I'd like to have more higher-level cirquits in the way of home automation - sensors, microcontrollers and affectors connected with databusses and equipped with address decoders
Coming soon...
@Nore: I personally don't think lots of people need a change of that. I suggest you to just change the overheat time yourself.
I think a too idea would be to make the mesecon wires like the wires in the technical mod. NP annoying and ugly things that stick pout from the wall. I LOVE IT though. Keep up the good work.
Coding;
1X coding
3X debugging
12X tweaking to be just right
I have had bugs with the insulated T wires, and the Insulated Crossing in some of my compact circuits. I would fix that bug/make it more stable. Other than that, I would make a special insulated wire that goes vertically, and an insulated wire that curves right.
Last edited by Doc on Fri Dec 14, 2012 18:17, edited 1 time in total.
I think databusses and adress decoders are a very good idea: it could be useful for very compact circuits. I also think that a turning insulated wire would be useful (instead of using a T-junction)
About the last version: I had a crash by turning on a mesecon next to a sticky movestone...
I have a bug that when sand or gravel falls on a wire it wants to dig the wire but can't. Could you make the wires break when gravel or sand falls on it.
Coding;
1X coding
3X debugging
12X tweaking to be just right
Yes, like Nore said. One line (maybe even wireless) that contains 8 or 16 wires. Microcontrollers are very good and useful, but they only have 4 IO-Ports. That means it takes either complex circuits or a clock and a serial bus (complex in itshelf). If you are intrested in low-level and want to optimize your cirquit using wires, there is no reason why not to. But if the wires are not the important thing and it's about reading sensors and reacting to them it becomes easier when using a higher level of abstraction.
Yeah, but part of it is the good feeling of designing a ram module, and competing over which design is best! I came up with a really compact one that can be expanded as much as you want, except that bugs with the wire are messing it up.
You can use the vertical stacking method to make nice and compact circuits:
(8 bit ripple carry adder)
For more complex combinatoric circuits, you can use some simple transformations to get the optimal partitioning of the gates into microcontrollers. But that somewhat ruins the fun, in my opinion .
Last edited by Temperest on Sat Dec 15, 2012 18:11, edited 1 time in total.
You (Jeija) should add when there is an arrangement like this (viewed from side)
mesecon,block
block, mesecon
that the mesecons don't connect, can be used to make super fast oscillators for example.
Last edited by VoidLord on Sat Jun 15, 2013 13:24, edited 1 time in total.
Do you use the latest version of mesecons? And it is possible to push/pull wires with sticky pistons... If this was added, a lot of circuits would not work anymore.
Yes, No pushing mesecons w/a sticky piston doesn't work. That is honestly just too bad, both that this feature can't be implemented and what I just said.
VoidLord wrote:Yes, No pushing mesecons w/a sticky piston doesn't work. That is honestly just too bad, both that this feature can't be implemented and what I just said.
-_- Yes it does work. I just got the latest version and it works.
No, they won't connect electrically even when the mesecon is connected back to the piston itself (if it did work then there would be some crazy fast oscillations).
Surely you're not using the latest git pull of mesecons then - the effects described by others here work perfectly for me as well - there are a number of odd, unusual, or just complex circuits on my server that work fine.
Wait! Someone I was talking to on another blog provided me with the correct version of mesecons (I thought the latest version was on the front page for mesecons) and somehow it still didn't work.
That should soon be fixed... However, you should try again to connect a not gate to its input. It will work as well, and cause less lag since you will not update tons of nodes.