minetest nature, just close and reopen minetest to solve.
Or try to live the Michael Jackson's way of life and learn the Moonwalk properly XD
Some old versions of minetest can have an strange issue, the camera is set to
the map center. So if it happens, just type /blimp_eject to be free again.


License of source code:
MIT (see file LICENSE)

License of media (textures and sounds):
---------------------------------------
collision.ogg by APercy, CC0

Blimp model and textures by APercy. CC BY-SA 3.0
Last edited by apercy on Tue Jun 14, 2022 21:02, edited 3 times in total.

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by apercy » Post

fixed a little bug on HUD disconnection

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by apercy » Post

Fixed another bug with math.abs. Thanks to farribeiro

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by apercy » Post

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by apercy » Post

Crafts added today.
But it can be disabled adding the option "steampunk_blimp.disable_craftitems" as true

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by L-Dog » Post

apercy wrote:
Fri May 27, 2022 14:43
Crafts added today.
But it can be disabled adding the option "steampunk_blimp.disable_craftitems" as true
Its f***King amazing!!!!!!!!!

wow the code and everything is epic.. i seen that bug last night so i waited and it was worth it, it works flawless.

The only issue i have is with players being shot at and being disconnected from blimp and unable to get back on it.... Still though absolutely amazing AirCraft bro.... i felt like Captain Jack Sparrow - i even raided a players base with it coz its amazing

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by apercy » Post

L-Dog wrote:
Fri May 27, 2022 16:56
apercy wrote:
Fri May 27, 2022 14:43
Crafts added today.
But it can be disabled adding the option "steampunk_blimp.disable_craftitems" as true
Its f***King amazing!!!!!!!!!

wow the code and everything is epic.. i seen that bug last night so i waited and it was worth it, it works flawless.

The only issue i have is with players being shot at and being disconnected from blimp and unable to get back on it.... Still though absolutely amazing AirCraft bro.... i felt like Captain Jack Sparrow - i even raided a players base with it coz its amazing
Thank you!

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by L-Dog » Post

apercy wrote:
Fri May 27, 2022 17:21
L-Dog wrote:
Fri May 27, 2022 16:56
apercy wrote:
Fri May 27, 2022 14:43
Crafts added today.
But it can be disabled adding the option "steampunk_blimp.disable_craftitems" as true
Its f***King amazing!!!!!!!!!

wow the code and everything is epic.. i seen that bug last night so i waited and it was worth it, it works flawless.

The only issue i have is with players being shot at and being disconnected from blimp and unable to get back on it.... Still though absolutely amazing AirCraft bro.... i felt like Captain Jack Sparrow - i even raided a players base with it coz its amazing
Thank you!
its absolutely incredible... vector of the ladders?? wow... outstanding bro.. even the furnace detail

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by L-Dog » Post

Could you add something like /blimp_get .... to reattach you to the blimp if you get knocked off it by a bullet

when i get knocked off im still attached in some kind of way and cant right-click it to get back on... only option is to destroy blimp and replace it..


i have it on my server and so far no crashes

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by apercy » Post

L-Dog wrote:
Sat May 28, 2022 23:08
Could you add something like /blimp_get .... to reattach you to the blimp if you get knocked off it by a bullet

when i get knocked off im still attached in some kind of way and cant right-click it to get back on... only option is to destroy blimp and replace it..


i have it on my server and so far no crashes
I can adjust the attach of the owner to check if him is attached and overwrite any old info about it

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by apercy » Post

Test it now. Now I check if the user is really attached before the real procedure to attach or show the menu. If isn't, so I clear the slot and the procedure falls to attach as in start

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by apercy » Post

Removed mobkit dependency, but please, update airutils first

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by L-Dog » Post

apercy wrote:
Sun May 29, 2022 17:51
Removed mobkit dependency, but please, update airutils first
i have done these updates... It is much smoother, walking onboard is smoother - feels like Offline =)

Every Player loves them. the update has helped

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by revevil » Post

Oh no you didn't! I KNEW someone was going to make an airship mod eventually. I can't wait to try it! These look more like actual blimps that could fly in real life instead of the final fantasy airships (with tiny balloons and fans) that cannot. Just looks like its going to be too much fun...

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by Kilarin » Post

This looks... simply unbelievable! A dream come true! I'm going to have to play with it!

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by Kilarin » Post

Yes, just play tested, and it is AMAZING! Incredible! I didn't believe this was really possible in Minetest yet. This is the way I want to explore floating islands! My hat is off to you!

Suggestions:
1: A "Help" button with in game instructions on running the ship would be AWESOME.
2: in addition to "punching" fuel into the ship, how about a fuel formspec I can put fuel into from the main controls menu?


Again, an absolutely INCREDIBLE addition to Minetest that has changed the way I will view it forever. Thank you!
Last edited by Kilarin on Thu Jun 09, 2022 04:21, edited 1 time in total.

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by Kilarin » Post

duplicate

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by apercy » Post

Thank you!
The help was planned, like the supercub help, but I need some time because some jobs I have to do before. And I'll think about the fuel formspec :)

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by Kilarin » Post

Image

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by apercy » Post

Without time ultimately, but today added a little ingame help for the blimp
type /blimp_manual to access it, or go through the blimp pilot menu

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by apercy » Post

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by apercy » Post

Added rope torsion sounds

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by apercy » Post

Some fixes and added footstep sound now

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by steeeeeven » Post

0_0 amazzzing


p.s i love how you can walk around while flying but it needs some kind of storage so i can store jems and diamonds on other than that amazing

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Re: [Mod] Steampunk Blimp [steampunk_blimp]

by apercy » Post

While onboard, hold E (aux) and do a right click. So the inventory with 50 slots will appear :)

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