[Modpack] Church 2 [2.0.3] [church]

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SFENCE
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[Modpack] Church 2 [2.0.3] [church]

by SFENCE » Post

This mod pack is based on church mod from mootpoint and others.

This mod pack adds some crosses and other church items to minetest

Image

and pews

Image

Included so far:
Bells by Sokomine -- added a new iron bell. bells ring every hour like normal.
Pews by mootpoint
podiums by mootpoint
altars
Grave stones
crosses
candles - All candles now craftable and this mod has been updated, it was a little old
display_lib - for writing on gravestones
font_lib - for writing on gravestones

Download: https://github.com/sfence/church/archive/2.0.3.zip
Source code: https://github.com/sfence/church/tree/v2
Optional Dependencies: default, hades_core, basic_materials, ....
License: GNU GPL v3
Last edited by SFENCE on Tue Mar 19, 2024 17:23, edited 3 times in total.
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jwmhjwmh
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Re: [Modpack] Church 2 [2.0.0] [church]

by jwmhjwmh » Post

Are the sheep in the pews meant to be social commentary?

SFENCE
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Re: [Modpack] Church 2 [2.0.0] [church]

by SFENCE » Post

jwmhjwmh wrote:
Thu Aug 11, 2022 19:59
Are the sheep in the pews meant to be social commentary?
May be. This screenshot is 6 years old, created by Napiophelios.

But in my country it is common to speak about believers in God like about God sheep.
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jwmhjwmh
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Re: [Modpack] Church 2 [2.0.0] [church]

by jwmhjwmh » Post

SFENCE wrote:
Thu Aug 11, 2022 20:12
jwmhjwmh wrote:
Thu Aug 11, 2022 19:59
Are the sheep in the pews meant to be social commentary?
May be. This screenshot is 6 years old, created by Napiophelios.

But in my country it is common to speak about believers in God like about God sheep.
I see. Come to think of it, I think I've heard that metaphor too.

W3RQ01
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Re: [Modpack] Church 2 [2.0.0] [church]

by W3RQ01 » Post

Is it possible to make the cemeteries automatically generate on the map?
OneUnitedPower

SFENCE
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Re: [Modpack] Church 2 [2.0.0] [church]

by SFENCE » Post

W3RQ01 wrote:
Fri Aug 12, 2022 09:30
Is it possible to make the cemeteries automatically generate on the map?
It is possible to be written. If somebody writes it, I will merge it and publicize it in contentDB.
But now, I am primarily focused on working on different mods. So I am not going to write it by myself now. Maybe sometimes later.
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Re: [Modpack] Church 2 [2.0.0] [church]

by W3RQ01 » Post

SFENCE wrote:
Fri Aug 12, 2022 14:08
W3RQ01 wrote:
Fri Aug 12, 2022 09:30
Is it possible to make the cemeteries automatically generate on the map?
It is possible to be written. If somebody writes it, I will merge it and publicize it in contentDB.
But now, I am primarily focused on working on different mods. So I am not going to write it by myself now. Maybe sometimes later.
Ok thanks
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Re: [Modpack] Church 2 [2.0.1] [church]

by SFENCE » Post

Church modpack has been updated to version 2.0.1.
  • Fix bees sound playing location less.
  • Change default chance of spawning wild hive (more rate), make chance configurable via settings.
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Re: [Modpack] Church 2 [2.0.2] [church]

by SFENCE » Post

Church modpack has been updated to version 2.0.2.
  • Fix the bug in the spawning of the wild hive.
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Re: [Modpack] Church 2 [2.0.2] [church]

by UlamTheLucky » Post

I don't know what I'm doing wrong, but I can't find any wild hives. Thought maybe it was because of a really old world, or mod conflict, so I made a brand new world enabled just the church_modpack and the mob_animals, and couldn't find any wild hives here either.

Seems it should work looking through the code so I don't know.

As a side note, I built some hives (I don't play creative mode), and did get honey, so that was nice, but then I wonder why you never get at least wax from these since the harvest process for honey is to actually pull the honeycomb out of the box and remove the wax plugs from it to get the honey out. There is always some wax collected in the process. Then the need for the infrequent chance to get a honeycomb out of wild hives is reduced somewhat.

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Re: [Modpack] Church 2 [2.0.3] [church]

by SFENCE » Post

Church modpack has been updated to version 2.0.3.
  • Fix bad recipes for some stone crosses.
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Re: [Modpack] Church 2 [2.0.2] [church]

by SFENCE » Post

UlamTheLucky wrote:
Wed Mar 06, 2024 03:33
I don't know what I'm doing wrong, but I can't find any wild hives. Thought maybe it was because of a really old world, or mod conflict, so I made a brand new world enabled just the church_modpack and the mob_animals, and couldn't find any wild hives here either.

Seems it should work looking through the code so I don't know.

As a side note, I built some hives (I don't play creative mode), and did get honey, so that was nice, but then I wonder why you never get at least wax from these since the harvest process for honey is to actually pull the honeycomb out of the box and remove the wax plugs from it to get the honey out. There is always some wax collected in the process. Then the need for the infrequent chance to get a honeycomb out of wild hives is reduced somewhat.
Thanks for reporting this issue.

Two settings can be used to change the chance of wild hives adding to the world.
Did you try to reduce these values to make a chance bigger?

Thanks for the idea for improvement.
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