[Discussion] Mob Framework or Simple Mobs?

User avatar
Mossmanikin
Member
 
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Tue Jul 09, 2013 19:31

Mossmanikin wrote:If I had to choose I'd take Mobf, even though there are a lot of bugs.


I changed my mind here. I simply refuse to choose.

Noob 4 life!
My stuff
 

2232
Member
 
Posts: 104
Joined: Mon Dec 24, 2012 15:26
Location: USA

by 2232 » Sat Jul 13, 2013 12:42

I like Mob Framework, but it keeps crashing.
-2232
"I'll keep my eyes fixed on the sun..."
-Shake Me Down by Cage The Elephant
 

User avatar
philipbenr
Member
 
Posts: 1688
Joined: Fri Jun 14, 2013 01:56
Location: United States
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi

by philipbenr » Mon Jul 22, 2013 21:32

I like simple mobs much better. It is simple and works well. The cows in mob framework, were really confusing at first and then the whole thing crashed on me.
“Would it save you a lot of time if I just gave up and went mad now?”

“I'd far rather be happy than right any day.”

“What, are you, crazy?" "It's a possibility I haven't ruled out yet"
 

PenguinDad
Member
 
Posts: 122
Joined: Wed Apr 10, 2013 16:46

by PenguinDad » Tue Jul 23, 2013 07:10

Simple mobs.
Because mobf has to many mobs that I don't need and it crashes too often.
 

User avatar
philipbenr
Member
 
Posts: 1688
Joined: Fri Jun 14, 2013 01:56
Location: United States
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi

by philipbenr » Tue Jul 23, 2013 17:30

Limux wrote:Simple mobs.
Because mobf has to many mobs that I don't need and it crashes too often.

I soooo agree.
“Would it save you a lot of time if I just gave up and went mad now?”

“I'd far rather be happy than right any day.”

“What, are you, crazy?" "It's a possibility I haven't ruled out yet"
 

mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Tue Jul 23, 2013 17:44

Who needs mobs? just make your server public, 80% of people are griefers and they're a heckuvalot smarter than mobs :p
 

User avatar
Linxx
Member
 
Posts: 406
Joined: Wed May 16, 2012 00:37

by Linxx » Tue Jul 23, 2013 18:59

mauvebic wrote:Who needs mobs? just make your server public, 80% of people are griefers and they're a heckuvalot smarter than mobs :p

ahahah that's be a nice idea todo for a server XD and desiguise the players with mob models hahahaha that'd be funny.
 

Sokomine
Member
 
Posts: 3952
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine

by Sokomine » Tue Jul 23, 2013 22:26

Linxx wrote:ahahah that's be a nice idea todo for a server XD and desiguise the players with mob models hahahaha that'd be funny.

The camera angel would most likely remain the same. It would be a funny idea nontheless.
A list of my mods can be found here.
 

User avatar
Ikishida
Member
 
Posts: 107
Joined: Sat Aug 17, 2013 08:02
Location: (secret)

by Ikishida » Fri Oct 18, 2013 08:58

i like simple mobs more because animation starts earlier than mobf
and simple mobs has better AI,spawning places and models than mobf.
When life hands you lemons,throw it back at life saying "I don't need your goddamn lemons!" =D
 

Rhys
Member
 
Posts: 379
Joined: Wed May 22, 2013 15:22

by Rhys » Sat Oct 19, 2013 14:37

Simple Mobs. It's a nice mod that isn't that laggy as mobf, and you are able to create NEW MOBS with Simple Mobs.
 

User avatar
Neuromancer
Member
 
Posts: 795
Joined: Tue Jun 12, 2012 22:28
GitHub: Neuromancer56

by Neuromancer » Sat Oct 19, 2013 14:47

I love them both. The mummies from Pyramids also rock my world. I was at a kids birthday party, with a bunch diehard minecraft kids. I installed Minetest with the Immersive Fun game, and what they loved about it was the mobs. Especially the mummies, npcs, animals, sandmonsters, & vombies.
 

Jouster27
Member
 
Posts: 117
Joined: Fri Mar 29, 2013 14:16

by Jouster27 » Wed Oct 23, 2013 14:40

I like having mobs in the game but mobf has just gotten too buggy for me lately. I don't know if it's all of the other mods I'm running or what. Unfortunately, I don't really care for hostile mobs and I've got them turned-off. I also have the traders turned-off because they've got a nasty habit of spawning in areas I'm using. What I like about the mod, though is the variety of animals.

I don't recall if i've ever tried simple mobs or not. It seems to me that I have but they were just 2D. I don't remember if I ever had any trouble with the mod.

What I'd really like to see is a mod with a lot of peaceful animals that's relatively light on system resources and is stable. Basically, I'm looking for moble eye-candy that is occassionally useful (think wool from sheep, milk from cows, et cetera).
 

davidforsure!!!
Member
 
Posts: 72
Joined: Fri Oct 25, 2013 09:02
 

Sokomine
Member
 
Posts: 3952
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine

by Sokomine » Mon Nov 11, 2013 03:15

Jouster27 wrote:What I'd really like to see is a mod with a lot of peaceful animals that's relatively light on system resources and is stable. Basically, I'm looking for moble eye-candy that is occassionally useful (think wool from sheep, milk from cows, et cetera).

The peaceful mobs from mobf are usually peaceful in regard to cpu usage as well. Deleting all the subfolders with the hostile mobs helps a lot.
A list of my mods can be found here.
 

Glünggi
Member
 
Posts: 126
Joined: Wed Apr 16, 2014 08:13
Location: Switzerland

Re: [Discussion] Mob Framework or Simple Mobs?

by Glünggi » Fri May 30, 2014 01:41

Simple Mobs
The Spawnsystem

But im not restless saticfied with mobs, because the Mobs stopp to attack after a while , and only a Restart of the Game will help.
 

RavonTUS
Member
 
Posts: 11
Joined: Mon Nov 11, 2013 18:02

Re: [Discussion] Mob Framework or Simple Mobs?

by RavonTUS » Fri May 30, 2014 12:12

Greetings,

It's been awhile since I have used either one. Framework has a lot of mobs and Simple was a bit more stable.

In the end, I decided to go with krupnovpavel's New Mobs, because I liked the variety of peaceful mobs and Blockman's Creatures because it was simple and I liked the idea of peaceful days and terror filled nights.

-Ravon
 

User avatar
philipbenr
Member
 
Posts: 1688
Joined: Fri Jun 14, 2013 01:56
Location: United States
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi

Re: [Discussion] Mob Framework or Simple Mobs?

by philipbenr » Fri May 30, 2014 14:18

True... There are more mobs to choose from these days...
 

User avatar
TG-MyinaWD
Member
 
Posts: 356
Joined: Thu May 08, 2014 21:22
Location: Far Eden
GitHub: Maddie-Myina
IRC: Maddie-Myina
In-game: .

Re: [Discussion] Mob Framework or Simple Mobs?

by TG-MyinaWD » Fri May 30, 2014 14:29

I made a Ghast Model XD just need texturing and Animating.
But here it is.
Image
Image
I'm a Transgender no shame about it.
I prefer to be considered as a "Girl/Lady/Miss/Madam/Female" for now on.
 

User avatar
Evergreen
Member
 
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
Location: A forest in the midwest
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen
 

User avatar
Krock
Developer
 
Posts: 4469
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

Re: [Discussion] Mob Framework or Simple Mobs?

by Krock » Fri May 30, 2014 16:47

Why did Glünggi bump this old topic?

Blockmen's creatures mod is better btw.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

User avatar
spootonium
Member
 
Posts: 94
Joined: Fri May 02, 2014 01:38
Location: Down the mine.

Re: [Discussion] Mob Framework or Simple Mobs?

by spootonium » Thu Jun 05, 2014 01:04

[mobf] is the more powerful API to my mind, unless something massive has changed with [mobs] since I last played with it. [mobs] does have the performance advantage, which is hard to argue against.

I think as an out-of-the-box mod, [mobs] is nicer. But [mobf] is of more use for mod/game development and expansion.
I write code. Sometimes, it even works.
 

Previous

Return to WIP Mods



Who is online

Users browsing this forum: No registered users and 6 guests