[MOD] Magic Staff [Magic Staff]
[MOD] Magic Staff [Magic Staff]
This is a revamp of my firestaff mod into a new magic staff mod.
License: WTFPL
Depends:
fire
default
bucket
worldtime
Download: Click Here
Screenshot of items: Click here
Screenshot of Fire attack: Click here
Crafting:
Staff:
{'default:glass', 'default:mese', 'default:glass'}
{ '' , 'default:stick', '' }
{ '' , 'default:stick', '' }
Unfilled Orb: This yields 4 unfilled orbs
{ '' , 'default:glass', '' }
{'default:glass', '' , 'default:glass'}
{ '' , 'default:glass', '' }
To Cast:
The spell you cast depends on what orb is to the right of your staff in the inventory slot. Look at the Fire cast picture if still wondering. There is a short delay for all spells, except Unfilled if an orb is filled.
To make an Orb:
First make an Unfilled orb and then cast with the unfilled orb to the right of the staff. When it hits an object it will make an orb for that object. For example i cast with the unfilled orb and hit dirt, 1 of my unfilled orbs become an earth orb.
Orbs:
Fire -> Need lava source
Water -> Need water source
earth -> Need any form of default dirt
Spells:
Unfilled -> This will fill orbs with the target material.
Fire -> Deals 5 points of dmg and burns any object that is flammable or has wood in the name.
Water -> will spout a water source near the target.
Earth -> will add dirt to the target.
Updates:
11/28/2012
Water and Earth now have a timer for removing the node that has been added.
Earth now has a slower timer when caste successfully.
License: WTFPL
Depends:
fire
default
bucket
worldtime
Download: Click Here
Screenshot of items: Click here
Screenshot of Fire attack: Click here
Crafting:
Staff:
{'default:glass', 'default:mese', 'default:glass'}
{ '' , 'default:stick', '' }
{ '' , 'default:stick', '' }
Unfilled Orb: This yields 4 unfilled orbs
{ '' , 'default:glass', '' }
{'default:glass', '' , 'default:glass'}
{ '' , 'default:glass', '' }
To Cast:
The spell you cast depends on what orb is to the right of your staff in the inventory slot. Look at the Fire cast picture if still wondering. There is a short delay for all spells, except Unfilled if an orb is filled.
To make an Orb:
First make an Unfilled orb and then cast with the unfilled orb to the right of the staff. When it hits an object it will make an orb for that object. For example i cast with the unfilled orb and hit dirt, 1 of my unfilled orbs become an earth orb.
Orbs:
Fire -> Need lava source
Water -> Need water source
earth -> Need any form of default dirt
Spells:
Unfilled -> This will fill orbs with the target material.
Fire -> Deals 5 points of dmg and burns any object that is flammable or has wood in the name.
Water -> will spout a water source near the target.
Earth -> will add dirt to the target.
Updates:
11/28/2012
Water and Earth now have a timer for removing the node that has been added.
Earth now has a slower timer when caste successfully.
Last edited by Nubelite on Thu Nov 29, 2012 04:20, edited 1 time in total.
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- guilleelcapoextra
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I find the worldtime spend the time
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lol error in minetest vecion 0.4.3
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- guilleelcapoextra
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yes error and bercion 0.4.3 on linuxNubelite wrote:what error?guilleelcapoextra wrote:lol error in minetest vecion 0.4.3
Last edited by guilleelcapoextra on Fri Dec 07, 2012 02:02, edited 1 time in total.
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- guilleelcapoextra
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okey I will notice and disclaimer meNubelite wrote:guilleelcapoextra wrote:yes error and bercion 0.3.4 on linuxNubelite wrote:
what error?
First re-download the mod i made some changes. If you still get the error please let me know what it is.
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Nubelite wrote:guilleelcapoextra wrote:yes error and bercion 0.4.3 on linuxNubelite wrote:
what error?
First re-download the mod i made some changes. If you still get the error please let me know what it is.
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- guilleelcapoextra
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Now if I were missing dependencies xdguilleelcapoextra wrote:Nubelite wrote:guilleelcapoextra wrote:
yes error and bercion 0.4.3 on linux
First re-download the mod i made some changes. If you still get the error please let me know what it is.
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- guilleelcapoextra
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yes haha nice modNubelite wrote:guilleelcapoextra wrote:
Now if I were missing dependencies xd
missing worldtime?
Last edited by guilleelcapoextra on Sat Dec 08, 2012 18:10, edited 1 time in total.
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