j0j0n4th4n wrote: ↑Sun Jun 25, 2023 11:59
Wow, that is pretty cool.
I watched the video but couldn't tell exactly what was going on, it looks like pressure was being transferred from one vial to the other but the axle transfer torque, doesn't it?
Also when you left the cursor over the vial node, the dial was very hard to see. Maybe it would be better if it was a simple plane rather than three nodeboxes?
If it's models that you need I can help you some but I would need to know what they should look like when broken, could you draw some pictures and post here?
This is the newer video:
https://streamable.com/0sjo6u It expires in two days.
Yes, shaft API from power generators is based on torque transfer and transformation.
I want it to be constructed from nodes, to make it possible to build what the player wants/needs.
Yes, I need models and textures for them. At the moment, I need gears with destroyed teeth and the shaft on one side. I want these broken nodes to be movable like existing gears but without torque transfer via them to other gears.
So if I detect opposite rotation I want to break gear and keep the machine moving. it looks like the most natural solution.
It means broken variants of
- spur_gear
- cage_female_small
- cage_female_large
- cage_male_double
- cage_male_single
- sprocket -> variant without chain should be enough, I want to use some logic to drop the chain in case of some problem.
I don't have a precise idea how it should look. But it would be nice if it will be in some style like existing gears.
Are it enough information or do you need more?