Biomes

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Should I redo my Biomes mod? End in 20 day

Poll ended at Sun Nov 27, 2022 06:21

Yes
2
40%
No
3
60%
 
Total votes: 5

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Atlante
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Biomes

by Atlante » Post

Biomes are supposed to allow a nicer world for minetest... with several new varieties of trees and 8 new trees

Compatible with : Moreblock, Walls...

This mod add 8 biomes:
Badland: heat_point = 71, humidity_point = 84,
Bamboo Forest :heat_point = 89, humidity_point = 77,
Dorwninion :heat_point = 52, humidity_point = 45,
Frost Land :heat_point = 2, humidity_point = 89,
Japanese Forest :heat_point = 80, humidity_point = 85,
Nightshade: heat_point = 88, humidity_point = 74,
Prairie: heat_point = 53, humidity_point = 32,
Terracotta: heat_point = 98, humidity_point = 2,

Bamboo Forest
444.png
444.png (283.8 KiB) Viewed 1349 times
Contentdb Minetest:https://content.minetest.net/packages/Atlante/biomes/

Discord Server:https://discord.gg/hAQUzBRv

I can't sent the file, the file is so big (20,7 MiB)

Japanese Forest
333.png
333.png (333.92 KiB) Viewed 1349 times

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Pixels
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Re: Biomes

by Pixels » Post

A very good mod, despite a lot of undeclare variable to fix in several biomes...
Hope someone will see my message and will release an update for it soon.
I fixed it on my server, but it needs a serious update as i got several among other issues :

WARNING[Main]: Undeclared global variable "grow_new_frost_land_tree" accessed at ...\biomes\frost_land/nodes.lua:84
WARNING[Main]: Undeclared global variable "grow_new_frost_land_tree" accessed at ...\biomes\frost_land/nodes.lua:112
WARNING[Main]: Undeclared global variable "grow_sapling" accessed at ...\biomes\bambooforest\init.lua:50
WARNING[Main]: Not registering alias, item with same name is already defined: doors:japanese_door_c -> doors:japanese_door_b
WARNING[Main]: Not registering alias, item with same name is already defined: doors:japanese_door_d -> doors:japanese_door_a
WARNING[Main]: Undeclared global variable "grow_new_japanese_tree" accessed at ....\biomes\japaneseforest/tree.lua:12
WARNING[Main]: Undeclared global variable "grow_new_japanese_tree_2" accessed at ...\biomes\japaneseforest/bonemeal.lua:7
WARNING[Main]: Node 'light_source' value exceeds maximum, limiting to maximum: nightshade:nightshade_glowin_leaves_1
WARNING[Main]: Undeclared global variable "grow_new_nightshade_tree" accessed at ...\biomes\nightshade/nodes.lua:177
WARNING[Main]: Undeclared global variable "grow_new_nightshade_tree" accessed at ...\biomes\nightshade/nodes.lua:205
WARNING[Main]: Undeclared global variable "pumpkin_on_construct" accessed at ...\biomes\badland/nodes.lua:251
WARNING[Main]: Undeclared global variable "pumpkin_on_construct" accessed at ...\biomes\badland/nodes.lua:265
WARNING[Main]: Undeclared global variable "grow_new_badland_tree" accessed at ...\biomes\badland/nodes.lua:277
WARNING[Main]: Undeclared global variable "grow_new_badland_tree" accessed at ...\biomes\badland/nodes.lua:305
WARNING[Main]: Undeclared global variable "box" accessed at ...\biomes\badland/flowers.lua:23
WARNING[Main]: Undeclared global variable "box" accessed at ...\biomes\badland/flowers.lua:44
WARNING[Main]: Undeclared global variable "box" accessed at ...\biomes\badland/flowers.lua:65
WARNING[Main]: Undeclared global variable "box" accessed at ...\biomes\badland/flowers.lua:86

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Atlante
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Re: Biomes

by Atlante » Post

Thank you, yes the update of the corrections will arrive in the week

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Neuromancer
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Re: Biomes

by Neuromancer » Post

The biomes in this mod are better than anything in Minetest and Minecraft. The badlands biome in particular is an absolute work of art. But sadly the links to contentdb and discord are broken. Are we going to lose this beautiful work of art forever? Or is there a way to access it?

SFENCE
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Re: Biomes

by SFENCE » Post

Neuromancer wrote:
Sun Jun 04, 2023 11:30
The biomes in this mod are better than anything in Minetest and Minecraft. The badlands biome in particular is an absolute work of art. But sadly the links to contentdb and discord are broken. Are we going to lose this beautiful work of art forever? Or is there a way to access it?
https://github.com/AtlanteFr/Biomes or https://github.com/sfence/Biomes
cdb_3P0AYqjEIn68

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Neuromancer
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Re: Biomes

by Neuromancer » Post

SFENCE wrote:
Sun Jun 04, 2023 14:37
Neuromancer wrote:
Sun Jun 04, 2023 11:30
The biomes in this mod are better than anything in Minetest and Minecraft. The badlands biome in particular is an absolute work of art. But sadly the links to contentdb and discord are broken. Are we going to lose this beautiful work of art forever? Or is there a way to access it?
https://github.com/AtlanteFr/Biomes or https://github.com/sfence/Biomes
Thanks for this! I see 2 problems with this mod. One you can't craft sticks (planks can only craft wooden bowls), and it replaces default wood and dirt textures. I like the ones that come with minetest game. It should be easy enough to rip out, but I think these fixes should be put into the mod itself.

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Neuromancer
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Re: Biomes

by Neuromancer » Post

@Atlante, this is one of the best biomes mods around. Please add it to ContentDb so it doesn't get lost to the sands of time! Also thank you for merging my stick crafting fix.

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