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Note: there is no need for pics because this mode uses the default stone texture you are using for all ores in the ground, except for mese. the ores in your inventory remain the same.
this mod replaces all ore, except mese, with stone. You then mine any stone and you will receive ore. The type of ore depends on the depth of your person. The deeper you go the more ore you have the chance to get. No more looking for the right pieces, dig freely.
Ores:
for example coal starts at a depth of 5 and ends at -75. so you can only get coal between those depths. But at a depth of -10 you have a chance to get 2 coal per stone. and at -20 4 coal. after -75 you can no longer receive coal from stone. There is some overlap of the ores.
Cobble:
Also this mod reduces the amount of cobble you get from stone as well. it has a rarity of 5. You still get a nice size amount, just not so much you cant find a place to put it.
Mese:
Mese is not affected by this mod. Mainly since its in ground is the same as the inventory item.
Dependencies:
default
more ores
diamonds
titanium
[MOD] Random Ore
It depends on those mods. It uses a list of ores so if you do not have one of them you will get an unkown item. This can be easily modified.Aqua wrote:+2 makes it exciting you don't know what you will get. Question: does it depend on those mods or does it support it?
local oreType = math.random(1,9)
local oreList = {'default:coal_lump','moreores:copper_lump','moreores:tin_lump','default:iron_lump','moreores:silver_lump','moreores:gold_lump','moreores:mithril_lump','diamonds:diamond','titanium:titanium'}
just change the 9 in oreType to the number of ores in oreList. If you wish to add more just add them on, if you want to remove then remove the ore from orelist and change 9 to the number of ores now in the list.
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