[Mod] AP Airship [ap_airship]

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apercy
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[Mod] AP Airship [ap_airship]

by apercy » Post

AP Airship Mod for Minetest 5.4 or newer
screenshot_20230302_220710.png
screenshot_20230302_220710.png (638.3 KiB) Viewed 3185 times
screenshot_20230301_215322.png
screenshot_20230301_215322.png (630.09 KiB) Viewed 3185 times

github:
https://github.com/APercy/ap_airship

This mod is an experiment with attachments and some other ideas I'm testing. It's derived from Steampunk Blimp, but with some special features like clickable seats, control, ladder, etc. The fuel is disabled at this moment, so it can fly forever, but in future I'll think something to make it interesting. And it is compatible with winds, including the climate_api from TestificateMods.

The mod probable have bugs at this stage. So I do not recommend put it on a server now. I'm using it on my server, but on my own risk. And ignore the manual, please.

To go onboard, do a right click on external stairs. To go offboard, do a right click on internal ladder to the cabin.
The anchor feature only works when grounded. But. I made an special priv to enable it anywhere, it's named "ap_airship_anchor"
The collision needs a lot of work, so ignore it.

When I have time I'll fix the main issues and someday it will be better usable.

Code Licence: MIT
Media Licence:
Airship model by APercy. CC BY-SA 3.0
Textures: CC0
Sounds: CC0

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apercy
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Re: [Mod] AP Airship [ap_airship]

by apercy » Post

fix: sit slot reset now on attach

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freshreplicant
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Re: [Mod] AP Airship [ap_airship]

by freshreplicant » Post

Wow. That is tremendous. Can't wait to check it out.

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apercy
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Re: [Mod] AP Airship [ap_airship]

by apercy » Post

freshreplicant wrote:
Sun Mar 05, 2023 20:51
Wow. That is tremendous. Can't wait to check it out.
We had some shakes today but I hope you are okay after that flight XD

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Re: [Mod] AP Airship [ap_airship]

by Cage » Post

Nice work on the airship but I have found a small problem. When I go to land the airship and set the engines to idle the ship goes automatically in reverse. This happens even when I shut down the engines.

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Re: [Mod] AP Airship [ap_airship]

by apercy » Post

Cage wrote:
Mon Mar 06, 2023 21:28
Nice work on the airship but I have found a small problem. When I go to land the airship and set the engines to idle the ship goes automatically in reverse. This happens even when I shut down the engines.
That is the wind effect, except for the helicopter and the Steampunk Blimp, all the airplanes are affected by the wind now!
That's why we have this on airutils now:
screenshot_20230306_193444.png
screenshot_20230306_193444.png (351.27 KiB) Viewed 3059 times

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Re: [Mod] AP Airship [ap_airship]

by blocker » Post

Very nice, and big ;-)

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Re: [Mod] AP Airship [ap_airship]

by apercy » Post

Fixed character animation after leaving any chair

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Re: [Mod] AP Airship [ap_airship]

by MisterE » Post

Consider making an issue for the march blog post.
https://blog.minetest.net/about/

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Re: [Mod] AP Airship [ap_airship]

by apercy » Post

MisterE wrote:
Sun Mar 12, 2023 16:14
Consider making an issue for the march blog post.
https://blog.minetest.net/about/
okay! I will :)

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Re: [Mod] AP Airship [ap_airship]

by apercy » Post

Passengers capacity extended to 12 players

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Re: [Mod] AP Airship [ap_airship]

by freshreplicant » Post

apercy wrote:
Sat Mar 18, 2023 12:39
Passengers capacity extended to 12 players
Ohh nice!

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Re: [Mod] AP Airship [ap_airship]

by apercy » Post

screenshot_20230318_181755.png
screenshot_20230318_181755.png (292.06 KiB) Viewed 2804 times
screenshot_20230318_181838.png
screenshot_20230318_181838.png (247.97 KiB) Viewed 2804 times
screenshot_20230318_182547.png
screenshot_20230318_182547.png (504.41 KiB) Viewed 2804 times

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Re: [Mod] AP Airship [ap_airship]

by apercy » Post

screenshot_20230318_182607.jpg
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Re: [Mod] AP Airship [ap_airship]

by apercy » Post

Wind effects improved yesterday

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Re: [Mod] AP Airship [ap_airship]

by apercy » Post


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Re: [Mod] AP Airship [ap_airship]

by L-Dog » Post

I had a bug with this on Offline world.

Code: Select all

AsyncErr: Lua: Runtime error from mod 'ap_airship' in callback luaentity_Step(): /home/*******/.minetest/mods/ap_airship/entities.lua:598: attempt to call field 'get_wind' (a nil value)
stack traceback:
	/home/*******/.minetest/mods/ap_airship/entities.lua:598: in function 'logic'
	/home/*******/.minetest/mods/ap_airship/entities.lua:579: in function </home/***********/.minetest/mods/ap_airship/entities.lua:564>
can you help? .... maybe make wind speed optional?

i love your work, you make amazing aircraft.... i love the look of this mod, like the blimp but encased, i need it bro, try fix it for me

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apercy
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Re: [Mod] AP Airship [ap_airship]

by apercy » Post

L-Dog wrote:
Mon Apr 17, 2023 03:38
I had a bug with this on Offline world.

Code: Select all

AsyncErr: Lua: Runtime error from mod 'ap_airship' in callback luaentity_Step(): /home/*******/.minetest/mods/ap_airship/entities.lua:598: attempt to call field 'get_wind' (a nil value)
stack traceback:
	/home/*******/.minetest/mods/ap_airship/entities.lua:598: in function 'logic'
	/home/*******/.minetest/mods/ap_airship/entities.lua:579: in function </home/***********/.minetest/mods/ap_airship/entities.lua:564>
can you help? .... maybe make wind speed optional?

i love your work, you make amazing aircraft.... i love the look of this mod, like the blimp but encased, i need it bro, try fix it for me
thank you. Just update your airutils, I made my own wind generator inside it when climate api isn't present!

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Re: [Mod] AP Airship [ap_airship]

by L-Dog » Post

apercy wrote:
Mon Apr 17, 2023 11:10
L-Dog wrote:
Mon Apr 17, 2023 03:38
I had a bug with this on Offline world.

Code: Select all

AsyncErr: Lua: Runtime error from mod 'ap_airship' in callback luaentity_Step(): /home/*******/.minetest/mods/ap_airship/entities.lua:598: attempt to call field 'get_wind' (a nil value)
stack traceback:
	/home/*******/.minetest/mods/ap_airship/entities.lua:598: in function 'logic'
	/home/*******/.minetest/mods/ap_airship/entities.lua:579: in function </home/***********/.minetest/mods/ap_airship/entities.lua:564>
can you help? .... maybe make wind speed optional?

i love your work, you make amazing aircraft.... i love the look of this mod, like the blimp but encased, i need it bro, try fix it for me
thank you. Just update your airutils, I made my own wind generator inside it when climate api isn't present!
That fixed it.. thanks bro

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Have I missed something while trying to launch the AP Airship [ap_airship]

by EdnaJ » Post

This looks fantastic and is very large! But I am at a loss on how to launch it. If I right-click the wheel, disable the anchor and take the control, I can't control the aircraft at all. I try restarting the engine and taking myself from the control and back again, but I still just walk around the cabin instead of controlling the aircraft. Is there another step I missed? I am in 5.6.1 if that helps.

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Re: Have I missed something while trying to launch the AP Airship [ap_airship]

by apercy » Post

EdnaJ wrote:
Wed May 24, 2023 18:54
This looks fantastic and is very large! But I am at a loss on how to launch it. If I right-click the wheel, disable the anchor and take the control, I can't control the aircraft at all. I try restarting the engine and taking myself from the control and back again, but I still just walk around the cabin instead of controlling the aircraft. Is there another step I missed? I am in 5.6.1 if that helps.
Strange, you have just to start, weight anchor and apply power (W and S) like in steampunk blimp
Try setting the power at 50%, to test if the wind is causing something

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Re: [Mod] AP Airship [ap_airship]

by j0j0n4th4n » Post

I believe I soft locked myself. I drove my ship around, land it and get off the controls then after I left the ship I realize I forget to turn off the engines. Now there is no ramp and clicking on the airship does nothing. What do I do?
soft_lock.png
soft_lock.png (388.88 KiB) Viewed 291 times
cdb_894a100ddd76

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apercy
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Re: [Mod] AP Airship [ap_airship]

by apercy » Post

j0j0n4th4n wrote:
Mon Feb 19, 2024 23:51
I believe I soft locked myself. I drove my ship around, land it and get off the controls then after I left the ship I realize I forget to turn off the engines. Now there is no ramp and clicking on the airship does nothing. What do I do?

soft_lock.png
Hi. Just go to the belly center and right click

And I'm curious: what mod gave that interesting grass to you? I want it :)

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Re: [Mod] AP Airship [ap_airship]

by j0j0n4th4n » Post

Oh that? I had experimented with overwriting dirty with grass to use the plant rooted drawtype and I think it was cool but not quite 'fluffy' enough to me so I made a mesh more to my liking, if you like here is the mod I'm using:
FuzzyGrass.zip
(2.84 KiB) Downloaded 7 times
And thanks, it did worked. I got my ship back. =]
cdb_894a100ddd76

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