from mod.conf
Flowers NT uses node timers to provide a simple way to grow and cultivate flowers, mushrooms and any other small herb like plants. These can be grown on normal blocks as configured for that flower. This mod can be used as a supplement to farming mods but is not intended as a replacement. Flowers NT provides a configurable API to register growing flowers or small herb type plants for your game (land based or floating only). Supports MTG and Voxelgarden with no configuration needed
Features
- API to register the 5 stages quickly and easily
- Integrates with existing flowers mod no need to remove or replace flowers mod.
- No mods in the depends only optional depends so easily integrated to any game
- Has a basic rollback process so easier to remove later on.
- Detailed ReadMe - maybe too detailed and waffly :)
Issues
- Complex accounting for and testing all cases need some people to give it a try and shake some bugs out :)
- Readme needs another review
- Still testing protection scenarios.
- Working on local/translation files for MTG and VG
Depends
Required: None, Configure the API framework for any game that has flowers
Optional/Work:
- default
- flowers
- dyes
- bonemeal
Flowers_NT is licensed under Creative Commons Zero v1.0 Universal - textures and code
except bonemeal override code MIT -TenPlus1
Further Detail: https://github.com/sirrobzeroone/flower ... icense.txt
Downloads
Not quiet ready for non-WIP status yet so just the source
Source Code