[Mod] XGUI [0.1][xgui]

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Chinchow
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by Chinchow » Post

Chinchow wrote:Will this at some point include creative inventory and furnace
UUmm I know you're busy but...
Sometimes, it's harder to think up a mod than it is to create it.
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ashenk69
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by ashenk69 » Post

I have kind of abandoned this since a lot of it would involve changing the default code which probably should be done anyways. However, I know there are bigger things that everyone is working on in Github. This was more of an experiment to see how it worked. I could probably get rid of the mod status on it.

Jordach
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by Jordach » Post

Fuck it. I might as well start working on this...

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Likwid H-Craft
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by Likwid H-Craft » Post

Yeah start working on it, and when click one, the Minetest Logo takes, you to add stuff, besides doing cheats.
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Gambit
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by Gambit » Post

I still think there should be a gap between the hot bar and the rest of the inventory. I've seen a lot of new users on YouTube get confused rather easily believing the hot bar is at the bottom on the inventory. Pointing out the obvious seems to be a requirement these days.
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Linxx
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by Linxx » Post

so this project died?

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Traxie21
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by Traxie21 » Post

Well, you can still use it, and I'm sure someone could fork it.

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Linxx
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by Linxx » Post

Traxie21 wrote:Well, you can still use it, and I'm sure someone could fork it.
hmmm.... i'm just worried about code i have no expirience with coding and i think this requires some

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jordan4ibanez
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by jordan4ibanez » Post

Here is faithful pack version of xgui
Image
Last edited by jordan4ibanez on Thu Feb 21, 2013 05:56, edited 1 time in total.
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ashenk69
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by ashenk69 » Post

jordan4ibanez wrote:Here is faithful pack version of xgui
Did you create that yourself or just port it from the Faithful texture pack?

I'm just wondering because I could put that into the game mode I made that incorporates all the texures into the default formspecs. http://forum.minetest.net/viewtopic.php ... 653#p71653

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jordan4ibanez
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by jordan4ibanez » Post

ashenk69 wrote:
jordan4ibanez wrote:Here is faithful pack version of xgui
Did you create that yourself or just port it from the Faithful texture pack?

I'm just wondering because I could put that into the game mode I made that incorporates all the texures into the default formspecs. http://forum.minetest.net/viewtopic.php ... 653#p71653
Seeing how the inventory grid is completely different, I took the original, moved the shit out of it, resized it, and bam boom ba bing.
hello, am program. do language in rust. make computer do. okay i go now.

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Gambit
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by Gambit » Post

My silly attempt to making a standard XGUI. Inspired by logic and common sense.

Image
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4aiman
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by 4aiman » Post

Gambit wrote:My silly attempt to making a standard XGUI. Inspired by logic and common sense.

Image
Nice and simple = cool :)

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PilzAdam
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by PilzAdam » Post

Gambit wrote:My silly attempt to making a standard XGUI. Inspired by logic and common sense.

Image
This insipred me to do this: https://github.com/PilzAdam/minetest_ga ... bbae2d288f
Last edited by PilzAdam on Wed Feb 27, 2013 16:02, edited 1 time in total.

ashenk69
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by ashenk69 » Post

@PilzAdam
I looked at the values you used for the backgrounds and they seem a little off. For example, the chest

Code: Select all

"background[-0.19,-0.25;8.41,9.75;default_inventory_chest.png]"..
When I set mine for the guitest game mode I used.

Code: Select all

"background[-0.25,-0.5;8.5,10;default_inventory_chest.png]"..
Anything less and you still see the black background in the menu.

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PilzAdam
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by PilzAdam » Post

ashenk69 wrote:@PilzAdam
I looked at the values you used for the backgrounds and they seem a little off. For example, the chest

Code: Select all

"background[-0.19,-0.25;8.41,9.75;default_inventory_chest.png]"..
When I set mine for the guitest game mode I used.

Code: Select all

"background[-0.25,-0.5;8.5,10;default_inventory_chest.png]"..
Anything less and you still see the black background in the menu.
It is not possible to find the correct values. When you have the perfect values for a 1920x1080 screen, and then downsize the minetest window to 800x600 you will notice that it doesnt fit anymore.
My values work best for 1920x1080, but they also fit to everything else between 1920x1080 and 800x600.
(To be more precise: in 1920x1080 every pixel fits perfect, with 800x600 the inventory images of nodes go 2 pixels over the edge of the item slots.)

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Gambit
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by Gambit » Post

PilzAdam wrote:
Gambit wrote:My silly attempt to making a standard XGUI. Inspired by logic and common sense.

Image
This insipred me to do this: https://github.com/PilzAdam/minetest_ga ... bbae2d288f
You forgot to design the hot bar and inventory section differently. lol
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